Placing and collisions #127

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opened 2023-05-16 09:55:52 +02:00 by kazhnuz · 1 comment
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  • Add a simple moving phase before selecting the move
    • Make being nearer making attack strongers, but having more chance of being attacked and receive a slight boost of attacks
    • Use tile-based placement
    • Character still goes back to its initial position after attacks (doesn't change much things)
  • Use a button based menu but normal boxed menu for skill selection, item selection, etc
  • Having "collateral damage", tanking a hit for another character, etc. give more style
  • Add physical interaction inside CBS
    • Basic attack touch an ennemy if its in front of target (or in a tile we're traversing)
    • Moves can have touch nearby attacks
    • Defending character/ennemy can tank an hit for another character/ennemy even if it's not a charge
    • Add hazard in some maps
    • Traps attack add hazard on a tile
    • Add inside choregraphy elements to dictate interactions with an ennemy
  • Some tile can have hazards/items on them
  • Having "collateral damage", tanking a hit for another character, etc. give more style
  • Suffering from environnemental hazard, getting tanked/yeeted by an ennemy, etc. remove style.
- [ ] Add a simple moving phase before selecting the move - [ ] Make being nearer making attack strongers, but having more chance of being attacked and receive a slight boost of attacks - [ ] Use tile-based placement - [ ] Character still goes back to its initial position after attacks (doesn't change much things) - [ ] Use a button based menu but normal boxed menu for skill selection, item selection, etc - [ ] Having "collateral damage", tanking a hit for another character, etc. give more style - [ ] Add physical interaction inside CBS - [ ] Basic attack touch an ennemy if its in front of target (or in a tile we're traversing) - [ ] Moves can have touch nearby attacks - [ ] Defending character/ennemy can tank an hit for another character/ennemy even if it's not a charge - [ ] Add hazard in some maps - [ ] Traps attack add hazard on a tile - [ ] Add inside choregraphy elements to dictate interactions with an ennemy - [ ] Some tile can have hazards/items on them - [ ] Having "collateral damage", tanking a hit for another character, etc. give more style - [ ] Suffering from environnemental hazard, getting tanked/yeeted by an ennemy, etc. remove style.
kazhnuz added the
2. Deliverable
1. Feature
4. Battle System
labels 2023-05-16 09:55:52 +02:00
kazhnuz added this to the 0 - Basic engine project 2023-05-16 09:55:52 +02:00
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Don't do that for the moment

Don't do that for the moment
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