parent
f538ffa94a
commit
fccc4a5d8e
11 changed files with 98 additions and 42 deletions
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@ -129,6 +129,10 @@ function Scene:drawEnd()
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end
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function Scene:drawOverTransition()
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end
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function Scene:drawWorld(dt)
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if (self.world ~= nil) then
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self.world:draw()
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@ -134,6 +134,7 @@ function SceneManager:draw()
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self.currentScene.menusystem:draw()
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self.currentScene:drawEnd()
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self.controller.screen:drawTransition()
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self.currentScene:drawOverTransition()
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end
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self.controller.screen:cease()
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end
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@ -2,6 +2,7 @@ local menu = {}
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local RadianceListMenu = require "game.modules.menus.fancy"
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local Widget = require "core.modules.menusystem.widgets"
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local defTransitions = require "core.modules.transitions"
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menu.MainMenu = RadianceListMenu.FancyMenu:extend()
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menu.DebugMenu = RadianceListMenu.FancyMenu:extend()
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@ -61,9 +62,13 @@ end
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function menu.SceneWidget:action()
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self.scene:flushKeys()
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if (self.sceneArgument ~= nil) then
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self.newScene(self.sceneArgument)
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core.screen:startTransition(defTransitions.default, defTransitions.default,
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function() self.newScene(self.sceneArgument) end,
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0, 0)
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else
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self.newScene()
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core.screen:startTransition(defTransitions.default, defTransitions.default,
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function() self.newScene() end,
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0, 0)
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end
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end
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@ -9,11 +9,13 @@ local itemutils = require "game.utils.items"
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local gui = require "game.modules.gui"
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local MenuBack = require "game.modules.gui.menuback"
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local TweenManager = require "game.modules.tweenmanager"
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function DebugMenu:new()
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DebugMenu.super.new(self)
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self.assets:batchImport("scenes.debug.commons.assets")
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menu.commons.MainMenu(self, "BaseMenu")
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menu.commons.SceneWidget(self, "BaseMenu", scenes.overworld, "Start playing")
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menu.StartGameWidget(self, "BaseMenu")
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menu.commons.SceneWidget(self, "BaseMenu", scenes.options, "Options")
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self:buildDebugMenu()
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menu.TitleWidget(self, "BaseMenu")
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@ -30,6 +32,7 @@ function DebugMenu:new()
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self.backImage = love.graphics.newImage("assets/artworks/back.png")
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self.back = MenuBack()
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self.tweens = TweenManager(self)
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end
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function DebugMenu:buildDebugMenu()
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@ -123,6 +126,7 @@ function DebugMenu:update(dt)
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self.menusystem:activate()
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end
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self.back:update(dt)
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self.tweens:update(dt)
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end
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function DebugMenu:addSubMenu(submenu, parent, name, panel, panelArgument)
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@ -139,14 +143,16 @@ function DebugMenu:draw()
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self.back:draw()
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utils.graphics.resetColor()
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love.graphics.draw(self.backImage, 0, 0)
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if (self.menusystem.isActive) then
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love.graphics.draw(self.borders, 0, self.borderY, 0, 1, -1)
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love.graphics.draw(self.borders, 424, 240 - self.borderY, 0, -1, 1)
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self.assets.fonts["small"]:print("v" .. game.version, 424 - 8, 240 - 20, "right")
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self.panel:draw(240, 48)
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end
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end
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function DebugMenu:drawOverTransition()
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love.graphics.draw(self.borders, 0, self.borderY, 0, 1, -1)
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love.graphics.draw(self.borders, 424, 240 - self.borderY, 0, -1, 1)
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self.assets.fonts["small"]:draw("v" .. game.version, 424 - 44, 240 + 10 - self.borderY)
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end
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return DebugMenu;
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@ -14,6 +14,22 @@ menu.AddRemoveWidget = listMenu.BaseWidget:extend()
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menu.ChangeLeaderWidget = listMenu.BaseWidget:extend()
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menu.ItemWidget = listMenu.BaseWidget:extend()
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menu.TitleWidget = listMenu.BaseWidget:extend()
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menu.StartGameWidget = listMenu.BaseWidget:extend()
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-- TitleWidget
