Ajout des derniers développement #1
8 changed files with 104 additions and 2 deletions
|
@ -14,6 +14,8 @@ return {
|
|||
choregraphy = { -- the main attack choregraphy
|
||||
{"setAnimation", "none", "walk", false},
|
||||
{'goTo', "none", "target", -1, 0, 0.3, true},
|
||||
|
||||
{"addQTE", "none", {"simplePrompt", "A", 0.2}, "target", false},
|
||||
{'playSFX', "none", 'hit'},
|
||||
{'setAnimation', "none", 'hit1start', true},
|
||||
{'sendDamage', "none", 33, 100, false, false},
|
||||
|
@ -21,6 +23,7 @@ return {
|
|||
{'playSFX', "sentDamage", 'hitconnect'},
|
||||
{'setAnimation', "none", 'hit1end', true},
|
||||
|
||||
{"addQTE", "none", {"simplePrompt", "A", 0.2}, "target", false},
|
||||
{'playSFX', "none", 'hit'},
|
||||
{'setAnimation', "none", 'hit2start', true},
|
||||
{'sendDamage', "none", 33, 100, false, false},
|
||||
|
@ -28,6 +31,7 @@ return {
|
|||
{'playSFX', "sentDamage", 'hitconnect'},
|
||||
{'setAnimation', "none", 'hit2end', true},
|
||||
|
||||
{"addQTE", "none", {"simplePrompt", "A", 0.2}, "target", false},
|
||||
{'playSFX', "none", 'hit'},
|
||||
{'setAnimation', "none", 'hit3start', true},
|
||||
{'sendDamage', "none", 33, 100, false, false},
|
||||
|
|
|
@ -9,6 +9,7 @@ return {
|
|||
["jumpTo"] = {"origin", "x", "y", "duration", "blockProcess"},
|
||||
["jumpBack"] = {"duration", "blockProcess"},
|
||||
["waitActorFinished"] = {"waitFor"},
|
||||
["addQTE"] = {"qteData", "origin", "blockProcess"}
|
||||
--[name] = {args},
|
||||
}
|
||||
|
||||
|
|
|
@ -1,5 +1,7 @@
|
|||
ChoregraphyUtils = {}
|
||||
|
||||
-- steps utils
|
||||
|
||||
function ChoregraphyUtils.getStepStructure(stepName)
|
||||
local stepTypeList = require "game.utils.choregraphy.arguments"
|
||||
return stepTypeList[stepName]
|
||||
|
@ -9,7 +11,7 @@ function ChoregraphyUtils.stepExists(stepName)
|
|||
return (ChoregraphyUtils.getStepStructure(stepName) ~= nil)
|
||||
end
|
||||
|
||||
function ChoregraphyUtils.validate(stepBaseDatas)
|
||||
function ChoregraphyUtils.validateStep(stepBaseDatas)
|
||||
local structure = ChoregraphyUtils.getStepStructure(stepBaseDatas[1])
|
||||
if (structure == nil) then
|
||||
return false
|
||||
|
@ -23,7 +25,7 @@ function ChoregraphyUtils.getStepDatas(stepBaseDatas)
|
|||
local stepData = {}
|
||||
stepData.name = stepBaseDatas[1]
|
||||
|
||||
if (ChoregraphyUtils.validate(stepBaseDatas)) then
|
||||
if (ChoregraphyUtils.validateStep(stepBaseDatas)) then
|
||||
stepData.condition = stepBaseDatas[2]
|
||||
|
||||
local structure = ChoregraphyUtils.getStepStructure(stepData.name)
|
||||
|
@ -42,4 +44,46 @@ function ChoregraphyUtils.getStepDatas(stepBaseDatas)
|
|||
|
||||
end
|
||||
|
||||
-- QTE utils
|
||||
|
||||
function ChoregraphyUtils.getQteStructure(qteName)
|
||||
local stepTypeList = require "game.utils.choregraphy.qte"
|
||||
return stepTypeList[qteName]
|
||||
end
|
||||
|
||||
function ChoregraphyUtils.qteExists(qteName)
|
||||
return (ChoregraphyUtils.getQteStructure(qteName) ~= nil)
|
||||
end
|
||||
|
||||
function ChoregraphyUtils.validateQte(qteBaseDatas)
|
||||
local structure = ChoregraphyUtils.getQteStructure(qteBaseDatas[1])
|
||||
if (structure == nil) then
|
||||
return false
|
||||
else
|
||||
return ((#structure + 1) == #qteBaseDatas)
|
||||
end
|
||||
end
|
||||
|
||||
function ChoregraphyUtils.getQteDatas(qteBaseDatas)
|
||||
|
||||
local qteData = {}
|
||||
qteData.name = qteBaseDatas[1]
|
||||
|
||||
if (ChoregraphyUtils.validateQte(qteBaseDatas)) then
|
||||
local structure = ChoregraphyUtils.getQteStructure(qteData.name)
|
||||
|
||||
qteData.arguments = {}
|
||||
