Rework skill system #17

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opened 2020-08-02 13:54:18 +02:00 by kazhnuz · 5 comments
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  • ~20 moves by characters
  • Redundants moves that several character haves
  • Each characters have some special gameplay elements that make them unique
  • "Level-uped moves"
  • Several "simple move" and some more complexes
  • Makes some common aspects to some spells
  • Replace a lot of the current system by a "flag" system
  • Design the list of flags
    • anti-aerial Ignore the 50% chance of failing an attack against an aerial ennemy
    • special use the special/chaos stat instead, ignore armored or heavily armored
    • distance Ignore the aerial status effect, the spiked status effect, etc
  • Rework the list of capacity to handle all commons status afflictions
- [ ] ~20 moves by characters - [ ] Redundants moves that several character haves - [ ] Each characters have some special gameplay elements that make them unique - [ ] "Level-uped moves" - [ ] Several "simple move" and some more complexes - [ ] Makes some common aspects to some spells - [x] Replace a lot of the current system by a "flag" system - [x] Design the list of flags - `anti-aerial` Ignore the 50% chance of failing an attack against an aerial ennemy - `special` use the special/chaos stat instead, ignore armored or heavily armored - `distance` Ignore the aerial status effect, the spiked status effect, etc - [ ] Rework the list of capacity to handle all commons status afflictions
kazhnuz added this to the (deleted) project 2021-03-05 12:02:30 +01:00
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  • 7 skills/POW moves by character
  • 3 level evolution like in chronicles
  • Maybe one unique talent and/or gameplay feature by character ?
    • Shadow: Inhibitor Ring (boost HP/PP/Def but remove some Chaos)
- 7 skills/POW moves by character - 3 level evolution like in chronicles - Maybe one unique talent and/or gameplay feature by character ? - Shadow: Inhibitor Ring (boost HP/PP/Def but remove some Chaos)
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-> Create a "core gameplay"/"concept" for each character that'll drive their powers
-> More and simpler power for each characters
-> Different "main attacks" ?

Characters concepts :
-> Sonic : Fast, multiple attacks ? Hero/Knight/etc ? Wind Attacks.
-> Tails : Basically a mage (simple elemental attacks). "Beast tamers" on badnics ?
-> Amy : Put "magic" effect on her hammers ? Can use special hammers that have effects / are weapons ?
-> Knuckles : Basically a barbarian/monk ? Earth attacks.
-> Shadow : "Dark Knight" aspect, hurt himself. Chaos Attacks.
-> Rouge : Basically a thief ? "Vampirism"/"Zubat" ? Traps ?
-> Espio : Assassin/Discretion/Critical Hit/Special Effects/Poisons. Chaotix Invocations ?
-> Cream : Basically a white mage / healer ? "Beast timer" / "Invocations" but with chaos ? Some skills that makes wisp more powerfull with her ?

Maybe
-> Eggman (if available) : Basically a beast tamer ?

-> Create a "core gameplay"/"concept" for each character that'll drive their powers -> More and simpler power for each characters -> Different "main attacks" ? Characters concepts : -> Sonic : Fast, multiple attacks ? Hero/Knight/etc ? Wind Attacks. -> Tails : Basically a mage (simple elemental attacks). "Beast tamers" on badnics ? -> Amy : Put "magic" effect on her hammers ? Can use special hammers that have effects / are weapons ? -> Knuckles : Basically a barbarian/monk ? Earth attacks. -> Shadow : "Dark Knight" aspect, hurt himself. Chaos Attacks. -> Rouge : Basically a thief ? "Vampirism"/"Zubat" ? Traps ? -> Espio : Assassin/Discretion/Critical Hit/Special Effects/Poisons. Chaotix Invocations ? -> Cream : Basically a white mage / healer ? "Beast timer" / "Invocations" but with chaos ? Some skills that makes wisp more powerfull with her ? Maybe -> Eggman (if available) : Basically a beast tamer ?
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-> Replace by a Speed Up the ability to do 3 actions/turn for Sonic/Shadow ?
-> Add a "Power Up" that makes use 1 actions/turn but double damages ? (Knux/Amy)

-> Replace by a Speed Up the ability to do 3 actions/turn for Sonic/Shadow ? -> Add a "Power Up" that makes use 1 actions/turn but double damages ? (Knux/Amy)
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Add a Skill Card system to learn more skills

Add a Skill Card system to learn more skills
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The last thing really to do is the list, when they're learn, what QTE they use and stuff.

The last thing really to do is the list, when they're learn, what QTE they use and stuff.
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