improvement: port subgames to gui
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e19dd22d8c
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f8a831d280
4 changed files with 79 additions and 79 deletions
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@ -1,22 +1,25 @@
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local Scene = require("game.scenes")
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local Scene = require("game.scenes")
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local PlayStyle = Scene:extend()
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local PlayStyle = Scene:extend()
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local PauseMenu = require("game.modules.subgames.pause")
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local TweenManager = require "birb.classes.time"
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local PauseScreen = require("game.modules.subgames.pause")
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local TestWorld = require("game.modules.subgames.world.parent")
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local TestWorld = require("game.modules.subgames.world.parent")
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function PlayStyle:new(supportedLevels, missionfile)
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function PlayStyle:new(supportedLevels, missionfile)
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PlayStyle.super.new(self)
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PlayStyle.super.new(self, false, false)
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self.timer = 0
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self.timer = 0
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self.assets:batchImport("assets.subgames")
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self.assets:batchImport("assets.subgames")
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--self:loadMissionFile(supportedLevels, missionfile)
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--self:loadMissionFile(supportedLevels, missionfile)
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PauseMenu(self)
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self:initWorld()
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self:initWorld()
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self:initMission()
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self:initMission()
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self:initCharacters()
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self:initCharacters()
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self.tweens = TweenManager(self)
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PauseScreen()
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self.haveStarted = false
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self.haveStarted = false
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self.canPause = true
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end
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end
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function PlayStyle:loadMissionFile(supportedLevels, missionfile)
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function PlayStyle:loadMissionFile(supportedLevels, missionfile)
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@ -51,28 +54,50 @@ function PlayStyle:update(dt)
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end
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end
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function PlayStyle:updatePauseMenus(dt)
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function PlayStyle:updatePauseMenus(dt)
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if self.menusystem.menus["pauseMenu"].isActive == false then
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self.tweens:update(dt)
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if self.gui.screens["pauseScreen"].isVisible == false then
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self.timer = self.timer + dt
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self.timer = self.timer + dt
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end
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end
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local keys = self:getKeys(1);
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local keys = self:getKeys(1);
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if keys["start"].isPressed then
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if not (self.menusystem.menus["pauseMenu"].isActive) then
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if (keys["start"].isPressed and self.canPause) then
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self.menusystem.menus["pauseMenu"].isActive = true
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if (not self.isPaused) then
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self.menusystem.menus["pauseMenu"].isVisible = true
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if (not self.gui.screens["overlay"].isVisible) then
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self.menusystem.menus["pauseMenu"]:getFocus()
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self.assets.sfx["mSelect"]:play()
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self.assets.isActive = false
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self:pause()
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self.world.isActive = false
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end
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else
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else
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self.menusystem.menus["pauseMenu"].isActive = false
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self.assets.sfx["mBack"]:play()
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self.menusystem.menus["pauseMenu"].isVisible = false
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self:unpause()
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self.assets.isActive = true
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self.world.isActive = true
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end
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end
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end
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end
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end
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end
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function PlayStyle:timerResponse(timer)
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if (timer == "unPause") then
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self.isPaused = false
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self.world.isActive = true
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end
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end
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function PlayStyle:pause()
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self.gui:showScreen("overlay")
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self.gui:showScreen("pauseScreen")
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self.gui:playScreenTransform("overlay", "showBackgroundPause")
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self.isPaused = true
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self.world.isActive = false
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end
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function PlayStyle:unpause()
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self.tweens:newTimer(0.2, "unPause")
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self.gui:playScreenTransform("overlay", "hideBackgroundPause")
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self.gui:hideScreen("overlay")
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self.gui:hideScreen("pauseScreen")
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end
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function PlayStyle:startLevel()
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function PlayStyle:startLevel()
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self.haveStarted = true
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self.haveStarted = true
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self.world:loadMap()
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self.world:loadMap()
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@ -80,6 +105,7 @@ function PlayStyle:startLevel()
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end
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end
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function PlayStyle:restartLevel()
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function PlayStyle:restartLevel()
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self:unpause()
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self.world:reset()
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self.world:reset()
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end
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end
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@ -1,63 +1,45 @@
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local RadianceListMenu = require "game.modules.menus.list"
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local PauseScreen = require("birb.modules.gui.screen"):extend()
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local PauseMenu = RadianceListMenu.ListMenu:extend()
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local ResumeWidget = RadianceListMenu.DualTextWidget:extend()
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local BoxedMenu = require("game.modules.gui.boxedmenu")
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local RestartWidget = RadianceListMenu.DualTextWidget:extend()
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local TextElement = require("birb.modules.gui.elements.text")
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local ExitWidget = RadianceListMenu.DualTextWidget:extend()
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local WIDTH = 80
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local WIDTH = 80
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local X, Y, TXT_Y = 424/2, 240/2, 240/6
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local OX, OY = WIDTH/2, (3*17)/2
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function PauseMenu:new(subgame)
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local show = {
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local x, y
