big-refactor #106
12 changed files with 363 additions and 178 deletions
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@ -124,10 +124,15 @@ end
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-- CALLBACK FUNCTIONS
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-- Handle getting a calback from the animation system
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function Animator:setCallback(actor)
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function Animator:setCallbackTarget(actor)
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self.actor = actor
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end
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function Animator:setCallback(actor)
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core.debug:warning("Animator", "Animator:setCallback is deprecated, prefer Animator:setCallbackTarget instead")
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self:setCallbackTarget(actor)
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end
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function Animator:sendCallback()
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if (self.actor ~= nil) then
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self.actor:animationEnded(self.currentAnimation)
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@ -22,18 +22,28 @@
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CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
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]]
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local cwd = (...):gsub('%.actor2D$', '') .. "."
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local BaseActor = require(cwd .. "baseactor")
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local Actor2D = BaseActor:extend()
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local BaseActor = require "birb.modules.world.actors.mixins.base"
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local SpritedActor = require("birb.modules.world.actors.mixins.sprites")
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local TimedActor = require("birb.modules.world.actors.mixins.timers")
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local InputActor = require("birb.modules.world.actors.mixins.inputs")
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local Hitbox = require(cwd .. "utils.hitbox2D")
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local Actor2D = Object:extend()
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Actor2D:implement(BaseActor)
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Actor2D:implement(SpritedActor)
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Actor2D:implement(TimedActor)
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Actor2D:implement(InputActor)
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local Hitbox = require "birb.modules.world.actors.utils.hitbox2D"
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-- INIT FUNCTIONS
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-- Initialise the actor and its base functions
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function Actor2D:new(world, type, x, y, w, h, isSolid)
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Actor2D.super.new(self, world, type, x, y, 0, w, h, 0, isSolid)
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self:init(world, type, x, y, 0, w, h, 0, isSolid)
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self:initHitboxes()
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self:initTimers()
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self:initSprite()
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self:initKeys()
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end
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function Actor2D:destroy()
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@ -22,19 +22,30 @@
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CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
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]]
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local cwd = (...):gsub('%.actor3D$', '') .. "."
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local BaseActor = require(cwd .. "baseactor")
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local Actor3D = BaseActor:extend()
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local Hitbox = require("birb.modules.world.actors.utils.hitbox3D")
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local Boxes = require("birb.modules.world.actors.utils.boxes")
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local Hitbox = require(cwd .. "utils.hitbox3D")
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local Boxes = require(cwd .. "utils.boxes")
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local BaseActor = require("birb.modules.world.actors.mixins.base")
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local SpritedActor = require("birb.modules.world.actors.mixins.sprites")
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local TimedActor = require("birb.modules.world.actors.mixins.timers")
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local InputActor = require("birb.modules.world.actors.mixins.inputs")
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local Actor3D = Object:extend()
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Actor3D:implement(BaseActor)
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Actor3D:implement(SpritedActor)
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Actor3D:implement(TimedActor)
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Actor3D:implement(InputActor)
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-- INIT FUNCTIONS
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-- Initialise the actor and its base functions
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function Actor3D:new(world, type, x, y, z, w, h, d, isSolid)
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Actor3D.super.new(self, world, type, x, y, z, w, h, d, isSolid)
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self:init(world, type, x, y, z, w, h, d, isSolid)
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self:initHitboxes()
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self:initTimers()
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self:initSprite()
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self:initKeys()
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self.world:registerShape(self)
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self.boxes = Boxes
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self.doCastShadows = true
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@ -29,8 +29,7 @@ function GFX:new(world, x, y, spritename)
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local width, height = world.scene.assets.sprites[spritename]:getDimensions()
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GFX.super.new(self, world, "gfx", x - (width/2), y - (height/2), width, height)
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self:setSprite(spritename)
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self:cloneSprite()
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self:setSprite(spritename, true)
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end
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function GFX:animationEnded(animation)
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@ -29,8 +29,7 @@ function GFX:new(world, x, y, z, spritename)
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local width, height = world.scene.assets.sprites[spritename]:getDimensions()
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GFX.super.new(self, world, "gfx", x - (width/2), y - (width/2), z - (height/2), width, width, height)
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self:setSprite(spritename)
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self:cloneSprite()
