Ajout des derniers développement #1
8 changed files with 229 additions and 1 deletions
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@ -40,6 +40,8 @@ function Game:new()
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self.characters = Characters(self)
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self.ennemies = Ennemies(self)
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self.skills = Skills(self)
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self.version = "0.0.0"
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end
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function Game:setData(data)
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@ -30,7 +30,7 @@ function love.load()
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core = Core(true)
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game = Game()
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scenes.cbs()
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scenes.debug.menu()
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end
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function love.update(dt)
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51
sonic-radiance.love/scenes/debug/commons/assets.lua
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51
sonic-radiance.love/scenes/debug/commons/assets.lua
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@ -0,0 +1,51 @@
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return {
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["tilesets"] = {
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{"charicons", "assets/sprites/characters/charicons"},
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{"normaltiles", "assets/backgrounds/normaltile"},
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{"sptiles", "assets/backgrounds/specialtile"},
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{"borders", "assets/backgrounds/borders"},
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},
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["sprites"] = {
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{"cursorground", "assets/gui/cursor/ground"},
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{"hitGFX", "assets/sprites/gfx/hit"},
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},
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["textures"] = {
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{"menucursor", "assets/gui/cursor-menulist.png"},
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{"statusbar", "assets/gui/status_bar.png"},
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{"cursorpeak", "assets/gui/cursor/peak.png"},
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{"actorsShadow", "assets/sprites/shadow.png"},
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{"emptytile", "assets/backgrounds/tilemask.png"},
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{"e_speedster", "assets/gui/emblem_speedster.png"},
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{"e_technic", "assets/gui/emblem_technic.png"},
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{"e_power", "assets/gui/emblem_power.png"},
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{"m_speedster", "assets/gui/emblem_speedster_mask.png"},
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{"m_technic", "assets/gui/emblem_technic_mask.png"},
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{"m_power", "assets/gui/emblem_power_mask.png"},
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{"hudturn", "assets/gui/strings/hudturn.png"},
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{"battlecompleted", "assets/gui/strings/battle_completed.png" }
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},
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["fonts"] = {
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{"small", "assets/gui/fonts/PixelOperator.ttf", 16},
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{"victory", "assets/gui/fonts/vipnagorgialla.ttf", 12}
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},
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["imagefonts"] = {
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{"hudnbrs", "assets/gui/fonts/hudnumbers"},
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{"hudnbrs_small", "assets/gui/fonts/hudsmallnumbers"},
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},
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["sfx"] = {
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{"hit", "assets/sfx/hit.wav"},
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{"hitconnect", "assets/sfx/hitconnect.wav"},
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{"jump", "assets/sfx/jump.wav"},
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{"woosh", "assets/sfx/woosh.wav"},
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{"spincharge", "assets/sfx/spincharge.wav"},
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{"spinrelease", "assets/sfx/spinrelease.wav"},
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{"mBack", "assets/sfx/menus/back.wav"},
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{"mBeep", "assets/sfx/menus/beep.wav"},
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{"mSelect", "assets/sfx/menus/select.wav"},
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{"mError", "assets/sfx/menus/error.wav"},
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}
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}
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60
sonic-radiance.love/scenes/debug/commons/menu.lua
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60
sonic-radiance.love/scenes/debug/commons/menu.lua
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@ -0,0 +1,60 @@
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local menu = {}
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local ListBox = require "core.modules.menusystem.listbox"
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local Widget = require "core.modules.menusystem.widgets"
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menu.DebugMenu = ListBox:extend()
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menu.DebugWidget = Widget.Text:extend()
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menu.SubMenuWidget = menu.DebugWidget:extend()
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local CONST = {}
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CONST.MENU = {}
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CONST.MENU.X = 16
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CONST.MENU.Y = 48
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CONST.MENU.W = 424/2
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CONST.MENU.ITEM_NUMBER = 10
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CONST.MENU.ITEM_HEIGHT = 18
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-- Basic menu structure
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function menu.DebugMenu:new(scene, name)
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self.scene = scene
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local x, y = CONST.MENU.X, CONST.MENU.Y
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local w, h = CONST.MENU.W, CONST.MENU.ITEM_NUMBER * CONST.MENU.ITEM_HEIGHT
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menu.DebugMenu.super.new(self, scene.menusystem, name, x, y, w, h, CONST.MENU.ITEM_NUMBER)
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end
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function menu.DebugMenu:drawCursor()
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end
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-- Widget
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function menu.DebugWidget:new(scene, menu_name, label)
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local font = scene.assets.fonts["small"]
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self.scene = scene
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local widgetMenu = scene.menusystem.menus[menu_name]
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menu.DebugWidget.super.new(self, widgetMenu, font, label)
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end
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function menu.DebugWidget:drawCanvas()
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local h = math.floor(self.height / 2) - (self.font:getHeight() / 2)
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self.font:draw(self.label, 8, h, -1, "left")
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end
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function menu.DebugWidget:drawSelected(x, y, w, h)
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love.graphics.setColor(1, 1, 0, 1)
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self:draw(x, y, w, h)
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utils.graphics.resetColor()
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end
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-- SubMenuWidget
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function menu.SubMenuWidget:new(scene, menu_name, newmenu, name)
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menu.SubMenuWidget.super.new(self, scene, menu_name, name)
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self.newmenu = newmenu or "BaseMenu"
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end
