Ajout des derniers développement #1
1 changed files with 13 additions and 0 deletions
|
@ -9,6 +9,7 @@ function ChoregraphySystem:new(action, choregraphy)
|
||||||
self.actor = self.fighter.actor
|
self.actor = self.fighter.actor
|
||||||
self.assets = self.fighter.actor.assets
|
self.assets = self.fighter.actor.assets
|
||||||
self.world = self.actor.world
|
self.world = self.actor.world
|
||||||
|
self.target = action.target
|
||||||
|
|
||||||
self.currentStepId = 0
|
self.currentStepId = 0
|
||||||
self.currentStep = nil
|
self.currentStep = nil
|
||||||
|
@ -36,12 +37,24 @@ function ChoregraphySystem:switchStep()
|
||||||
end
|
end
|
||||||
end
|
end
|
||||||
|
|
||||||
|
function ChoregraphySystem:sendDamage(power, accuracy, isSpecial, isAerial)
|
||||||
|
if (self.target ~= nil) then
|
||||||
|
if (self.fighter.isAlive) then
|
||||||
|
self.fighter:sendDamage(self.target, power, accuracy, isSpecial, isAerial)
|
||||||
|
return true
|
||||||
|
else
|
||||||
|
return false
|
||||||
|
end
|
||||||
|
end
|
||||||
|
end
|
||||||
|
|
||||||
function ChoregraphySystem:endStep()
|
function ChoregraphySystem:endStep()
|
||||||
self.currentStep = nil
|
self.currentStep = nil
|
||||||
end
|
end
|
||||||
|
|
||||||
function ChoregraphySystem:endChoregraphy()
|
function ChoregraphySystem:endChoregraphy()
|
||||||
self.action:choregraphyEnded()
|
self.action:choregraphyEnded()
|
||||||
|
self.fighter.turnSystem:applyDeath()
|
||||||
end
|
end
|
||||||
|
|
||||||
function ChoregraphySystem:haveNextStep()
|
function ChoregraphySystem:haveNextStep()
|
||||||
|
|
Loading…
Reference in a new issue