feat(datas): add Battle's GHZ
BIN
sonic-radiance.love/datas/gamedata/maps/battle/ghill/back1.png
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After Width: | Height: | Size: 8 KiB |
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sonic-radiance.love/datas/gamedata/maps/battle/ghill/back2.png
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After Width: | Height: | Size: 794 B |
After Width: | Height: | Size: 95 KiB |
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@ -0,0 +1,15 @@
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return {
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name = "Green Hill Zone",
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blocks = {
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{ 0, 0, 64, 32, "top1", "side2"},
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{448, 96, 64, 32, "top1", "side2"},
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{ 96, 64, 32, 64, "top2", "side1"},
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{384, 0, 32, 64, "top2", "side1"},
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{384, 0, 32, 64, "top2", "side1"},
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{208, 32, 96, 64, "top3", "side3"},
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},
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parallax = {
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{0, -48, .5, 0, true, false, "back1"},
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{0, 80, 1, 1, true, false, "back2"},
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}
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}
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BIN
sonic-radiance.love/datas/gamedata/maps/battle/ghill/side1.png
Normal file
After Width: | Height: | Size: 2.8 KiB |
BIN
sonic-radiance.love/datas/gamedata/maps/battle/ghill/side2.png
Normal file
After Width: | Height: | Size: 3.2 KiB |
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sonic-radiance.love/datas/gamedata/maps/battle/ghill/side3.png
Normal file
After Width: | Height: | Size: 5.6 KiB |
BIN
sonic-radiance.love/datas/gamedata/maps/battle/ghill/top1.png
Normal file
After Width: | Height: | Size: 4.7 KiB |
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sonic-radiance.love/datas/gamedata/maps/battle/ghill/top2.png
Normal file
After Width: | Height: | Size: 4.8 KiB |
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sonic-radiance.love/datas/gamedata/maps/battle/ghill/top3.png
Normal file
After Width: | Height: | Size: 9 KiB |
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@ -33,7 +33,7 @@ function MovePlayer:new(playerNumber, cameraMode)
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MovePlayer.super.new(self)
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self.assets:batchImport("scenes.test_scene.assets")
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World(self, "battle", "crouge")
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World(self, "battle", "ghill")
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self.world:setPlayerNumber(playerNumber)
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self.world.cameras:setMode(cameraMode)
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