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function menu.SubMenuWidget:action()
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self.scene.menusystem:switchMenu(self.newmenu)
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end
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return menu
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3
sonic-radiance.love/scenes/debug/init.lua
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3
sonic-radiance.love/scenes/debug/init.lua
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@ -0,0 +1,3 @@
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return {
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menu = require "scenes.debug.menu"
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}
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75
sonic-radiance.love/scenes/debug/menu/init.lua
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75
sonic-radiance.love/scenes/debug/menu/init.lua
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@ -0,0 +1,75 @@
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local Scene = require "core.modules.scenes"
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local menu = require "scenes.debug.menu.menu"
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local DebugMenu = Scene:extend()
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function DebugMenu:new()
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DebugMenu.super.new(self)
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self.assets:batchImport("scenes.debug.commons.assets")
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menu.commons.DebugMenu(self, "BaseMenu")
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menu.SceneWidget(self, "BaseMenu", scenes.title, "Launch Game")
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self:buildBattleMenu()
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self:buildOverworldMenu()
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self:buildSaveMenu()
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self:buildOtherMenu()
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self:buildOptionsMenu()
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menu.ExitWidget(self, "BaseMenu")
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self.menusystem:activate()
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self.menusystem:switchMenu("BaseMenu")
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end
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function DebugMenu:buildOptionsMenu()
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self:addSubMenu("options", "BaseMenu", "Options")
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self:addSubMenu("backgrounds", "options", "Set Background")
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menu.ShowBackgroundWidget(self, "options")
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menu.commons.SubMenuWidget(self, "backgrounds", "options", "Back")
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menu.commons.SubMenuWidget(self, "options", "BaseMenu", "Back")
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end
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function DebugMenu:buildOverworldMenu()
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self:addSubMenu("overworld", "BaseMenu", "Overworld")
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menu.commons.SubMenuWidget(self, "overworld", "BaseMenu", "Back")
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end
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function DebugMenu:buildBattleMenu()
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self:addSubMenu("combat", "BaseMenu", "Battle System")
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menu.SceneWidget(self, "combat", scenes.cbs, "Launch Battle")
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menu.commons.SubMenuWidget(self, "combat", "BaseMenu", "Back")
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end
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function DebugMenu:buildSaveMenu()
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self:addSubMenu("save", "BaseMenu", "Save System")
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menu.commons.SubMenuWidget(self, "save", "BaseMenu", "Back")
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end
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function DebugMenu:buildOtherMenu()
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self:addSubMenu("other", "BaseMenu", "Other gameplay")
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menu.SceneWidget(self, "other", scenes.test, "Minigame Engine")
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menu.commons.SubMenuWidget(self, "other", "BaseMenu", "Back")
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end
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function DebugMenu:update(dt)
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if (love.keyboard.isDown("space") and (not self.menusystem.isActive)) then
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self.menusystem:activate()
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end
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end
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function DebugMenu:addSubMenu(submenu, parent, name)
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local parent = parent or "BaseMenu"
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menu.commons.DebugMenu(self, submenu)
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menu.commons.SubMenuWidget(self, parent, submenu, name .. " >")
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end
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function DebugMenu:draw()
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if (self.menusystem.isActive) then
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self.assets.fonts["small"]:print("## SONIC RADIANCE - DEBUG MENU ##", 424/2, 8, "center")
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self.assets.fonts["small"]:print("v" .. game.version, 424 - 8, 240 - 22, "right")
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end
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end
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return DebugMenu;
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36
sonic-radiance.love/scenes/debug/menu/menu.lua
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36
sonic-radiance.love/scenes/debug/menu/menu.lua
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@ -0,0 +1,36 @@
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local commons = require "scenes.debug.commons.menu"
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local menu = {}
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menu.commons = commons
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menu.ExitWidget = commons.DebugWidget:extend()
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menu.ShowBackgroundWidget = commons.DebugWidget:extend()
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menu.SceneWidget = commons.DebugWidget:extend()
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-- ExitWidget
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function menu.ExitWidget:new(scene, menuName)
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menu.ExitWidget.super.new(self, scene, menuName, "Exit")
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end
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function menu.ExitWidget:action()
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love.event.quit("000")
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end
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-- ShowBackground
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function menu.ShowBackgroundWidget:new(scene, menuName)
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menu.ShowBackgroundWidget.super.new(self, scene, menuName, "Show Background")
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end
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function menu.ShowBackgroundWidget:action()
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self.scene.menusystem:deactivate()
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end
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-- SceneWidget
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function menu.SceneWidget:new(scene, menuName, newScene, newSceneName)
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menu.SceneWidget.super.new(self, scene, menuName, newSceneName)
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self.newScene = newScene
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end
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function menu.SceneWidget:action()
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self.newScene()
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end
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return menu
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@ -2,4 +2,5 @@ return {
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test = require "scenes.test_scene",
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title = require "scenes.titlescreen",
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cbs = require "scenes.battlesystem",
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debug = require "scenes.debug",
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}
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