big-refactor #106

Merged
kazhnuz merged 24 commits from big-refactor into master 2021-05-07 19:30:53 +02:00
12 changed files with 363 additions and 178 deletions
Showing only changes of commit 33427077a0 - Show all commits

View file

@ -124,10 +124,15 @@ end
-- CALLBACK FUNCTIONS
-- Handle getting a calback from the animation system
function Animator:setCallback(actor)
function Animator:setCallbackTarget(actor)
self.actor = actor
end
function Animator:setCallback(actor)
core.debug:warning("Animator", "Animator:setCallback is deprecated, prefer Animator:setCallbackTarget instead")
self:setCallbackTarget(actor)
end
function Animator:sendCallback()
if (self.actor ~= nil) then
self.actor:animationEnded(self.currentAnimation)

View file

@ -22,18 +22,28 @@
CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
]]
local cwd = (...):gsub('%.actor2D$', '') .. "."
local BaseActor = require(cwd .. "baseactor")
local Actor2D = BaseActor:extend()
local BaseActor = require "birb.modules.world.actors.mixins.base"
local SpritedActor = require("birb.modules.world.actors.mixins.sprites")
local TimedActor = require("birb.modules.world.actors.mixins.timers")
local InputActor = require("birb.modules.world.actors.mixins.inputs")
local Hitbox = require(cwd .. "utils.hitbox2D")
local Actor2D = Object:extend()
Actor2D:implement(BaseActor)
Actor2D:implement(SpritedActor)
Actor2D:implement(TimedActor)
Actor2D:implement(InputActor)
local Hitbox = require "birb.modules.world.actors.utils.hitbox2D"
-- INIT FUNCTIONS
-- Initialise the actor and its base functions
function Actor2D:new(world, type, x, y, w, h, isSolid)
Actor2D.super.new(self, world, type, x, y, 0, w, h, 0, isSolid)
self:init(world, type, x, y, 0, w, h, 0, isSolid)
self:initHitboxes()
self:initTimers()
self:initSprite()
self:initKeys()
end
function Actor2D:destroy()

View file

@ -22,19 +22,30 @@
CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
]]
local cwd = (...):gsub('%.actor3D$', '') .. "."
local BaseActor = require(cwd .. "baseactor")
local Actor3D = BaseActor:extend()
local Hitbox = require("birb.modules.world.actors.utils.hitbox3D")
local Boxes = require("birb.modules.world.actors.utils.boxes")
local Hitbox = require(cwd .. "utils.hitbox3D")
local Boxes = require(cwd .. "utils.boxes")
local BaseActor = require("birb.modules.world.actors.mixins.base")
local SpritedActor = require("birb.modules.world.actors.mixins.sprites")
local TimedActor = require("birb.modules.world.actors.mixins.timers")
local InputActor = require("birb.modules.world.actors.mixins.inputs")
local Actor3D = Object:extend()
Actor3D:implement(BaseActor)
Actor3D:implement(SpritedActor)
Actor3D:implement(TimedActor)
Actor3D:implement(InputActor)
-- INIT FUNCTIONS
-- Initialise the actor and its base functions
function Actor3D:new(world, type, x, y, z, w, h, d, isSolid)
Actor3D.super.new(self, world, type, x, y, z, w, h, d, isSolid)
self:init(world, type, x, y, z, w, h, d, isSolid)
self:initHitboxes()
self:initTimers()
self:initSprite()
self:initKeys()
self.world:registerShape(self)
self.boxes = Boxes
self.doCastShadows = true

View file

@ -29,8 +29,7 @@ function GFX:new(world, x, y, spritename)
local width, height = world.scene.assets.sprites[spritename]:getDimensions()
GFX.super.new(self, world, "gfx", x - (width/2), y - (height/2), width, height)
self:setSprite(spritename)
self:cloneSprite()
self:setSprite(spritename, true)
end
function GFX:animationEnded(animation)

