chore: remove unused old gameover
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1 changed files with 0 additions and 91 deletions
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@ -1,91 +0,0 @@
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local GameOverScreen = Object:extend()
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local TweenManager = require "birb.classes.time"
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local ConfirmDialog = require "game.modules.confirmdialog"
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local defTransitions = require "birb.modules.transitions"
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local radTransitions = require "game.modules.transitions"
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local gui = require "game.modules.gui"
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local tw, th = 128, 32
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function GameOverScreen:new(scene)
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self.scene = scene
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self.assets = scene.assets
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self.turnSystem = scene.turns
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self:setVariables()
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self.continueBox = gui.newTextBox("assets/gui/dialogbox.png", tw, th)
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self.tweens = TweenManager(self)
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self:prepareAnimation()
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end
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function GameOverScreen:setVariables()
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-- Vignette Opacity
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self.vignetteOpacity = 0
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-- Battle FInished Label
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self.labelOpacity = 0
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local width, height = core.screen:getDimensions()
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self.labelX = width/2
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-- Infobox
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self.tbSize = 0.6
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self.tbOpacity = 0
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end
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function GameOverScreen:prepareAnimation()
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-- Vignette
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self.tweens:newTween(0, 0.6, {vignetteOpacity=0.75}, 'inExpo')
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-- Label
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self.tweens:newTween(0, 0.6, {labelOpacity=1}, 'inExpo')
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self.tweens:newTween(0.9, 0.4, {labelX=4}, 'inExpo')
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self.tweens:newTimer(1.8, "continue")
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end
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function GameOverScreen:update(dt)
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self.tweens:update(dt)
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end
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function GameOverScreen:draw()
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local width, height = core.screen:getDimensions()
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self:drawVignette(width, height)
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self:drawLabel(width/2, 48, self.labelX, self.labelOpacity)
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end
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function GameOverScreen:timerResponse(timer)
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if (timer == "continue") then
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local confirm = ConfirmDialog(self.scene, "Do you want to return to title ? \nYou can also reload your latest save.",
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function() self:returnToTitle() end, "Return to title",
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function() self:loadLastSave() end, "Reload last save")
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confirm.darken = false
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end
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end
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function GameOverScreen:drawVignette(width, height)
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love.graphics.setColor(0, 0, 0, self.vignetteOpacity)
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love.graphics.rectangle("fill", 0, 0, width, height)
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end
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function GameOverScreen:drawLabel(x, y, x2, opacity)
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love.graphics.setColor(1, 1, 1, opacity)
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self.assets.fonts["SA2font"]:print("GAME", x - x2, y, "right")
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self.assets.fonts["SA2font"]:print("OVER", x + x2, y, "left")
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end
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function GameOverScreen:returnToTitle()
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core.screen:startTransition(defTransitions.default, defTransitions.circle, function() scenes.menus.title(true) end, 424/2, 240/2)
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end
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function GameOverScreen:loadLastSave()
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self.scene.tweens:newTween(0, 0.3, {borderPosition=0}, "inOutQuad")
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core.screen:startTransition(defTransitions.default, defTransitions.default, function() game:reload() scenes.overworld() end, 424/2, 240/2)
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end
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return GameOverScreen
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