Ajout des derniers développement #1
4 changed files with 22 additions and 12 deletions
|
@ -62,7 +62,6 @@ function TurnController:nextAction()
|
|||
self.turns.current = self.turns.current + 1
|
||||
core.debug:print("cbs/turns", "switching to next action")
|
||||
end
|
||||
self.hud:moveBattleCursor(self.turns.current)
|
||||
|
||||
self:startAction()
|
||||
end
|
||||
|
@ -101,13 +100,14 @@ function TurnController:startAction()
|
|||
local nextAction = self.actionList[self.turns.current]
|
||||
print(nextAction)
|
||||
local nextFighter = nextAction.fighter
|
||||
if (nextFighter.isDestroyed == true) then
|
||||
if (not nextFighter:canFight()) then
|
||||
-- On skipe le personnage s'il a été detruit
|
||||
self:nextAction()
|
||||
else
|
||||
self.currentFighter = nextFighter
|
||||
core.debug:print("cbs/turns", "Activating " .. self.currentFighter.name)
|
||||
self.currentFighter:setActive()
|
||||
self.hud:moveBattleCursor(self.turns.current)
|
||||
end
|
||||
end
|
||||
|
||||
|
|
|
@ -42,13 +42,11 @@ end
|
|||
function FighterControllerParent:putActions(actionList)
|
||||
for i, fighter in ipairs(self.list) do
|
||||
|
||||
if fighter:canFight() then
|
||||
for i=1, fighter:getNbrActionPerTurn() do
|
||||
local action = {}
|
||||
action.fighter = fighter
|
||||
action.number = i
|
||||
table.insert(actionList, action)
|
||||
end
|
||||
for i=1, fighter:getNbrActionPerTurn() do
|
||||
local action = {}
|
||||
action.fighter = fighter
|
||||
action.number = i
|
||||
table.insert(actionList, action)
|
||||
end
|
||||
|
||||
end
|
||||
|
|
|
@ -39,7 +39,11 @@ end
|
|||
|
||||
function HUD:draw()
|
||||
for i, action in ipairs(self.turns.actionList) do
|
||||
action.fighter:drawIcon(4 + (i-1)*(20), 6)
|
||||
if action.fighter:canFight() then
|
||||
action.fighter:drawIcon(4 + (i-1)*(20), 6)
|
||||
else
|
||||
self:drawEmptyIcon(4 + (i-1)*(20), 6)
|
||||
end
|
||||
end
|
||||
local cursorx = self.battlerCursor * 20 - 8
|
||||
|
||||
|
@ -59,4 +63,12 @@ function HUD:draw()
|
|||
love.graphics.print(turnnbr, x + 33, y + 1)
|
||||
end
|
||||
|
||||
function HUD:drawEmptyIcon(x, y)
|
||||
local outlineLight = 0.15
|
||||
love.graphics.circle("fill", x + 8, y + 8, 2, 8)
|
||||
love.graphics.setColor(outlineLight, outlineLight, outlineLight, 1)
|
||||
love.graphics.circle("line", x + 8, y + 8, 2, 8)
|
||||
utils.graphics.resetColor()
|
||||
end
|
||||
|
||||
return HUD
|
||||
|
|
|
@ -13,8 +13,8 @@ function BattleSystem:new()
|
|||
|
||||
self.assets:batchImport("scenes.battlesystem.assets")
|
||||
|
||||
self.assets:setMusic("assets/music/battle1.mp3")
|
||||
self.assets:playMusic()
|
||||
--self.assets:setMusic("assets/music/battle1.mp3")
|
||||
--self.assets:playMusic()
|
||||
|
||||
self:initManagers()
|
||||
|
||||
|
|
Loading…
Reference in a new issue