View file

@ -29,8 +29,7 @@ function GFX:new(world, x, y, z, spritename)
local width, height = world.scene.assets.sprites[spritename]:getDimensions()
GFX.super.new(self, world, "gfx", x - (width/2), y - (width/2), z - (height/2), width, width, height)
self:setSprite(spritename)
self:cloneSprite()
self:setSprite(spritename, true)
end
function GFX:animationEnded(animation)

View file

@ -24,20 +24,18 @@
local BaseActor = Object:extend()
local Timer = require("birb.classes.time.timer")
-- INIT FUNCTIONS
-- Initialise the actor and its base functions
function BaseActor:new(world, type, x, y, z, w, h, d, isSolid)
function BaseActor:init(world, type, x, y, z, w, h, d, isSolid)
self.type = type or ""
self.isSolid = isSolid or false
self.depth = 0
self.updateFunctions = {}
self:setManagers(world)
self:initKeys()
self:initTimers()
self:setSprite()
self:initPhysics(x, y, z, w, h, d)
self:setDebugColor(1, 1, 1)
@ -49,6 +47,16 @@ function BaseActor:setProperties(properties)
-- Do something here
end
function BaseActor:addUpdateFunction(func)
table.insert(self.updateFunctions, func)
end
function BaseActor:applyUpdateFunctions(dt)
for key, func in ipairs(self.updateFunctions) do
func(self, dt)
end
end
function BaseActor:setManagers(world)
self.world = world
self.scene = world.scene
@ -202,9 +210,8 @@ end
function BaseActor:update(dt)
self:updateStart(dt)
self:updateTimers(dt)
self:autoMove(dt)
self:updateSprite(dt)
self:applyUpdateFunctions(dt)
self:updateEnd(dt)
end
@ -218,38 +225,6 @@ function BaseActor:autoMove(dt)
-- 2D and 3D childrens
end
-- INPUT FUNCTIONS
-- get input from the world object
function BaseActor:initKeys()
self.keys = core.input.fakekeys
end
function BaseActor:getInput(keys)
self.keys = keys or core.input.fakekeys
end
-- TIMER FUNCTIONS
-- Control the integrated timers of the actor
function BaseActor:initTimers()
self.timers = {}
end
function BaseActor:addTimer(name, t)
self.timers[name] = Timer(self, name, t)
end
function BaseActor:updateTimers(dt)
for k,v in pairs(self.timers) do
v:update(dt)
end
end
function BaseActor:timerResponse(name)
-- here come the timer responses
end
-- HITBOX FUNCTIONS
-- All functions to handle hitboxes
@ -365,120 +340,4 @@ function BaseActor:drawHUD(id, height, width)
end
-- SPRITES FUNCTIONS
-- Handle the sprite of the actor
function BaseActor:setSprite(spritename, ox, oy)
self.sprite = {}
self.sprite.name = spritename or nil
self.sprite.ox = ox or 0
self.sprite.oy = oy or 0