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{"pauseMenu", "tween", 0.1, 0.3, {opacity = 1, sx = 1, sy = 1}, "inOutQuart"},
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x = 424/2 - WIDTH/2
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{"pauseText", "tween", 0.1, 0.3, {opacity = 1, y = TXT_Y}, "inOutQuart"},
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y = 240/2 - (3*17)/2
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}
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PauseMenu.super.new(self, subgame, "pauseMenu", x, y, WIDTH, 3, true)
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local hide = {
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{"pauseMenu", "tween", 0, 0.3, {opacity = 0, sx = 0.8, sy = 0.8}, "inOutQuart"},
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{"pauseText", "tween", 0, 0.3, {opacity = 0, y = TXT_Y - 16}, "inOutQuart"},
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}
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self:setSound(self.scene.assets.sfx["navigate"])
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function PauseScreen:new()
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self.isActive = false
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PauseScreen.super.new(self, "pauseScreen")
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self.isVisible = false
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self:addTransform("show", show)
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self:addTransform("hide", hide)
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ResumeWidget(subgame)
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self.defaultFocus = "pauseMenu"
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self:setCancelWidget()
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RestartWidget(subgame)
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ExitWidget(subgame)
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end
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end
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--- MENU WIDGETS
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function PauseScreen:createElements()
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local pauseMenu = BoxedMenu("pauseMenu", X, Y, WIDTH, 3, true, false)
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pauseMenu:addItem("Resume", "left", function() self.scene:unpause() end, "back")
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pauseMenu:setCancelWidget()
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pauseMenu:addItem("Restart", "left", function() self.scene:restartLevel() end, "back")
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pauseMenu:addItem("Exit", "left", function() self.scene:exitLevel() end, "back")
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pauseMenu.opacity = 0
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pauseMenu.sx, pauseMenu.sy = 0.8, 0.8
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pauseMenu.ox, pauseMenu.oy = OX, OY
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function ResumeWidget:new(scene)
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local text = TextElement("pauseText", "SA2font", "Pause", X, TXT_Y - 16, "center")
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ResumeWidget.super.new(self, scene, "pauseMenu", "Resume", "")
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text.opacity = 0
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return {
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{pauseMenu, 0, 1},
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{text, 0, 1}
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}
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end
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end
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function ResumeWidget:action()
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return PauseScreen
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self.menu.isActive = false
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self.menu.isVisible = false
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self.scene.world.isActive = true
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self.scene.assets.isActive = true
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self.scene:flushKeys()
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end
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function RestartWidget:new(scene)
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ResumeWidget.super.new(self, scene, "pauseMenu", "Restart", "")
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end
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function RestartWidget:action()
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self.scene:restartLevel()
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self.menu.isActive = false
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self.menu.isVisible = false
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self.scene.world.isActive = true
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self.scene.assets.isActive = true
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self.scene:flushKeys()
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end
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function ExitWidget:new(scene)
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ExitWidget.super.new(self, scene, "pauseMenu", "Exit", "")
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end
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function ExitWidget:action()
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self.scene:exitLevel()
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end
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return PauseMenu
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@ -2,8 +2,6 @@ local cwd = (...):gsub('%.player$', '') .. "."
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local Parent = require(cwd .. "parent")
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local Parent = require(cwd .. "parent")
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local Player = Parent:extend()
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local Player = Parent:extend()
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local Emblem = require "game.modules.gui.emblem"
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function Player:new(world, x, y, z, id)
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function Player:new(world, x, y, z, id)
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Player.super.new(self, world, "player", x, y, 0, 16, 12, 24, true)
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Player.super.new(self, world, "player", x, y, 0, 16, 12, 24, true)
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self:setGravity(480*2)
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self:setGravity(480*2)
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@ -20,9 +18,6 @@ function Player:initPlayer()
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self.charName = game.characters:getActiveCharacter()
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self.charName = game.characters:getActiveCharacter()
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self.assets:addSprite(self.charName, "datas/gamedata/characters/" .. self.charName .. "/sprites")
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self.assets:addSprite(self.charName, "datas/gamedata/characters/" .. self.charName .. "/sprites")
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self:setSprite(self.charName, true, 8, 10)
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self:setSprite(self.charName, true, 8, 10)
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self.emblem = Emblem(game.characters:getActiveCharacterData(), self.scene)
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self.guiborder = game.gui.newBorder(424, 20, 6)
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end
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end
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function Player:updateStart(dt)
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function Player:updateStart(dt)
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@ -115,11 +110,6 @@ function Player:draw()
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Player.super.draw(self)
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Player.super.draw(self)
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end
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end
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function Player:drawHUD(id)
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love.graphics.draw(self.guiborder, 0, 20, 0, 1, -1)
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self.emblem:draw(424 - 40, 12)
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end
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function Player:setRing(value, isRelative)
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function Player:setRing(value, isRelative)
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if (isRelative == false) then
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if (isRelative == false) then
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self.rings = 0
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self.rings = 0
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@ -5,7 +5,9 @@ local GFX_DIRECTORY = "assets/sprites/gfx/"
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function GFX:new(world, x, y, z, spritename, creator, blockProcess, tag)
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function GFX:new(world, x, y, z, spritename, creator, blockProcess, tag)
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GFX.super.new(self, world, x, y, z)
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GFX.super.new(self, world, x, y, z)
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self.char = self:getCharacter(creator.choregraphy.fighter)
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if (creator.choregraphy ~= nil) then
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self.char = self:getCharacter(creator.choregraphy.fighter)
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end
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self:setAnimation(spritename)
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self:setAnimation(spritename)
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self.creator = creator
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self.creator = creator
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