improvement: harmonize game over screens
This commit is contained in:
parent
44f2bae574
commit
ff752b3c02
2 changed files with 35 additions and 72 deletions
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@ -1,4 +1,4 @@
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local VictoryScreen = Object:extend()
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local GameOverScreen = Object:extend()
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local TweenManager = require "birb.classes.time"
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local TweenManager = require "birb.classes.time"
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local ConfirmDialog = require "game.modules.confirmdialog"
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local ConfirmDialog = require "game.modules.confirmdialog"
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@ -10,7 +10,7 @@ local gui = require "game.modules.gui"
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local tw, th = 128, 32
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local tw, th = 128, 32
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function VictoryScreen:new(scene)
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function GameOverScreen:new(scene)
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self.scene = scene
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self.scene = scene
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self.assets = scene.assets
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self.assets = scene.assets
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self.turnSystem = scene.turns
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self.turnSystem = scene.turns
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@ -23,7 +23,7 @@ function VictoryScreen:new(scene)
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self:prepareAnimation()
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self:prepareAnimation()
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end
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end
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function VictoryScreen:setVariables()
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function GameOverScreen:setVariables()
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-- Vignette Opacity
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-- Vignette Opacity
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self.vignetteOpacity = 0
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self.vignetteOpacity = 0
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@ -37,7 +37,7 @@ function VictoryScreen:setVariables()
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self.tbOpacity = 0
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self.tbOpacity = 0
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end
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end
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function VictoryScreen:prepareAnimation()
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function GameOverScreen:prepareAnimation()
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-- Vignette
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-- Vignette
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self.tweens:newTween(0, 0.6, {vignetteOpacity=0.75}, 'inExpo')
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self.tweens:newTween(0, 0.6, {vignetteOpacity=0.75}, 'inExpo')
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@ -45,69 +45,47 @@ function VictoryScreen:prepareAnimation()
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self.tweens:newTween(0, 0.6, {labelOpacity=1}, 'inExpo')
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self.tweens:newTween(0, 0.6, {labelOpacity=1}, 'inExpo')
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self.tweens:newTween(0.9, 0.4, {labelX=4}, 'inExpo')
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self.tweens:newTween(0.9, 0.4, {labelX=4}, 'inExpo')
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-- Infobox
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self.tweens:newTween(1.4, 0.4, {tbSize=1, tbOpacity=1}, 'inExpo')
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self.tweens:newTimer(1.8, "continue")
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self.tweens:newTimer(1.8, "continue")
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end
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end
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function VictoryScreen:update(dt)
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function GameOverScreen:update(dt)
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self.tweens:update(dt)
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self.tweens:update(dt)
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if (self.continue) then
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local keys = self.scene:getKeys(1)
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if (keys["left"].isPressed) then
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self.continueValue = -1
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end
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if (keys["right"].isPressed) then
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self.continueValue = 1
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end
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if (keys["A"].isPressed) then
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--placeholder, pour l'instant on retourne juste au menu
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scenes.menus.main()
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end
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end
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end
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end
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function VictoryScreen:draw()
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function GameOverScreen:draw()
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local width, height = core.screen:getDimensions()
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local width, height = core.screen:getDimensions()
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self:drawVignette(width, height)
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self:drawVignette(width, height)
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self:drawLabel(width/2, height/4, self.labelX, self.labelOpacity)
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self:drawLabel(width/2, 48, self.labelX, self.labelOpacity)
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end
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end
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function VictoryScreen:timerResponse(timer)
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function GameOverScreen:timerResponse(timer)
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if (timer == "continue") then
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if (timer == "continue") then
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local confirm = ConfirmDialog(self.scene, "Do you want to continue ?",
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local confirm = ConfirmDialog(self.scene, "Do you want to return to title ? \nYou can also reload your latest save.",
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function() self:toOverworld() end, "Yes",
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function() self:returnToTitle() end, "Return to title",
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function() self:toTitleScreen() end, "No")
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function() self:loadLastSave() end, "Reload last save")
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confirm.darken = false
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confirm.darken = false
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end
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end
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end
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end
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function VictoryScreen:drawVignette(width, height)
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function GameOverScreen:drawVignette(width, height)
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love.graphics.setColor(0, 0, 0, self.vignetteOpacity)
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love.graphics.setColor(0, 0, 0, self.vignetteOpacity)
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love.graphics.rectangle("fill", 0, 0, width, height)
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love.graphics.rectangle("fill", 0, 0, width, height)
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end
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end
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function VictoryScreen:toOverworld()
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function GameOverScreen:drawLabel(x, y, x2, opacity)
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core.screen:startTransition(radTransitions.borders, defTransitions.default, function()
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game:reload()
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scenes.overworld()
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end, 424/2, 240/2)
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end
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function VictoryScreen:toTitleScreen()
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core.screen:startTransition(radTransitions.borders, radTransitions.borders, function() scenes.menus.title(false) end, 424/2, 240/2)
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end
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function VictoryScreen:drawLabel(x, y, x2, opacity)
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love.graphics.setColor(1, 1, 1, opacity)
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love.graphics.setColor(1, 1, 1, opacity)
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local w, h = self.assets.images["game"]:getDimensions()
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self.assets.fonts["SA2font"]:print("GAME", x - x2, y, "right")