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self:setSprite(spritename, true)
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end
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function GFX:animationEnded(animation)
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@ -24,20 +24,18 @@
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local BaseActor = Object:extend()
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local Timer = require("birb.classes.time.timer")
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-- INIT FUNCTIONS
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-- Initialise the actor and its base functions
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function BaseActor:new(world, type, x, y, z, w, h, d, isSolid)
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function BaseActor:init(world, type, x, y, z, w, h, d, isSolid)
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self.type = type or ""
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self.isSolid = isSolid or false
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self.depth = 0
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self.updateFunctions = {}
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self:setManagers(world)
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self:initKeys()
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self:initTimers()
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self:setSprite()
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self:initPhysics(x, y, z, w, h, d)
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self:setDebugColor(1, 1, 1)
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@ -49,6 +47,16 @@ function BaseActor:setProperties(properties)
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-- Do something here
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end
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function BaseActor:addUpdateFunction(func)
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table.insert(self.updateFunctions, func)
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end
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function BaseActor:applyUpdateFunctions(dt)
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for key, func in ipairs(self.updateFunctions) do
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func(self, dt)
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end
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end
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function BaseActor:setManagers(world)
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self.world = world
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self.scene = world.scene
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@ -202,9 +210,8 @@ end
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function BaseActor:update(dt)
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self:updateStart(dt)
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self:updateTimers(dt)
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self:autoMove(dt)
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self:updateSprite(dt)
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self:applyUpdateFunctions(dt)
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self:updateEnd(dt)
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end
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@ -218,38 +225,6 @@ function BaseActor:autoMove(dt)
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-- 2D and 3D childrens
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end
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-- INPUT FUNCTIONS
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-- get input from the world object
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function BaseActor:initKeys()
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self.keys = core.input.fakekeys
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end
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function BaseActor:getInput(keys)
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self.keys = keys or core.input.fakekeys
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end
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-- TIMER FUNCTIONS
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-- Control the integrated timers of the actor
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function BaseActor:initTimers()
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self.timers = {}
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end
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function BaseActor:addTimer(name, t)
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self.timers[name] = Timer(self, name, t)
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end
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function BaseActor:updateTimers(dt)
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for k,v in pairs(self.timers) do
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v:update(dt)
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end
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end
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function BaseActor:timerResponse(name)
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-- here come the timer responses
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end
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-- HITBOX FUNCTIONS
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-- All functions to handle hitboxes
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@ -365,120 +340,4 @@ function BaseActor:drawHUD(id, height, width)
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end
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-- SPRITES FUNCTIONS
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-- Handle the sprite of the actor
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function BaseActor:setSprite(spritename, ox, oy)
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self.sprite = {}
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self.sprite.name = spritename or nil
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self.sprite.ox = ox or 0
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self.sprite.oy = oy or 0
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self.sprite.sx = 1
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self.sprite.sy = 1
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self.sprite.exist = (spritename ~= nil)
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self.sprite.clone = nil
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end
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function BaseActor:cloneSprite()
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if self.sprite.name ~= nil then
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self.sprite.clone = self.assets.sprites[self.sprite.name]:clone()
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self.sprite.clone:setCallback(self)
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end
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end
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function BaseActor:changeAnimation(animation, restart)
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if (self.sprite.clone == nil) then
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self.assets.sprites[self.sprite.name]:changeAnimation(animation, restart)
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else
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self.sprite.clone:changeAnimation(animation, restart)
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end
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end
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function BaseActor:animationEnded(animation)
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-- Empty placeholder function