self.sprite.sx = 1
self.sprite.sy = 1
self.sprite.exist = (spritename ~= nil)
self.sprite.clone = nil
end
function BaseActor:cloneSprite()
if self.sprite.name ~= nil then
self.sprite.clone = self.assets.sprites[self.sprite.name]:clone()
self.sprite.clone:setCallback(self)
end
end
function BaseActor:changeAnimation(animation, restart)
if (self.sprite.clone == nil) then
self.assets.sprites[self.sprite.name]:changeAnimation(animation, restart)
else
self.sprite.clone:changeAnimation(animation, restart)
end
end
function BaseActor:animationEnded(animation)
-- Empty placeholder function
end
function BaseActor:setCustomSpeed(customSpeed)
if (self.sprite.clone == nil) then
self.assets.sprites[self.sprite.name]:setCustomSpeed(customSpeed)
else
self.sprite.clone:setCustomSpeed(customSpeed)
end
end
function BaseActor:updateSprite(dt)
if (self.sprite.clone ~= nil) then
self.sprite.clone:update(dt)
end
end
function BaseActor:setSpriteScallingX(sx)
local sx = sx or 1
self.sprite.sx = sx
end
function BaseActor:setSpriteScallingY(sy)
local sy = sy or 1
self.sprite.sy = sy
end
function BaseActor:getCurrentAnimation()
if (self.sprite.clone == nil) then
return self.assets.sprites[self.sprite.name]:getCurrentAnimation()
else
return self.sprite.clone:getCurrentAnimation()
end
end
function BaseActor:getSpriteScalling()
return self.sprite.sx, self.sprite.sy
end
function BaseActor:getFrame()
if (self.sprite.name ~= nil) then
if (self.sprite.clone ~= nil) then
return self.sprite.clone:getFrame()
else
return self.assets.sprites[self.sprite.name]:getFrame()
end
end
end
function BaseActor:getRelativeFrame()
if (self.sprite.name ~= nil) then
if (self.sprite.clone ~= nil) then
return self.sprite.clone:getRelativeFrame()
else
return self.assets.sprites[self.sprite.name]:getRelativeFrame()
end
end
end
function BaseActor:getAnimationDuration()
if (self.sprite.name ~= nil) then
if (self.sprite.clone ~= nil) then
return self.sprite.clone:getAnimationDuration()
else
return self.assets.sprites[self.sprite.name]:getAnimationDuration()
end
end
end
function BaseActor:drawSprite(x, y, r, sx, sy, ox, oy, kx, ky)
if (self.sprite.name ~= nil) then
local x = x + self.sprite.ox
local y = y + self.sprite.oy
local sx = sx or self.sprite.sx
local sy = sy or self.sprite.sy
if (self.sprite.clone ~= nil) then
self.sprite.clone:draw(x, y, r, sx, sy, ox, oy, kx, ky)
else
self.assets.sprites[self.sprite.name]:drawAnimation(x, y, r, sx, sy, ox, oy, kx, ky)
end
end
end
return BaseActor