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self.assets.images["game"]:draw(x - x2, y, 0, 1, 1, w, h/2)
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self.assets.fonts["SA2font"]:print("OVER", x + x2, y, "left")
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self.assets.images["over"]:draw(x + x2, y, 0, 1, 1, 0, h/2)
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end
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end
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return VictoryScreen
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function GameOverScreen:returnToTitle()
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core.screen:startTransition(defTransitions.default, defTransitions.circle, function() scenes.menus.title(true) end, 424/2, 240/2)
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end
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function GameOverScreen:loadLastSave()
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self.scene.tweens:newTween(0, 0.3, {borderPosition=0}, "inOutQuad")
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core.screen:startTransition(defTransitions.default, defTransitions.default, function() game:reload() scenes.overworld() end, 424/2, 240/2)
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end
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return GameOverScreen
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@ -6,11 +6,8 @@ local TweenManager = require "birb.classes.time"
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local gui = require "game.modules.gui"
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local gui = require "game.modules.gui"
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local tw, th = 128, 32
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local tw, th = 128, 32
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local ConfirmDialog = require "game.modules.confirmdialog"
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local defTransitions = require "birb.modules.transitions"
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local defTransitions = require "birb.modules.transitions"
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local radTransitions = require "game.modules.transitions"
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local ConfirmDialog = require "game.modules.confirmdialog"
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local ConfirmDialog = require "game.modules.confirmdialog"
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function GameOver:new(scene)
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function GameOver:new(scene)
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@ -38,9 +35,6 @@ function GameOver:setVariables()
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-- Infobox
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-- Infobox
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self.tbSize = 0.6
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self.tbSize = 0.6
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self.tbOpacity = 0
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self.tbOpacity = 0
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self.continue = false
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self.continueValue = -1
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end
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end
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function GameOver:prepareAnimation()
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function GameOver:prepareAnimation()
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@ -48,15 +42,21 @@ function GameOver:prepareAnimation()
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self.tweens:newTween(0, 0.6, {labelOpacity=1}, 'inExpo')
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self.tweens:newTween(0, 0.6, {labelOpacity=1}, 'inExpo')
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self.tweens:newTween(0.9, 0.4, {labelX=4}, 'inExpo')
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self.tweens:newTween(0.9, 0.4, {labelX=4}, 'inExpo')
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self.tweens:newSwitch(1.8, {"continue"})
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self.tweens:newTimer(1.8, "continue")
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end
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end
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function GameOver:update(dt)
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function GameOver:update(dt)
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self.tweens:update(dt)
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self.tweens:update(dt)
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end
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if (self.continue) then
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function GameOver:draw()
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self.continue = false
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local width, height = core.screen:getDimensions()
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self:drawVignette(width, height)
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self:drawLabel(width/2, 48, self.labelX, self.labelOpacity)
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end
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function GameOver:timerResponse(timer)
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if (timer == "continue") then
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local confirm = ConfirmDialog(self.scene, "Do you want to return to title ? \nYou can also reload your latest save.",
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local confirm = ConfirmDialog(self.scene, "Do you want to return to title ? \nYou can also reload your latest save.",
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function() self:returnToTitle() end, "Return to title",
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function() self:returnToTitle() end, "Return to title",
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function() self:loadLastSave() end, "Reload last save")
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function() self:loadLastSave() end, "Reload last save")
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@ -64,11 +64,6 @@ function GameOver:update(dt)
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end
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end
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end
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end
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function GameOver:draw()
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local width, height = core.screen:getDimensions()
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self:drawLabel(width/2, 48, self.labelX, self.labelOpacity)
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end
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function GameOver:drawVignette(width, height)
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function GameOver:drawVignette(width, height)
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love.graphics.setColor(0, 0, 0, self.vignetteOpacity)
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love.graphics.setColor(0, 0, 0, self.vignetteOpacity)
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@ -82,20 +77,10 @@ function GameOver:drawLabel(x, y, x2, opacity)
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self.assets.fonts["SA2font"]:print("OVER", x + x2, y, "left")
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self.assets.fonts["SA2font"]:print("OVER", x + x2, y, "left")
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end
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end
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function GameOver:drawContinueBox(x, y, continueValue, size, opacity)
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love.graphics.setColor(1, 1, 1, opacity)
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love.graphics.draw(self.continueBox, x, y, 0, size, size, tw/2, th/2)
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local text = "continue"
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if (continueValue == 1) then
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text = "quit"
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end
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self.assets.images["arrow"]:draw(x - continueValue*64, y, math.rad(-90) * continueValue, continueValue, 1, 13, 13)
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self.assets.fonts["SA2font"]:print(text, x, y-13, "center")
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end
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function GameOver:returnToTitle()
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function GameOver:returnToTitle()
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core.screen:startTransition(defTransitions.default, defTransitions.circle, function() scenes.menus.title(true) end, 424/2, 240/2)
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core.screen:startTransition(defTransitions.default, defTransitions.circle, function() scenes.menus.title(true) end, 424/2, 240/2)
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end
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end
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function GameOver:loadLastSave()
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function GameOver:loadLastSave()
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self.scene.tweens:newTween(0, 0.3, {borderPosition=0}, "inOutQuad")
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self.scene.tweens:newTween(0, 0.3, {borderPosition=0}, "inOutQuad")
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core.screen:startTransition(defTransitions.default, defTransitions.default, function() game:reload() scenes.overworld() end, 424/2, 240/2)
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core.screen:startTransition(defTransitions.default, defTransitions.default, function() game:reload() scenes.overworld() end, 424/2, 240/2)
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