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end
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function BaseActor:setCustomSpeed(customSpeed)
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if (self.sprite.clone == nil) then
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self.assets.sprites[self.sprite.name]:setCustomSpeed(customSpeed)
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else
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self.sprite.clone:setCustomSpeed(customSpeed)
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end
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end
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function BaseActor:updateSprite(dt)
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if (self.sprite.clone ~= nil) then
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self.sprite.clone:update(dt)
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end
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end
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function BaseActor:setSpriteScallingX(sx)
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local sx = sx or 1
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self.sprite.sx = sx
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end
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function BaseActor:setSpriteScallingY(sy)
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local sy = sy or 1
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self.sprite.sy = sy
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end
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function BaseActor:getCurrentAnimation()
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if (self.sprite.clone == nil) then
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return self.assets.sprites[self.sprite.name]:getCurrentAnimation()
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else
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return self.sprite.clone:getCurrentAnimation()
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end
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end
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function BaseActor:getSpriteScalling()
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return self.sprite.sx, self.sprite.sy
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end
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function BaseActor:getFrame()
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if (self.sprite.name ~= nil) then
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if (self.sprite.clone ~= nil) then
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return self.sprite.clone:getFrame()
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else
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return self.assets.sprites[self.sprite.name]:getFrame()
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end
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end
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end
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function BaseActor:getRelativeFrame()
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if (self.sprite.name ~= nil) then
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if (self.sprite.clone ~= nil) then
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return self.sprite.clone:getRelativeFrame()
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else
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return self.assets.sprites[self.sprite.name]:getRelativeFrame()
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end
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end
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end
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function BaseActor:getAnimationDuration()
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if (self.sprite.name ~= nil) then
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if (self.sprite.clone ~= nil) then
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return self.sprite.clone:getAnimationDuration()
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else
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return self.assets.sprites[self.sprite.name]:getAnimationDuration()
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end
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end
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end
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function BaseActor:drawSprite(x, y, r, sx, sy, ox, oy, kx, ky)
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if (self.sprite.name ~= nil) then
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local x = x + self.sprite.ox
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local y = y + self.sprite.oy
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local sx = sx or self.sprite.sx
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local sy = sy or self.sprite.sy
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if (self.sprite.clone ~= nil) then
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self.sprite.clone:draw(x, y, r, sx, sy, ox, oy, kx, ky)
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else
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self.assets.sprites[self.sprite.name]:drawAnimation(x, y, r, sx, sy, ox, oy, kx, ky)
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end
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end
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end
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return BaseActor
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@ -0,0 +1,34 @@
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-- InputActor.lua :: Get input from the world object.
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--[[
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Copyright © 2019 Kazhnuz
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Permission is hereby granted, free of charge, to any person obtaining a copy of
|
||||
this software and associated documentation files (the "Software"), to deal in
|
||||
the Software without restriction, including without limitation the rights to
|
||||
use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of
|
||||
the Software, and to permit persons to whom the Software is furnished to do so,
|
||||
subject to the following conditions:
|
||||
|
||||
The above copyright notice and this permission notice shall be included in all
|
||||
copies or substantial portions of the Software.
|
||||
|
||||
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
|
||||
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS
|
||||
FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR
|
||||
COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER
|
||||
IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
|
||||
CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
|
||||
]]
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local InputActor = Object:extend()
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function InputActor:initKeys()
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self.keys = core.input.fakekeys
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end
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function InputActor:getInput(keys)
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self.keys = keys or core.input.fakekeys
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end
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return InputActor
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101
sonic-radiance.love/birb/modules/world/actors/mixins/sprites.lua
Normal file
101
sonic-radiance.love/birb/modules/world/actors/mixins/sprites.lua
Normal file
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@ -0,0 +1,101 @@
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-- SpritedActor.lua :: Handle the sprite of the actor.
