Ajout des derniers développement #1
2 changed files with 21 additions and 0 deletions
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@ -82,6 +82,14 @@ function TurnController:calculateTurn()
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table.sort(self.actionList, maputils.sortBattlers)
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table.sort(self.actionList, maputils.sortBattlers)
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end
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end
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function TurnController:removeAllActionsFromFighter(fighterToRemove)
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for i, action in ipairs(self.actionlist) do
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if action.fighter == fighterToRemove then
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table.remove(self.actionlist, i)
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end
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end
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end
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function TurnController:startAction()
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function TurnController:startAction()
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core.debug:print("cbs/turns", "Starting action " .. self.turns.current)
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core.debug:print("cbs/turns", "Starting action " .. self.turns.current)
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local nextAction = self.actionList[self.turns.current]
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local nextAction = self.actionList[self.turns.current]
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@ -48,5 +48,18 @@ function FighterControllerParent:draw()
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--Aucun dessin par defaut, ils sont géré différements
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--Aucun dessin par defaut, ils sont géré différements
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end
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end
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function FighterControllerParent:removeFighter(fighterToRemove)
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-- remove the actor from the battler liste
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for i, fighter in ipairs(self.list) do
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if fighter == fighterToRemove then
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table.remove(self.list, i)
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end
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end
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-- Also remove all actions related to the actor
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self.turnSystem:removeAllActionsFromFighter(fighterToRemove)
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end
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return FighterControllerParent
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return FighterControllerParent
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