feat: add Blue Tornado and Sonic Wind

This commit is contained in:
Kazhnuz 2021-08-15 15:30:52 +02:00
parent 76ad185db8
commit f146736869
8 changed files with 135 additions and 2 deletions

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@ -0,0 +1,18 @@
return {
metadata = {
width = 64,
height = 54,
defaultAnim = "default",
ox = 32,
oy = 48,
},
animations = {
["default"] = {
startAt = 1,
endAt = 15,
loop = 1,
speed = 30,
pauseAtEnd = false,
},
}
}

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return {
metadata = {
width = 64,
height = 54,
defaultAnim = "default",
ox = 32,
oy = 48,
},
animations = {
["default"] = {
startAt = 1,
endAt = 15,
loop = 1,
speed = 30,
pauseAtEnd = false,
},
}
}

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@ -1,3 +1,4 @@
return { return {
{"hitcombo", 2}, {"hitcombo", 2},
{"tornado", 8},
} }

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@ -2,10 +2,11 @@ return {
--{attack_name, level}, --{attack_name, level},
{"spindash", 2}, {"spindash", 2},
--{"spinjump", 3}, --{"spinjump", 3},
{"homming", 8}, {"homming", 5},
{"tornado", 9},
{"sonicwind", 9},
{"spinattack", 15}, {"spinattack", 15},
{"sonicflare", 18}, {"sonicflare", 18},
{"bluetornado", 22},
{"spindash", 26}, {"spindash", 26},
{"soniccracker", 30}, {"soniccracker", 30},
{"hommingattack", 35}, {"hommingattack", 35},

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-- A basic file describing the basic attack, in order to make it customizable one
-- day ?
-- Also serve as a tutoriel for how to create a file attack and choregraphy
return {
name = "sonicwind", -- unused for this attack, but still usefull sometimes
fullname = "Sonic Wind",
cost = 08, -- the pp cost of the attack. Will be ignored if it's set
-- as character default attack
description = "Spin to attack. Roll at the right time for more damages",
targetNumber = 0, -- 0 for targeting all ennemies
targetEnnemies = true,
choregraphy = { -- the main attack choregraphy
{"setAnimation", "none", "actor", "walk", false},
{"taggedAction", "playerMove", {"goTo", "none", "actor", "center", 0, 0, 0.5, true}},
{'setAnimation', "none", "actor", 'heal', false},
{"wait", "none", 0.2},
{"startSubChoregraphies", "none", 0.3, true},
{'setAnimation', "none", "actor", 'idle', false},
{"waitFor", "none", "hasSubChoregraphiesActive:not"},
{"setAnimation", "none", "actor", "walk", false},
{'goTo', "none", "actor", "start", 0, 0, 0.5, true},
{'setAnimation', "none", "actor", 'idle', false},
},
subChoregraphy = {
{'addGFX', "none", 'tornado', "target", 0, 0, 0, true, false},
{"sendDamage", "none", 30, "basic", "none", false},
{"taggedAction", "ennemyJump", {'jump', "none", "target", 3, true, false}},
{"waitFor", "none", "actionFinished:ennemyJump"},
},
onContact = { -- if the attack move and touch multiple ennemies, you can add
-- specific effect when you touch the ennemy.
},
}

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-- A basic file describing the basic attack, in order to make it customizable one
-- day ?
-- Also serve as a tutoriel for how to create a file attack and choregraphy
return {
name = "tornado", -- unused for this attack, but still usefull sometimes
fullname = "Blue Tornado",
altName = {
amy = "Piko Tornado"
},
cost = 08, -- the pp cost of the attack. Will be ignored if it's set
-- as character default attack
description = "Spin to attack. Roll at the right time for more damages",
targetNumber = 1, -- 0 for targeting all ennemies
targetEnnemies = true,
choregraphy = { -- the main attack choregraphy
{"setAnimation", "none", "actor", "walk", false},
{"taggedAction", "playerMove", {"goTo", "none", "actor", "target", -2, 0, 1, false}},
{"wait", "none", 0.3},
{"taggedAction", "tornadoQte", {"addQTE", "none", {"simplePrompt", {{"right", 1}, {"left", 1}}, 0.9}, "target", false}},
{"waitFor", "none", {"or", "qteSuccess", "actionFinished:playerMove"}},
{'setAnimation', "actionFinished:playerMove", "actor", 'idle', true},
{"stopMov", "qteSuccess", "actor"},
{"waitFor", "none", "actionFinished:tornadoQte"},
{"setAnimSpeed", "qteFailure", "actor", 0.66},
{"taggedAction", "upperAnimation", {'setAnimation', "none", "actor", 'upper', false}},
{"waitFor", "none", "haveFrameSignal:tornado"},
{"sendDamage", "none", 120, "basic", "none", false},
{"taggedAction", "tornadoGFX", {'addGFX', "sentDamage", 'tornado', "actor", 0, 0, 0, true, false}},
{"goTo", "none", "tornadoGFX", "target", 0, 0, 0.3, true},
{"taggedAction", "ennemyJump", {'jump', "none", "target", 5.5, true, false}},
{'playSFX', "sentDamage", 'hitconnect'},
{"waitFor", "none", "actionFinished:upperAnimation"},
{"setAnimSpeed", "none", "actor", 1},
{'setAnimation', "none", "actor", 'idle', false},
{"wait", "none", 0.3},
{"setAnimation", "none", "actor", "walk", false},
{'goTo', "none", "actor", "start", 0, 0, 0.3, true},
{'setAnimation', "none", "actor", 'idle', false},
{"waitFor", "none", "actionFinished:ennemyJump"}
},
onContact = { -- if the attack move and touch multiple ennemies, you can add
-- specific effect when you touch the ennemy.
},
}