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--[[
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Copyright © 2019 Kazhnuz
|
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|
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Permission is hereby granted, free of charge, to any person obtaining a copy of
|
||||
this software and associated documentation files (the "Software"), to deal in
|
||||
the Software without restriction, including without limitation the rights to
|
||||
use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of
|
||||
the Software, and to permit persons to whom the Software is furnished to do so,
|
||||
subject to the following conditions:
|
||||
|
||||
The above copyright notice and this permission notice shall be included in all
|
||||
copies or substantial portions of the Software.
|
||||
|
||||
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
|
||||
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS
|
||||
FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR
|
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COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER
|
||||
IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
|
||||
CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
|
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]]
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local SpritedActor = Object:extend()
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local Sprite = require("birb.modules.world.actors.utils.sprites")
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function SpritedActor:initSprite()
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self:addUpdateFunction(self.updateSprite)
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end
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function SpritedActor:setSprite(spritename, isClone, ox, oy)
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self.sprite = Sprite(self, spritename, ox, oy)
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if (isClone) then
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self.sprite:clone()
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end
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end
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function SpritedActor:changeAnimation(animation, restart)
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if (self.sprite ~= nil) then
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core.debug:warning("actor", "the function SpritedActor:changeAnimation is deprecated, prefer SpritedActor.sprite:changeAnimation()")
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self.sprite:changeAnimation(animation, restart)
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end
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end
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function SpritedActor:animationEnded(animation)
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-- Empty placeholder function
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end
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function SpritedActor:setCustomSpeed(customSpeed)
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if (self.sprite ~= nil) then
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core.debug:warning("actor", "the function SpritedActor:setCustomSpeed is deprecated, prefer SpritedActor.sprite:setCustomSpeed()")
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self.sprite:setCustomSpeed(customSpeed)
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end
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end
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function SpritedActor:updateSprite(dt)
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if (self.sprite ~= nil) then
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self.sprite:update(dt)
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end
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end
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function SpritedActor:getCurrentAnimation()
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if (self.sprite ~= nil) then
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core.debug:warning("actor", "the function SpritedActor:getCurrentAnimation is deprecated, prefer SpritedActor.sprite:getCurrentAnimation()")
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return self.sprite:getCurrentAnimation()
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end
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end
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function SpritedActor:getSpriteScalling()
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core.debug:warning("actor", "the function SpritedActor:getSpriteScalling is deprecated, prefer SpritedActor.sprite:getScalling()")
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return self.sprite:getScalling()
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end
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function SpritedActor:getFrame()
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if (self.sprite ~= nil) then
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core.debug:warning("actor", "the function SpritedActor:getFrame is deprecated, prefer SpritedActor.sprite:getFrame()")
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return self.sprite:getFrame()
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end
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end
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function SpritedActor:getRelativeFrame()
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if (self.sprite ~= nil) then
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core.debug:warning("actor", "the function SpritedActor:getRelativeFrame is deprecated, prefer SpritedActor.sprite:getRelativeFrame()")
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return self.sprite:getRelativeFrame()
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end
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end
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function SpritedActor:getAnimationDuration()
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if (self.sprite ~= nil) then
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core.debug:warning("actor", "the function SpritedActor:getAnimationDuration is deprecated, prefer SpritedActor.sprite:getAnimationDuration()")
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return self.sprite:getAnimationDuration()
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end
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end
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function SpritedActor:drawSprite(x, y, r, sx, sy, ox, oy, kx, ky)
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if (self.sprite ~= nil) then
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self.sprite:draw(x, y, r, sx, sy, ox, oy, kx, ky)
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end
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end
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return SpritedActor
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@ -0,0 +1,49 @@
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-- TimedActor.lua :: Handle the sprite of the actor.
|
||||
|
||||
--[[
|
||||
Copyright © 2019 Kazhnuz
|
||||
|
||||
Permission is hereby granted, free of charge, to any person obtaining a copy of
|
||||
this software and associated documentation files (the "Software"), to deal in
|
||||
the Software without restriction, including without limitation the rights to
|
||||
use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of
|
||||
the Software, and to permit persons to whom the Software is furnished to do so,
|
||||
subject to the following conditions:
|
||||
|
||||
The above copyright notice and this permission notice shall be included in all
|
||||
copies or substantial portions of the Software.