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function menu.StartGameWidget:new(scene, menuName)
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local str = "Start game"
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if (game.exists) then
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str = "Continue game"
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end
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menu.TitleWidget.super.new(self, scene, menuName, str, "")
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end
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function menu.StartGameWidget:action()
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core.screen:startTransition(defTransitions.circle, defTransitions.default, function() scenes.overworld() end, 424/2, 240/2)
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self.scene.tweens:newTween(0, 0.5, {borderY = 0}, "inOutQuart")
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end
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-- TitleWidget
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function menu.TitleWidget:new(scene, menuName)
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@ -4,7 +4,7 @@ return {
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{"hitGFX", "assets/sprites/gfx/hit"},
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},
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["textures"] = {
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{"background", "assets/backgrounds/options.png"}
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{"background", "assets/artworks/back.png"}
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},
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["fonts"] = {
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{"small", "assets/gui/fonts/PixelOperator.ttf", 16}
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@ -5,6 +5,7 @@ local OptionMenu = require "scenes.menus.options.menu"
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local Widgets = require "scenes.menus.options.widgets"
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local gui = require "game.modules.gui"
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local MenuBack = require "game.modules.gui.menuback"
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function OptionsMenu:new()
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OptionsMenu.super.new(self)
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@ -41,11 +42,11 @@ function OptionsMenu:new()
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self.borderY = 30
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self.borders = gui.newBorder(424, 30, 8)
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self.timer = 0
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self.back = MenuBack()
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end
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function OptionsMenu:update(dt)
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self.timer = (self.timer + (30 * dt)) % 128
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self.back:update(dt)
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end
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-- MENU FUNCTION
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@ -96,15 +97,17 @@ function OptionsMenu:keypressed( key )
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end
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function OptionsMenu:draw()
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local w, h = core.screen:getDimensions()
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for i=-1, (w/128) do
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for j=-1,(h/128) do
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self.assets.images["background"]:draw(i*128 + self.timer, j*128 + self.timer)
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end
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love.graphics.setColor(1, 1, 1, 1)
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love.graphics.rectangle("fill", 0, 0, 424, 240)
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self.back:draw()
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utils.graphics.resetColor()
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self.assets.images["background"]:draw(0, 0)
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end
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function OptionsMenu:drawOverTransition()
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love.graphics.draw(self.borders, 0, self.borderY, 0, 1, -1)
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love.graphics.draw(self.borders, 424, 240 - self.borderY, 0, -1, 1)
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self.assets.fonts["small"]:draw("v" .. game.version, 424 - 44, 240 + 10 - self.borderY)
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end
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return OptionsMenu
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@ -15,6 +15,8 @@ widgets.PlayerSubMenu = RadianceListMenu.DualTextWidget:extend()
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widgets.Key = RadianceListMenu.DualTextWidget:extend()
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widgets.Audio = RadianceListMenu.DualTextWidget:extend()
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local defTransitions = require "core.modules.transitions"
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-- BASIC WIDGETS
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-- Simple and reusables widgets
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@ -70,6 +72,9 @@ end
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function widgets.Exit:action()
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self.scene.assets:playSFX("mSelect")
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core.scenemanager:setStoredScene("mainmenu")
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core.screen:startTransition(defTransitions.default, defTransitions.default,
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function() scenes.debug.menu() end,
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0, 0)
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end
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-- VIDEO WIDGETS
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@ -114,9 +114,12 @@ function TitleScreen:draw()
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love.graphics.setColor(1, 1, 1, self.flashOpacity)
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love.graphics.rectangle("fill", 0, 0, 424, 240)
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utils.graphics.resetColor( )
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end
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function TitleScreen:drawOverTransition()
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love.graphics.draw(self.borders, 0, self.borderY, 0, 1, -1)
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love.graphics.draw(self.borders, 424, 240 - self.borderY, 0, -1, 1)
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self.assets.fonts["small"]:draw("v" .. game.version, 424 - 44, 240 + 10 - self.borderY)
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end
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return TitleScreen
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@ -58,7 +58,8 @@ function OverWorld:new(area, playerx, playery)
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self.borders = gui.newBorder(424, 30, 8)
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self.emblemPosition = 368
