improvement: do not reset scene when teleporting
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1 changed files with 5 additions and 1 deletions
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@ -26,7 +26,11 @@ function RPGWorld:teleport(area, x, y)
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self.players[1].actor.x = x * 16
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self.players[1].actor.x = x * 16
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self.players[1].actor.y = y * 16
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self.players[1].actor.y = y * 16
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else
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else
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scenes.overworld(area, x, y)
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self.area = area
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self.playerx = x
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self.playery = y
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self:reset()
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collectgarbage()
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end
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end
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end
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end
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