|
||||
for i, argumentName in ipairs(structure) do
|
||||
local argumentContent = qteBaseDatas[i + 1]
|
||||
qteData.arguments[argumentName] = argumentContent
|
||||
end
|
||||
|
||||
return qteData
|
||||
else
|
||||
error("Le QTE " .. qteData.name .. " à un nbr d'argument incorrect")
|
||||
end
|
||||
|
||||
end
|
||||
|
||||
return ChoregraphyUtils
|
||||
|
|
3
sonic-radiance.love/game/utils/choregraphy/qte.lua
Normal file
3
sonic-radiance.love/game/utils/choregraphy/qte.lua
Normal file
|
@ -0,0 +1,3 @@
|
|||
return {
|
||||
["simplePrompt"] = {"key", "duration"}
|
||||
}
|
|
@ -2,6 +2,7 @@ local ChoregraphySystem = Object:extend()
|
|||
|
||||
local choregraphyUtils = require "game.utils.choregraphy"
|
||||
local stepObjectList = require "scenes.battlesystem.controllers.fighters.systems.choregraphy.step"
|
||||
local qteObjectList = require "scenes.battlesystem.controllers.fighters.systems.choregraphy.qte"
|
||||
|
||||
function ChoregraphySystem:new(action, choregraphy)
|
||||
self.action = action
|
||||
|
@ -14,9 +15,17 @@ function ChoregraphySystem:new(action, choregraphy)
|
|||
self.currentStepId = 0
|
||||
self.currentStep = nil
|
||||
self.stepList = choregraphy
|
||||
|
||||
self.qte = {}
|
||||
self.qte.current = nil
|
||||
self.qte.wasSuccess = false
|
||||
end
|
||||
|
||||
function ChoregraphySystem:update(dt)
|
||||
if (self.qte.current ~= nil) then
|
||||
self.qte.current:update(dt)
|
||||
end
|
||||
|
||||
if (self.currentStep ~= nil) then
|
||||
self.currentStep:updateStep(dt)
|
||||
else
|
||||
|
@ -37,6 +46,15 @@ function ChoregraphySystem:switchStep()
|
|||
end
|
||||
end
|
||||
|
||||
function ChoregraphySystem:addQTE(action, origin, qteBaseData, blockProcess)
|
||||
local qteData = choregraphyUtils.getQteDatas(qteBaseData)
|
||||
if (qteObjectList[qteData.name] ~= nil) then
|
||||
self.qte.current = qteObjectList[qteData.name](self, qteData.arguments, action)
|
||||
self.qte.current:blockAction(action, blockProcess)
|
||||
self.qte.current:setOrigin(origin)
|
||||
end
|
||||
end
|
||||
|
||||
function ChoregraphySystem:sendDamage(power, accuracy, isSpecial, isAerial)
|
||||
if (self.target ~= nil) then
|
||||
if (self.fighter.isAlive) then
|
||||
|
|
|
@ -0,0 +1,5 @@
|
|||
local qtes = {}
|
||||
|
||||
local baseURI = "scenes.battlesystem.controllers.fighters.systems.choregraphy.qte."
|
||||
|
||||
return qtes
|
|
@ -0,0 +1,26 @@
|
|||
local StepParent = require "scenes.battlesystem.controllers.fighters.systems.choregraphy.step.parent"
|
||||
local StepQTE = StepParent:extend()
|
||||
|
||||
function StepQTE:new(controller, args)
|
||||
StepQTE.super.new(self, controller, args)
|
||||
end
|
||||
|
||||
function StepQTE:start()
|
||||
self.choregraphy:addQTE(self, self.arguments.origin, self.arguments.qteData, self.arguments.blockProcess)
|
||||
if (not self.arguments.blockProcess) then
|
||||
self:finish()
|
||||
end
|
||||
end
|
||||
|
||||
function StepQTE:update(dt)
|
||||
|
||||
end
|
||||
|
||||
function StepQTE:getSignal(signal)
|
||||
if (signal == "gfxEnded") then
|
||||
self:finish()
|
||||
end
|
||||
end
|
||||
|
||||
|
||||
return StepQTE
|
|
@ -3,6 +3,7 @@ local actions = {}
|
|||
local baseURI = "scenes.battlesystem.controllers.fighters.systems.choregraphy.step."
|
||||
|
||||
actions["addGFX"] = require(baseURI .. "addGFX")
|
||||
actions["addQTE"] = require(baseURI .. "addQTE")
|
||||
actions["goTo"] = require(baseURI .. "goTo")
|
||||
actions["jumpBack"] = require(baseURI .. "jumpBack")
|
||||
actions["playSFX"] = require(baseURI .. "playSFX")
|
||||
|
|
Loading…
Reference in a new issue