Ajout des derniers développement #1
3 changed files with 17 additions and 2 deletions
|
@ -11,7 +11,7 @@ end
|
||||||
|
|
||||||
function AttackAction:startAction()
|
function AttackAction:startAction()
|
||||||
core.debug:print("cbs/action", "Starting attack action")
|
core.debug:print("cbs/action", "Starting attack action")
|
||||||
self:finishAction()
|
self:loadChoregraphy("attack")
|
||||||
end
|
end
|
||||||
|
|
||||||
return AttackAction
|
return AttackAction
|
||||||
|
|
|
@ -1,5 +1,7 @@
|
||||||
local ActionParent = Object:extend()
|
local ActionParent = Object:extend()
|
||||||
|
|
||||||
|
local ChoregraphySystem = require "scenes.battlesystem.controllers.fighters.systems.choregraphy"
|
||||||
|
|
||||||
function ActionParent:new(fighter)
|
function ActionParent:new(fighter)
|
||||||
self.fighter = fighter
|
self.fighter = fighter
|
||||||
self.target = nil
|
self.target = nil
|
||||||
|
@ -14,6 +16,15 @@ function ActionParent:update(dt)
|
||||||
end
|
end
|
||||||
end
|
end
|
||||||
|
|
||||||
|
function ActionParent:loadChoregraphy(skillname)
|
||||||
|
local skill = game.skills:getSkillData(skillname)
|
||||||
|
self.choregraphy = ChoregraphySystem(self, skill.choregraphy)
|
||||||
|
end
|
||||||
|
|
||||||
|
function ActionParent:loadChoregraphyFromSkill(skill)
|
||||||
|
self.choregraphy = ChoregraphySystem(self, skill.choregraphy)
|
||||||
|
end
|
||||||
|
|
||||||
function ActionParent:needTarget()
|
function ActionParent:needTarget()
|
||||||
-- needTarget, targetEnnemies
|
-- needTarget, targetEnnemies
|
||||||
return false, false
|
return false, false
|
||||||
|
@ -28,6 +39,10 @@ function ActionParent:start()
|
||||||
self:startAction()
|
self:startAction()
|
||||||
end
|
end
|
||||||
|
|
||||||
|
function ActionParent:choregraphyEnded()
|
||||||
|
self:finishAction()
|
||||||
|
end
|
||||||
|
|
||||||
function ActionParent:startAction()
|
function ActionParent:startAction()
|
||||||
|
|
||||||
self:finishAction()
|
self:finishAction()
|
||||||
|
|
|
@ -12,7 +12,7 @@ end
|
||||||
|
|
||||||
function SkillAction:startAction()
|
function SkillAction:startAction()
|
||||||
core.debug:print("cbs/action", "Starting flee action")
|
core.debug:print("cbs/action", "Starting flee action")
|
||||||
self:finishAction()
|
self:loadChoregraphyFromSkill(self.data)
|
||||||
end
|
end
|
||||||
|
|
||||||
return SkillAction
|
return SkillAction
|
||||||
|
|
Loading…
Reference in a new issue