feat(battler):add ways to stop moving
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1 changed files with 18 additions and 1 deletions
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@ -120,6 +120,18 @@ function Battler:initMovementSystem()
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self:initJump()
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self:initJump()
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end
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end
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function Battler:stopMoving()
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self.xspeed, self.yspeed, self.zspeed = 0,0,0
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if (self.movementType == MOVEMENT_TWEENER) then
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self:unlockTag("goTo")
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self.tweens:removeNamedTween("goTo")
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self.tweens:removeTimer("goTo")
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self.tweens:removeTimer("resetMovement")
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end
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self.movementType = MOVEMENT_NONE
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self:updatePreviousPosition()
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end
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function Battler:updateMovement(dt)
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function Battler:updateMovement(dt)
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if (self.movementType == MOVEMENT_TWEENER) then
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if (self.movementType == MOVEMENT_TWEENER) then
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self:updateTweenerSpeed(dt)
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self:updateTweenerSpeed(dt)
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@ -144,7 +156,7 @@ end
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function Battler:goTo(dx, dy, duration, easing)
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function Battler:goTo(dx, dy, duration, easing)
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local easing = easing or 'inOutQuad'
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local easing = easing or 'inOutQuad'
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if duration > 0 then
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if duration > 0 then
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self.tweens:newTween(0, duration, {x = dx, y = dy}, easing)
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self.tweens:setNamedTween("goTo", 0, duration, {x = dx, y = dy}, easing)
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end
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end
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self.tweens:newTimer(duration + 0.02, "goTo")
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self.tweens:newTimer(duration + 0.02, "goTo")
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self.tweens:newTimer(duration + 0.02, "resetMovement")
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self.tweens:newTimer(duration + 0.02, "resetMovement")
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@ -197,6 +209,11 @@ function Battler:initJump()
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self.jump.isMotionJump = false
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self.jump.isMotionJump = false
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end
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end
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function Battler:stopJumping()
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self:initJump()
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self.zspeed = 0
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end
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function Battler:setJump(power, bounceNumber, useDefaultAnimation)
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function Battler:setJump(power, bounceNumber, useDefaultAnimation)
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self.zspeed = power
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self.zspeed = power
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self.jump.spin = (useDefaultAnimation == false)
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self.jump.spin = (useDefaultAnimation == false)
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