|
||||
|
||||
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
|
||||
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS
|
||||
FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR
|
||||
COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER
|
||||
IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
|
||||
CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
|
||||
]]
|
||||
|
||||
local TimedActor = Object:extend()
|
||||
|
||||
local TweenManager = require "birb.classes.time"
|
||||
|
||||
-- TIMER FUNCTIONS
|
||||
-- Control the integrated timers of the actor
|
||||
|
||||
function TimedActor:initTimers()
|
||||
self.timers = TweenManager(self)
|
||||
self:addUpdateFunction(self.updateTimers)
|
||||
end
|
||||
|
||||
function TimedActor:addTimer(name, t)
|
||||
core.debug:warning("actor", "function actor:addTimer is deprecated, prefer actor.timers:newTimer")
|
||||
self.timers:newTimer(t, name)
|
||||
end
|
||||
|
||||
function TimedActor:updateTimers(dt)
|
||||
self.timers:update(dt)
|
||||
end
|
||||
|
||||
function TimedActor:timerResponse(name)
|
||||
-- here come the timer responses
|
||||
end
|
||||
|
||||
return TimedActor
|
120
sonic-radiance.love/birb/modules/world/actors/utils/sprites.lua
Normal file
120
sonic-radiance.love/birb/modules/world/actors/utils/sprites.lua
Normal file
|
@ -0,0 +1,120 @@
|
|||
local Sprite = Object:extend()
|
||||
|
||||
-- SPRITES FUNCTIONS
|
||||
-- Handle the sprite of the actor
|
||||
|
||||
function Sprite:new(owner, spritename, ox, oy)
|
||||
self.owner = owner
|
||||
self.assets = self.owner.assets
|
||||
self.name = spritename or nil
|
||||
self.ox = ox or 0
|
||||
self.oy = oy or 0
|
||||
self.sx = 1
|
||||
self.sy = 1
|
||||
self.exist = (spritename ~= nil)
|
||||
self.spriteClone = nil
|
||||
end
|
||||
|
||||
function Sprite:clone()
|
||||
if self.name ~= nil then
|
||||
self.spriteClone = self.assets.sprites[self.name]:clone()
|
||||
self.spriteClone:setCallbackTarget(self.owner)
|
||||
end
|
||||
end
|
||||
|
||||
function Sprite:isCloned()
|
||||
return (self.spriteClone == nil)
|
||||
end
|
||||
|
||||
function Sprite:changeAnimation(animation, restart)
|
||||
if (self:isCloned()) then
|
||||
self.assets.sprites[self.name]:changeAnimation(animation, restart)
|
||||
else
|
||||
self.spriteClone:changeAnimation(animation, restart)
|
||||
end
|
||||
end
|
||||
|
||||
function Sprite:setCustomSpeed(customSpeed)
|
||||
if (self:isCloned()) then
|
||||
self.assets.sprites[self.name]:setCustomSpeed(customSpeed)
|
||||
else
|
||||
self.spriteClone:setCustomSpeed(customSpeed)
|
||||
end
|
||||
end
|
||||
|
||||
function Sprite:update(dt)
|
||||
if (self.spriteClone ~= nil) then
|
||||
self.spriteClone:update(dt)
|
||||
end
|
||||
end
|
||||
|
||||
function Sprite:setScallingX(sx)
|
||||
local sx = sx or 1
|
||||
|
||||
self.sx = sx
|
||||
end
|
||||
|
||||
function Sprite:setScallingY(sy)
|
||||
local sy = sy or 1
|
||||
|
||||
self.sy = sy
|
||||
end
|
||||
|
||||
function Sprite:getCurrentAnimation()
|
||||
if (self:isCloned()) then
|
||||
return self.assets.sprites[self.name]:getCurrentAnimation()
|
||||
