improvement: better shadow drawing

This commit is contained in:
Kazhnuz 2019-07-27 21:02:33 +02:00
parent a7def096df
commit f6c53fd1a3
2 changed files with 3 additions and 3 deletions

View file

@ -12,7 +12,7 @@ function Parent:draw()
end end
function Parent:drawShadow(x, y) function Parent:drawShadow(x, y)
self.assets.images["shadow"]:draw(x-4, y+8) self.assets.images["shadow"]:draw(x-4, y+4)
end end
return Parent return Parent

View file

@ -3,10 +3,10 @@ local Parent = require(cwd .. "parent")
local Player = Parent:extend() local Player = Parent:extend()
function Player:new(world, x, y, z, id) function Player:new(world, x, y, z, id)
Player.super.new(self, world, "player", x, y, 0, 16, 16, 24, true) Player.super.new(self, world, "player", x, y, 0, 16, 12, 24, true)
self:setGravity(480) self:setGravity(480)
self:setSprite("sonic", 8, 12) self:setSprite("sonic", 8, 10)
self:cloneSprite() self:cloneSprite()
self.guiborder = game.gui.newBorder(424, 20, 6) self.guiborder = game.gui.newBorder(424, 20, 6)