View file

@ -0,0 +1,34 @@
-- InputActor.lua :: Get input from the world object.
--[[
Copyright © 2019 Kazhnuz
Permission is hereby granted, free of charge, to any person obtaining a copy of
this software and associated documentation files (the "Software"), to deal in
the Software without restriction, including without limitation the rights to
use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of
the Software, and to permit persons to whom the Software is furnished to do so,
subject to the following conditions:
The above copyright notice and this permission notice shall be included in all
copies or substantial portions of the Software.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS
FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR
COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER
IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
]]
local InputActor = Object:extend()
function InputActor:initKeys()
self.keys = core.input.fakekeys
end
function InputActor:getInput(keys)
self.keys = keys or core.input.fakekeys
end
return InputActor

View file

@ -0,0 +1,101 @@
-- SpritedActor.lua :: Handle the sprite of the actor.
--[[
Copyright © 2019 Kazhnuz
Permission is hereby granted, free of charge, to any person obtaining a copy of
this software and associated documentation files (the "Software"), to deal in
the Software without restriction, including without limitation the rights to
use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of
the Software, and to permit persons to whom the Software is furnished to do so,
subject to the following conditions:
The above copyright notice and this permission notice shall be included in all
copies or substantial portions of the Software.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS
FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR
COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER
IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
]]
local SpritedActor = Object:extend()
local Sprite = require("birb.modules.world.actors.utils.sprites")
function SpritedActor:initSprite()
self:addUpdateFunction(self.updateSprite)
end
function SpritedActor:setSprite(spritename, isClone, ox, oy)
self.sprite = Sprite(self, spritename, ox, oy)
if (isClone) then
self.sprite:clone()
end
end
function SpritedActor:changeAnimation(animation, restart)
if (self.sprite ~= nil) then
core.debug:warning("actor", "the function SpritedActor:changeAnimation is deprecated, prefer SpritedActor.sprite:changeAnimation()")
self.sprite:changeAnimation(animation, restart)
end
end
function SpritedActor:animationEnded(animation)
-- Empty placeholder function
end
function SpritedActor:setCustomSpeed(customSpeed)
if (self.sprite ~= nil) then
core.debug:warning("actor", "the function SpritedActor:setCustomSpeed is deprecated, prefer SpritedActor.sprite:setCustomSpeed()")
self.sprite:setCustomSpeed(customSpeed)
end
end
function SpritedActor:updateSprite(dt)
if (self.sprite ~= nil) then
self.sprite:update(dt)
end
end
function SpritedActor:getCurrentAnimation()
if (self.sprite ~= nil) then
core.debug:warning("actor", "the function SpritedActor:getCurrentAnimation is deprecated, prefer SpritedActor.sprite:getCurrentAnimation()")
return self.sprite:getCurrentAnimation()
end
end
function SpritedActor:getSpriteScalling()
core.debug:warning("actor", "the function SpritedActor:getSpriteScalling is deprecated, prefer SpritedActor.sprite:getScalling()")
return self.sprite:getScalling()
end
function SpritedActor:getFrame()
if (self.sprite ~= nil) then
core.debug:warning("actor", "the function SpritedActor:getFrame is deprecated, prefer SpritedActor.sprite:getFrame()")
return self.sprite:getFrame()
end
end
function SpritedActor:getRelativeFrame()
if (self.sprite ~= nil) then
core.debug:warning("actor", "the function SpritedActor:getRelativeFrame is deprecated, prefer SpritedActor.sprite:getRelativeFrame()")
return self.sprite:getRelativeFrame()
end
end
function SpritedActor:getAnimationDuration()
if (self.sprite ~= nil) then
core.debug:warning("actor", "the function SpritedActor:getAnimationDuration is deprecated, prefer SpritedActor.sprite:getAnimationDuration()")
return self.sprite:getAnimationDuration()
end
end
function SpritedActor:drawSprite(x, y, r, sx, sy, ox, oy, kx, ky)
if (self.sprite ~= nil) then
self.sprite:draw(x, y, r, sx, sy, ox, oy, kx, ky)
end
end
return SpritedActor

View file

@ -0,0 +1,49 @@
-- TimedActor.lua :: Handle the sprite of the actor.
--[[
Copyright © 2019 Kazhnuz
Permission is hereby granted, free of charge, to any person obtaining a copy of
this software and associated documentation files (the "Software"), to deal in
the Software without restriction, including without limitation the rights to
use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of
the Software, and to permit persons to whom the Software is furnished to do so,
subject to the following conditions:
The above copyright notice and this permission notice shall be included in all
copies or substantial portions of the Software.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS
FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR
COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER
IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
]]
local TimedActor = Object:extend()
local TweenManager = require "birb.classes.time"
-- TIMER FUNCTIONS
-- Control the integrated timers of the actor
function TimedActor:initTimers()
self.timers = TweenManager(self)
self:addUpdateFunction(self.updateTimers)
end
function TimedActor:addTimer(name, t)
core.debug:warning("actor", "function actor:addTimer is deprecated, prefer actor.timers:newTimer")
self.timers:newTimer(t, name)
end
function TimedActor:updateTimers(dt)
self.timers:update(dt)
end
function TimedActor:timerResponse(name)
-- here come the timer responses
end
return TimedActor

