feat: make the fast system accessible easily
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parent
582008da7d
commit
fc1eaa0460
1 changed files with 5 additions and 3 deletions
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@ -28,6 +28,7 @@ function Parent:initCharset()
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self.cantWalk = false
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self.cantWalk = false
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self.cantTurn = false
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self.cantTurn = false
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self.isTurning = false
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self.isTurning = false
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self.isFast = false
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end
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end
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function Parent:setCharset(charset, charId, cantWalk)
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function Parent:setCharset(charset, charId, cantWalk)
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@ -39,6 +40,7 @@ end
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function Parent:drawCharset(charset, charId)
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function Parent:drawCharset(charset, charId)
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local x, y = utils.math.floorCoord(self.x, self.y)
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local x, y = utils.math.floorCoord(self.x, self.y)
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y = y - 2
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y = y - 2
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local z = math.floor(self.z)
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love.graphics.setColor(1,1,1,0.5)
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love.graphics.setColor(1,1,1,0.5)
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self.assets.images["shadow"]:draw(x + 1, y + 11)
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self.assets.images["shadow"]:draw(x + 1, y + 11)
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@ -46,12 +48,12 @@ function Parent:drawCharset(charset, charId)
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if (not self.isTurning) then
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if (not self.isTurning) then
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if (self:isMoving() and (not self.cantWalk)) then
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if (self:isMoving() and (not self.cantWalk)) then
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self.charsetManager:draw(self.charset, self.charId, self.charDir, x, y)
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self.charsetManager:draw(self.charset, self.charId, self.charDir, x, y - z, self.isFast)
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else
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else
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self.charsetManager:drawStanding(self.charset, self.charId, self.charDir, x, y)
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self.charsetManager:drawStanding(self.charset, self.charId, self.charDir, x, y - z, self.isFast)
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end
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end
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else
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else
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self.charsetManager:drawTurning(self.charset, self.charId, x, y)
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self.charsetManager:drawTurning(self.charset, self.charId, x, y - z, self.isFast)
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end
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end
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end
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end
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