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self.ringBorder = 16
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self.ringBorder = -16
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self.tweens:newTween(0, 0.3, {ringBorder=16}, "inOutQuad")
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self.timeBorder = -10
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self.message = "Test de message"
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self.messageOpacity = 0
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@ -174,27 +175,7 @@ function OverWorld:getEmblemsPosition()
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end
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function OverWorld:draw()
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love.graphics.setColor(0, 0, 0, self.backGroundOpacity)
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love.graphics.rectangle("fill", 0, 0, 424, 240)
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utils.graphics.resetColor()
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if (self.currentScreen ~= nil) then
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self.currentScreen:drawBackground()
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end
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love.graphics.draw(self.borders, 0, self.borderPosition, 0, 1, -1)
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love.graphics.draw(self.borders, 424, 240 - self.borderPosition, 0, -1, 1)
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self.assets.images["guiRing"]:draw(self.ringBorder, self.ringBorder)
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local ringString = utils.math.numberToString(game.loot.rings, 3)
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self.assets.fonts["hudnbrs"]:print(ringString, self.ringBorder + 14, self.ringBorder + 1)
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self.assets.fonts["hudnbrs"]:print(game:getTimeString(), 424 - 16, 240 - self.timeBorder, "right")
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if (self.currentScreen ~= nil) then
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self.currentScreen:drawForeground()
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end
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self.events:draw()
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love.graphics.setColor(0,0,0, 0.5 * self.messageOpacity)
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love.graphics.rectangle("fill", 0, PLAYER_MESSAGE, 424, 16)
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@ -204,8 +185,34 @@ function OverWorld:draw()
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self.assets.fonts["small"]:setColor(1,1,1, 1)
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end
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utils.graphics.resetColor()
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self:drawScreenBottomLayer()
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end
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function OverWorld:drawOverTransition()
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self:drawScreenTopLayer()
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end
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function OverWorld:drawScreenBottomLayer()
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love.graphics.setColor(0, 0, 0, self.backGroundOpacity)
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love.graphics.rectangle("fill", 0, 0, 424, 240)
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utils.graphics.resetColor()
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if (self.currentScreen ~= nil) then
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self.currentScreen:drawBackground()
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self.currentScreen:drawForeground()
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end
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end
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function OverWorld:drawScreenTopLayer()
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love.graphics.draw(self.borders, 0, self.borderPosition, 0, 1, -1)
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love.graphics.draw(self.borders, 424, 240 - self.borderPosition, 0, -1, 1)
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self.assets.images["guiRing"]:draw(self.ringBorder, self.ringBorder)
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local ringString = utils.math.numberToString(game.loot.rings, 3)
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self.assets.fonts["hudnbrs"]:print(ringString, self.ringBorder + 14, self.ringBorder + 1)
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self.assets.fonts["hudnbrs"]:print(game:getTimeString(), 424 - 16, 240 - self.timeBorder, "right")
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self.events:draw()
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end
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return OverWorld
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@ -12,6 +12,9 @@ local TeamWidget = menu.BaseWidget:extend()
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local ViewWidget = menu.BaseWidget:extend()
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local SaveExitWidget = menu.BaseWidget:extend()
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local defTransitions = require "core.modules.transitions"
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local radTransitions = require "game.modules.transitions"
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local const = require "scenes.overworld.screens.mainmenu.const"
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function PauseScreen:new(scene, menu, widget)
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@ -28,7 +31,7 @@ function PauseScreen:setMenu()
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ViewWidget(self.scene, "Items", "items")
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menu.BaseWidget(self.scene, "main", "Chao", ">")
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menu.BaseWidget(self.scene, "main", "Encylopedia", ">")
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menu.BaseWidget(self.scene, "main", "Options", ">")
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--menu.BaseWidget(self.scene, "main", "Options", ">")
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self.scene.menusystem.menus["main"]:addSubMenu("save", "Save / Exit")
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SaveExitWidget(self.scene, "main", "Resume", false, false)
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@ -102,7 +105,10 @@ function SaveExitWidget:action()
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game:write()
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end
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if (self.exit) then
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scenes.debug.menu()
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core.screen:startTransition(defTransitions.default, defTransitions.circle, function() scenes.debug.menu() end, 424/2, 240/2)
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self.scene.tweens:newTween(0, 0.3, {ringBorder=-16}, "inOutQuad")
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self.scene.tweens:newTween(0, 0.3, {timeBorder=-20}, "inOutQuad")
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else
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self.scene:unpause()
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end
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