parent
d6b62a41e2
commit
fb9d86999f
6 changed files with 51 additions and 8 deletions
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@ -7,6 +7,8 @@ return {
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distAttack = false,
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distAttack = false,
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turns = 2,
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turns = 2,
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hudHeight = 24,
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giveExp = 20,
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giveExp = 20,
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giveRings = 30,
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giveRings = 30,
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}
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}
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@ -0,0 +1,25 @@
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return {
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metadata = {
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height = 64,
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width = 64,
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ox = 32,
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oy = 32,
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defaultAnim = "idle"
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},
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animations = {
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["idle"] = {
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startAt = 1,
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endAt = 4,
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loop = 1,
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speed = 12,
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pauseAtEnd = false,
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},
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["walk"] = {
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startAt = 5,
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endAt = 8,
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loop = 5,
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speed = 12,
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pauseAtEnd = false,
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}
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}
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}
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After Width: | Height: | Size: 5.7 KiB |
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@ -46,6 +46,16 @@ function Battler:draw()
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love.graphics.setColor(1, 1, 1, 1)
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love.graphics.setColor(1, 1, 1, 1)
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end
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end
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function Battler:initSprite()
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if (self.assets.sprites[self.owner.name] == nil) then
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self.assets:addSprite(self.owner.name, self:getSpritePath())
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end
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self.assets.sprites[self.owner.name]:setCustomSpeed(16)
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self:setSprite(self.owner.name, 32, 48, true)
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self:cloneSprite()
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self:changeAnimation("idle")
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end
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function Battler:validateAction()
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function Battler:validateAction()
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end
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end
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@ -8,13 +8,15 @@ function Ennemy:new(world, x, y, owner)
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self.isEnnemy = true
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self.isEnnemy = true
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self.actionPerTurn = 2
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self.actionPerTurn = 2
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self:initSprite()
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self.direction = -1
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end
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end
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function Ennemy:draw()
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function Ennemy:draw()
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Ennemy.super.draw(self)
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self:drawSprite(0, -self.z)
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local x, y = self.world.map:gridToPixel(self.x, self.y, true)
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local x, y = self.world.map:gridToPixel(self.x, self.y, true)
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self.owner:drawHUD(x - 12, y - 38)
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self.owner:drawHUD(x - 12, y - self.owner.abstract.data.hudHeight)
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if (self.isSelected) then
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if (self.isSelected) then
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local height = 32
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local height = 32
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@ -26,4 +28,12 @@ function Ennemy:getStats()
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return self.data.stats
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return self.data.stats
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end
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end
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-- ASSETS FUNCTIONS
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-- Load and play assets needed by the character
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function Ennemy:getSpritePath()
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return "datas/gamedata/ennemies/" .. self.owner.category .. "/" .. self.owner.name .. "/sprites"
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end
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return Ennemy
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return Ennemy
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@ -206,12 +206,8 @@ end
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-- ASSETS FUNCTIONS
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-- ASSETS FUNCTIONS
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-- Load and play assets needed by the character
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-- Load and play assets needed by the character
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function Hero:initSprite()
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function Hero:getSpritePath()
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self.assets:addSprite(self.owner.name, "datas/gamedata/characters/" .. self.owner.name .. "/sprites")
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return "datas/gamedata/characters/" .. self.owner.name .. "/sprites"
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self.assets.sprites[self.owner.name]:setCustomSpeed(16)
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self:setSprite(self.owner.name, 32, 48, true)
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self:cloneSprite()
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self:changeAnimation("idle")
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end
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end
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function Hero:animationEnded(animation)
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function Hero:animationEnded(animation)
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