improvement: adapt overworld to changes
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6c7e0caf4b
commit
f5bff3e1b9
2 changed files with 16 additions and 8 deletions
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@ -158,13 +158,16 @@ function PlayerActions:endFly()
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end
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end
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function PlayerActions:actionSwitch()
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function PlayerActions:actionSwitch()
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if self.keys["select"].isPressed and (self.currentAction == "idle") then
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if self.keys["L1"].isPressed and (self.currentAction == "idle") then
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self:switchActiveCharacter()
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self:switchActiveCharacter()
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end
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end
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if self.keys["R1"].isPressed and (self.currentAction == "idle") then
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self:switchActiveCharacter(-1)
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end
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end
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end
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function PlayerActions:actionRun()
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function PlayerActions:actionRun()
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if self.keys["C"].isPressed then
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if self.keys["X"].isPressed then
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if (self:canDoAction("run") and self.speedFactor > 0) then
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if (self:canDoAction("run") and self.speedFactor > 0) then
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self.dashJustStarted = true
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self.dashJustStarted = true
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if (utils.table.contain({"run", "idle"}, self.currentAction)) then
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if (utils.table.contain({"run", "idle"}, self.currentAction)) then
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@ -174,7 +177,7 @@ function PlayerActions:actionRun()
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end
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end
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self.xsp, self.ysp = self:getDash()
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self.xsp, self.ysp = self:getDash()
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end
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end
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elseif (not self.keys["C"].isDown) then
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elseif (not self.keys["X"].isDown) then
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if (self.currentAction == "run") then
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if (self.currentAction == "run") then
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self.currentAction = "idle"
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self.currentAction = "idle"
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elseif (self.currentAction == "jumpdash") then
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elseif (self.currentAction == "jumpdash") then
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@ -1,8 +1,13 @@
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local Team = Object:extend()
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local Team = Object:extend()
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function Team:initTeam()
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function Team:initTeam(forceCanGameOver)
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self.active = game.characters:getActiveCharacterData()
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self.active = game.characters:getActiveCharacterData()
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self.canChangeActive = true
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self.canChangeActive = true
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if (forceCanKO == true) then
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self.canKO = true
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else
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self.canKO = game.difficulty:get("playerKoChar") == false
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end
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end
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end
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function Team:updateActiveCharacter()
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function Team:updateActiveCharacter()
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@ -16,7 +21,7 @@ function Team:updateActiveCharacter()
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if (everybodyIsKo) then
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if (everybodyIsKo) then
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self.scene:gameover()
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self.scene:gameover()
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else
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else
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if ((self.active.hp == 0) and not game.difficulty:get("playerKoChar")) then
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if ((self.active.hp == 0) and self.canKO) then
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self:switchActiveCharacter()
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self:switchActiveCharacter()
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end
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end
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end
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end
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@ -26,9 +31,9 @@ function Team:getCurrentCharType()
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return self.active.data.class
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return self.active.data.class
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end
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end
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function Team:switchActiveCharacter()
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function Team:switchActiveCharacter(direction)
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if (self.canChangeActive) then
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if (self.canChangeActive and self.scene.gui:getElement("teamEmblems") ~= nil) then
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local count = game.characters:setActiveCharacter()
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local count = game.characters:setActiveCharacter(direction)
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self.active = game.characters:getActiveCharacterData()
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self.active = game.characters:getActiveCharacterData()
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self.canChangeActive = false
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self.canChangeActive = false
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self.tweens:newTimer(0.3, "changeCharacter")
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self.tweens:newTimer(0.3, "changeCharacter")
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