Rework skill system #17

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opened 2020-08-02 13:54:18 +02:00 by kazhnuz · 3 comments
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  • ~20 moves by characters
  • Redundants moves that several character haves
  • Each characters have some special gameplay elements that make them unique
  • "Level-uped moves"
  • Several "simple move" and some more complexes
  • Makes some common aspects to some spells
  • Replace a lot of the current system by a "flag" system
  • Design the list of flags
    • anti-aerial Ignore the 50% chance of failing an attack against an aerial ennemy
    • special use the special/chaos stat instead, ignore armored or heavily armored
    • distance Ignore the aerial status effect, the spiked status effect, etc
  • Rework the list of capacity to handle all commons status afflictions
- [ ] ~20 moves by characters - [ ] Redundants moves that several character haves - [ ] Each characters have some special gameplay elements that make them unique - [ ] "Level-uped moves" - [ ] Several "simple move" and some more complexes - [ ] Makes some common aspects to some spells - [ ] Replace a lot of the current system by a "flag" system - [ ] Design the list of flags - `anti-aerial` Ignore the 50% chance of failing an attack against an aerial ennemy - `special` use the special/chaos stat instead, ignore armored or heavily armored - `distance` Ignore the aerial status effect, the spiked status effect, etc - [ ] Rework the list of capacity to handle all commons status afflictions
kazhnuz added the
2. Deliverable
1. Feature
4. Battle System
4. Internals
labels 2020-08-02 13:54:18 +02:00
kazhnuz added the
3. Need Design
label 2020-08-02 14:20:55 +02:00
kazhnuz added this to the (deleted) project 2021-03-05 12:02:30 +01:00
kazhnuz added this to the 0 - Rework Design project 2021-04-12 12:00:48 +02:00
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  • 7 skills/POW moves by character
  • 3 level evolution like in chronicles
  • Maybe one unique talent and/or gameplay feature by character ?
    • Shadow: Inhibitor Ring (boost HP/PP/Def but remove some Chaos)
- 7 skills/POW moves by character - 3 level evolution like in chronicles - Maybe one unique talent and/or gameplay feature by character ? - Shadow: Inhibitor Ring (boost HP/PP/Def but remove some Chaos)
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Owner

-> Create a "core gameplay"/"concept" for each character that'll drive their powers
-> More and simpler power for each characters
-> Different "main attacks" ?

Characters concepts :
-> Sonic : Fast, multiple attacks ? Hero/Knight/etc ? Wind Attacks.
-> Tails : Basically a mage (simple elemental attacks). "Beast tamers" on badnics ?
-> Amy : Put "magic" effect on her hammers ? Can use special hammers that have effects / are weapons ?
-> Knuckles : Basically a barbarian/monk ? Earth attacks.
-> Shadow : "Dark Knight" aspect, hurt himself. Chaos Attacks.
-> Rouge : Basically a thief ? "Vampirism"/"Zubat" ? Traps ?
-> Espio : Assassin/Discretion/Critical Hit/Special Effects/Poisons. Chaotix Invocations ?
-> Cream : Basically a white mage / healer ? "Beast timer" / "Invocations" but with chaos ? Some skills that makes wisp more powerfull with her ?

Maybe
-> Eggman (if available) : Basically a beast tamer ?

-> Create a "core gameplay"/"concept" for each character that'll drive their powers -> More and simpler power for each characters -> Different "main attacks" ? Characters concepts : -> Sonic : Fast, multiple attacks ? Hero/Knight/etc ? Wind Attacks. -> Tails : Basically a mage (simple elemental attacks). "Beast tamers" on badnics ? -> Amy : Put "magic" effect on her hammers ? Can use special hammers that have effects / are weapons ? -> Knuckles : Basically a barbarian/monk ? Earth attacks. -> Shadow : "Dark Knight" aspect, hurt himself. Chaos Attacks. -> Rouge : Basically a thief ? "Vampirism"/"Zubat" ? Traps ? -> Espio : Assassin/Discretion/Critical Hit/Special Effects/Poisons. Chaotix Invocations ? -> Cream : Basically a white mage / healer ? "Beast timer" / "Invocations" but with chaos ? Some skills that makes wisp more powerfull with her ? Maybe -> Eggman (if available) : Basically a beast tamer ?
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-> Replace by a Speed Up the ability to do 3 actions/turn for Sonic/Shadow ?
-> Add a "Power Up" that makes use 1 actions/turn but double damages ? (Knux/Amy)

-> Replace by a Speed Up the ability to do 3 actions/turn for Sonic/Shadow ? -> Add a "Power Up" that makes use 1 actions/turn but double damages ? (Knux/Amy)
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