View file

@ -0,0 +1,120 @@
local Sprite = Object:extend()
-- SPRITES FUNCTIONS
-- Handle the sprite of the actor
function Sprite:new(owner, spritename, ox, oy)
self.owner = owner
self.assets = self.owner.assets
self.name = spritename or nil
self.ox = ox or 0
self.oy = oy or 0
self.sx = 1
self.sy = 1
self.exist = (spritename ~= nil)
self.spriteClone = nil
end
function Sprite:clone()
if self.name ~= nil then
self.spriteClone = self.assets.sprites[self.name]:clone()
self.spriteClone:setCallbackTarget(self.owner)
end
end
function Sprite:isCloned()
return (self.spriteClone == nil)
end
function Sprite:changeAnimation(animation, restart)
if (self:isCloned()) then
self.assets.sprites[self.name]:changeAnimation(animation, restart)
else
self.spriteClone:changeAnimation(animation, restart)
end
end
function Sprite:setCustomSpeed(customSpeed)
if (self:isCloned()) then
self.assets.sprites[self.name]:setCustomSpeed(customSpeed)
else
self.spriteClone:setCustomSpeed(customSpeed)
end
end
function Sprite:update(dt)
if (self.spriteClone ~= nil) then
self.spriteClone:update(dt)
end
end
function Sprite:setScallingX(sx)
local sx = sx or 1
self.sx = sx
end
function Sprite:setScallingY(sy)
local sy = sy or 1
self.sy = sy
end
function Sprite:getCurrentAnimation()
if (self:isCloned()) then
return self.assets.sprites[self.name]:getCurrentAnimation()
else
return self.spriteClone:getCurrentAnimation()
end
end
function Sprite:getScalling()
return self.sx, self.sy
end
function Sprite:getFrame()
if (self.name ~= nil) then
if (self.spriteClone ~= nil) then
return self.spriteClone:getFrame()
else
return self.assets.sprites[self.name]:getFrame()
end
end
end
function Sprite:getRelativeFrame()
if (self.name ~= nil) then
if (self.spriteClone ~= nil) then
return self.spriteClone:getRelativeFrame()
else
return self.assets.sprites[self.name]:getRelativeFrame()
end
end
end
function Sprite:getAnimationDuration()
if (self.name ~= nil) then
if (self.spriteClone ~= nil) then
return self.spriteClone:getAnimationDuration()
else
return self.assets.sprites[self.name]:getAnimationDuration()
end
end
end
function Sprite:draw(x, y, r, sx, sy, ox, oy, kx, ky)
if (self.name ~= nil) then
local x = x + self.ox
local y = y + self.oy
local sx = sx or self.sx
local sy = sy or self.sy
if (self.spriteClone ~= nil) then
self.spriteClone:draw(x, y, r, sx, sy, ox, oy, kx, ky)
else
self.assets.sprites[self.name]:drawAnimation(x, y, r, sx, sy, ox, oy, kx, ky)
end
end
end
return Sprite

View file

@ -8,7 +8,7 @@ function Player:new(world, x, y, z, id)
Player.super.new(self, world, "player", x, y, 0, 16, 12, 24, true)
self:setGravity(480*2)
self:init()
self:initPlayer()
self.action = "normal"
@ -16,11 +16,10 @@ function Player:new(world, x, y, z, id)
self.score = 0
end
function Player:init()
function Player:initPlayer()
self.charName = game.characters:getActiveCharacter()
self.assets:addSprite(self.charName, "datas/gamedata/characters/" .. self.charName .. "/sprites")
self:setSprite(self.charName, 8, 10)
self:cloneSprite()
self:setSprite(self.charName, true, 8, 10)
self.emblem = Emblem(game.characters:getActiveCharacterData(), self.scene)
self.guiborder = game.gui.newBorder(424, 20, 6)
@ -103,7 +102,7 @@ function Player:setDirection(direction)
if direction ~= 0 then
direction = utils.math.sign(direction)
self.direction = direction
self:setSpriteScallingX(direction)
self.sprite:setScallingX(direction)
end
end

View file

@ -6,8 +6,7 @@ function GFX:new(world, x, y, spritename)
local width, height = world.scene.assets.sprites[spritename]:getDimensions()
GFX.super.new(self, world, "gfx", x - (width/2), y - (height/2), width, height)
self:setSprite(spritename)
self:cloneSprite()
self:setSprite(spritename, true)
end
function GFX:animationEnded(animation)