else
|
||||
return self.spriteClone:getCurrentAnimation()
|
||||
end
|
||||
end
|
||||
|
||||
|
||||
function Sprite:getScalling()
|
||||
return self.sx, self.sy
|
||||
end
|
||||
|
||||
function Sprite:getFrame()
|
||||
if (self.name ~= nil) then
|
||||
if (self.spriteClone ~= nil) then
|
||||
return self.spriteClone:getFrame()
|
||||
else
|
||||
return self.assets.sprites[self.name]:getFrame()
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
function Sprite:getRelativeFrame()
|
||||
if (self.name ~= nil) then
|
||||
if (self.spriteClone ~= nil) then
|
||||
return self.spriteClone:getRelativeFrame()
|
||||
else
|
||||
return self.assets.sprites[self.name]:getRelativeFrame()
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
function Sprite:getAnimationDuration()
|
||||
if (self.name ~= nil) then
|
||||
if (self.spriteClone ~= nil) then
|
||||
return self.spriteClone:getAnimationDuration()
|
||||
else
|
||||
return self.assets.sprites[self.name]:getAnimationDuration()
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
function Sprite:draw(x, y, r, sx, sy, ox, oy, kx, ky)
|
||||
if (self.name ~= nil) then
|
||||
local x = x + self.ox
|
||||
local y = y + self.oy
|
||||
local sx = sx or self.sx
|
||||
local sy = sy or self.sy
|
||||
if (self.spriteClone ~= nil) then
|
||||
self.spriteClone:draw(x, y, r, sx, sy, ox, oy, kx, ky)
|
||||
else
|
||||
self.assets.sprites[self.name]:drawAnimation(x, y, r, sx, sy, ox, oy, kx, ky)
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
return Sprite
|
|
@ -8,7 +8,7 @@ function Player:new(world, x, y, z, id)
|
|||
Player.super.new(self, world, "player", x, y, 0, 16, 12, 24, true)
|
||||
self:setGravity(480*2)
|
||||
|
||||
self:init()
|
||||
self:initPlayer()
|
||||
|
||||
self.action = "normal"
|
||||
|
||||
|
@ -16,11 +16,10 @@ function Player:new(world, x, y, z, id)
|
|||
self.score = 0
|
||||
end
|
||||
|
||||
function Player:init()
|
||||
function Player:initPlayer()
|
||||
self.charName = game.characters:getActiveCharacter()
|
||||
self.assets:addSprite(self.charName, "datas/gamedata/characters/" .. self.charName .. "/sprites")
|
||||
self:setSprite(self.charName, 8, 10)
|
||||
self:cloneSprite()
|
||||
self:setSprite(self.charName, true, 8, 10)
|
||||
|
||||
self.emblem = Emblem(game.characters:getActiveCharacterData(), self.scene)
|
||||
self.guiborder = game.gui.newBorder(424, 20, 6)
|
||||
|
@ -103,7 +102,7 @@ function Player:setDirection(direction)
|
|||
if direction ~= 0 then
|
||||
direction = utils.math.sign(direction)
|
||||
self.direction = direction
|
||||
self:setSpriteScallingX(direction)
|
||||
self.sprite:setScallingX(direction)
|
||||
end
|
||||
end
|
||||
|
||||
|
|
|
@ -6,8 +6,7 @@ function GFX:new(world, x, y, spritename)
|
|||
local width, height = world.scene.assets.sprites[spritename]:getDimensions()
|
||||
|
||||
GFX.super.new(self, world, "gfx", x - (width/2), y - (height/2), width, height)
|
||||
self:setSprite(spritename)
|
||||
self:cloneSprite()
|
||||
self:setSprite(spritename, true)
|
||||
end
|
||||
|
||||
function GFX:animationEnded(animation)
|
||||
|
|
Loading…
Reference in a new issue