fix: add sound to punch and dash
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f700eaa8f8
3 changed files with 10 additions and 5 deletions
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sonic-radiance.love/assets/sfx/dash.wav
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sonic-radiance.love/assets/sfx/dash.wav
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@ -100,24 +100,28 @@ function PlayerActions:actionSwitch()
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end
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function PlayerActions:actionRun()
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if self.keys["C"].isDown then
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if self.keys["C"].isPressed then
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if (self:canDoAction("run")) then
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self.assets.sfx["dash"]:play()
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if (utils.table.contain({"run", "idle"}, self.currentAction)) then
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self.currentAction = "run"
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elseif (utils.table.contain({"jumpdash", "jump"}, self.currentAction)) then
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self.currentAction = "jumpdash"
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end
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end
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elseif (self.currentAction == "run") then
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elseif (not self.keys["C"].isDown) then
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if (self.currentAction == "run") then
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self.currentAction = "idle"
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elseif (self.currentAction == "jumpdash") then
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self.currentAction = "jump"
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end
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end
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end
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function PlayerActions:actionPunch()
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if self.keys["C"].isPressed then
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if (self:canDoAction("punch")) then
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self.assets.sfx["hit"]:play()
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self.xsp, self.ysp = utils.math.lengthdir(BASE_SPEED * RUN_FACTOR, math.rad(self.charsetManager.angle[self.charDir]))
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self.xsp = -self.xsp
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self.currentAction = "punch"
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@ -48,6 +48,7 @@ return {
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{"hitconnect", "assets/sfx/hitconnect.wav"},
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{"jump", "assets/sfx/jump.wav"},
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{"fly", "assets/sfx/flight.wav"},
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{"dash", "assets/sfx/dash.wav"},
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{"woosh", "assets/sfx/woosh.wav"},
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{"spincharge", "assets/sfx/spincharge.wav"},
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{"spinrelease", "assets/sfx/spinrelease.wav"},
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