feat: add transitions between title and menu
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parent
f59ebd11e5
commit
f538ffa94a
4 changed files with 38 additions and 15 deletions
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@ -16,7 +16,7 @@ function DebugMenu:new()
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menu.commons.SceneWidget(self, "BaseMenu", scenes.overworld, "Start playing")
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menu.commons.SceneWidget(self, "BaseMenu", scenes.options, "Options")
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self:buildDebugMenu()
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menu.commons.SceneWidget(self, "BaseMenu", scenes.title, "Return to title")
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menu.TitleWidget(self, "BaseMenu")
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menu.ExitWidget(self, "BaseMenu")
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self.menusystem.menus["BaseMenu"]:finalize()
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@ -1,6 +1,9 @@
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local commons = require "scenes.debug.commons.menu"
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local listMenu = require "game.modules.menus.fancy"
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local defTransitions = require "core.modules.transitions"
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local radTransitions = require "game.modules.transitions"
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local menu = {}
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menu.commons = commons
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menu.ExitWidget = listMenu.BaseWidget:extend()
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@ -10,6 +13,16 @@ menu.LevelUpWidget = listMenu.BaseWidget:extend()
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menu.AddRemoveWidget = listMenu.BaseWidget:extend()
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menu.ChangeLeaderWidget = listMenu.BaseWidget:extend()
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menu.ItemWidget = listMenu.BaseWidget:extend()
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menu.TitleWidget = listMenu.BaseWidget:extend()
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-- TitleWidget
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function menu.TitleWidget:new(scene, menuName)
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menu.TitleWidget.super.new(self, scene, menuName, "Return to Title", "")
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end
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function menu.TitleWidget:action()
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core.screen:startTransition(defTransitions.circle, radTransitions.borders, function() scenes.title(true) end, 424/2, 240/2)
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end
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-- ExitWidget
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function menu.ExitWidget:new(scene, menuName)
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@ -31,9 +31,11 @@ local Menu = require "scenes.menus.titlescreen.menu"
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local zoneList = require("datas.gamedata.maps.shoot.zones")
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function TitleScreen:new()
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function TitleScreen:new(fromMenu)
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TitleScreen.super.new(self)
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local fromMenu = (fromMenu == true)
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self.borders = gui.newBorder(424, 30, 8)
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self.assets:addImage("logo", "assets/artworks/logo.png")
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self.assets:addImageFont("menu", "assets/gui/fonts/SA2font")
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@ -45,16 +47,21 @@ function TitleScreen:new()
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self.tweens = TweenManager(self)
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self:initBackground()
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self.borderY = 0
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self.logoX = 270
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self.darkenOpacity = 1
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self.haveMenu = false
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self.flashOpacity = 0
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self.canShowPressStart = false
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self.showPressStart = true
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self.showPressStartTimer = 0.5
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self.haveMenu = false
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if (fromMenu) then
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self.darkenOpacity = 0
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self.canShowPressStart = true
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self.borderY = 30
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self.logoX = 0
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else
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self.darkenOpacity = 1
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self.canShowPressStart = false
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self.borderY = 0
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self.logoX = 270
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self.tweens:newTween(0.2, 0.5, {borderY = 30}, "inOutQuart")
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self.tweens:newTween(0.5, 0.4, {darkenOpacity = 0}, "outExpo")
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@ -63,6 +70,7 @@ function TitleScreen:new()
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self.tweens:newTween(1.45, 0.2, {flashOpacity = 0}, "outExpo")
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self.tweens:newSwitch(1.4, { "canShowPressStart" })
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end
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end
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function TitleScreen:initBackground()
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self.background = love.graphics.newImage("datas/gamedata/maps/sti/stuff/tilescreen.png")
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@ -6,6 +6,8 @@ local SaveWidget = RadianceWidget:extend()
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local gui = require "game.modules.gui"
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local charutils = require "game.utils.characters"
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local defTransitions = require "core.modules.transitions"
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local radTransitions = require "game.modules.transitions"
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local HPADDING = 68
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local VPADDING = 28
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@ -60,7 +62,7 @@ end
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function SaveWidget:action()
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game:read(self.saveid)
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scenes.debug.menu()
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core.screen:startTransition(radTransitions.borders, defTransitions.circle, function() scenes.debug.menu() end, 424/2, 240/2)
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end
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return SaveMenu
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