feat: add Blue Tornado and Sonic Wind
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76ad185db8
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8 changed files with 135 additions and 2 deletions
18
sonic-radiance.love/assets/sprites/gfx/tornado.lua
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18
sonic-radiance.love/assets/sprites/gfx/tornado.lua
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@ -0,0 +1,18 @@
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return {
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metadata = {
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width = 64,
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height = 54,
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defaultAnim = "default",
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ox = 32,
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oy = 48,
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},
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animations = {
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["default"] = {
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startAt = 1,
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endAt = 15,
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loop = 1,
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speed = 30,
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pauseAtEnd = false,
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},
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}
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}
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BIN
sonic-radiance.love/assets/sprites/gfx/tornado.png
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BIN
sonic-radiance.love/assets/sprites/gfx/tornado.png
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return {
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metadata = {
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width = 64,
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height = 54,
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defaultAnim = "default",
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ox = 32,
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oy = 48,
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},
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animations = {
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["default"] = {
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startAt = 1,
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endAt = 15,
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loop = 1,
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speed = 30,
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pauseAtEnd = false,
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},
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}
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}
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@ -1,3 +1,4 @@
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return {
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return {
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{"hitcombo", 2},
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{"hitcombo", 2},
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{"tornado", 8},
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}
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}
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@ -2,10 +2,11 @@ return {
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--{attack_name, level},
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--{attack_name, level},
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{"spindash", 2},
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{"spindash", 2},
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--{"spinjump", 3},
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--{"spinjump", 3},
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{"homming", 8},
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{"homming", 5},
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{"tornado", 9},
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{"sonicwind", 9},
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{"spinattack", 15},
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{"spinattack", 15},
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{"sonicflare", 18},
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{"sonicflare", 18},
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{"bluetornado", 22},
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{"spindash", 26},
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{"spindash", 26},
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{"soniccracker", 30},
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{"soniccracker", 30},
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{"hommingattack", 35},
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{"hommingattack", 35},
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41
sonic-radiance.love/datas/gamedata/skills/sonicwind.lua
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41
sonic-radiance.love/datas/gamedata/skills/sonicwind.lua
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-- A basic file describing the basic attack, in order to make it customizable one
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-- day ?
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-- Also serve as a tutoriel for how to create a file attack and choregraphy
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return {
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name = "sonicwind", -- unused for this attack, but still usefull sometimes
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fullname = "Sonic Wind",
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cost = 08, -- the pp cost of the attack. Will be ignored if it's set
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-- as character default attack
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description = "Spin to attack. Roll at the right time for more damages",
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targetNumber = 0, -- 0 for targeting all ennemies
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targetEnnemies = true,
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choregraphy = { -- the main attack choregraphy
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{"setAnimation", "none", "actor", "walk", false},
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{"taggedAction", "playerMove", {"goTo", "none", "actor", "center", 0, 0, 0.5, true}},
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{'setAnimation', "none", "actor", 'heal', false},
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{"wait", "none", 0.2},
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{"startSubChoregraphies", "none", 0.3, true},
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{'setAnimation', "none", "actor", 'idle', false},
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{"waitFor", "none", "hasSubChoregraphiesActive:not"},
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{"setAnimation", "none", "actor", "walk", false},
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{'goTo', "none", "actor", "start", 0, 0, 0.5, true},
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{'setAnimation', "none", "actor", 'idle', false},
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},
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subChoregraphy = {
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{'addGFX', "none", 'tornado', "target", 0, 0, 0, true, false},
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{"sendDamage", "none", 30, "basic", "none", false},
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{"taggedAction", "ennemyJump", {'jump', "none", "target", 3, true, false}},
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{"waitFor", "none", "actionFinished:ennemyJump"},
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},
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onContact = { -- if the attack move and touch multiple ennemies, you can add
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-- specific effect when you touch the ennemy.
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},
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}
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54
sonic-radiance.love/datas/gamedata/skills/tornado.lua
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54
sonic-radiance.love/datas/gamedata/skills/tornado.lua
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@ -0,0 +1,54 @@
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-- A basic file describing the basic attack, in order to make it customizable one
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-- day ?
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-- Also serve as a tutoriel for how to create a file attack and choregraphy
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return {
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name = "tornado", -- unused for this attack, but still usefull sometimes
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fullname = "Blue Tornado",
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altName = {
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amy = "Piko Tornado"
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},
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cost = 08, -- the pp cost of the attack. Will be ignored if it's set
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-- as character default attack
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description = "Spin to attack. Roll at the right time for more damages",
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targetNumber = 1, -- 0 for targeting all ennemies
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targetEnnemies = true,
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choregraphy = { -- the main attack choregraphy
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{"setAnimation", "none", "actor", "walk", false},
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{"taggedAction", "playerMove", {"goTo", "none", "actor", "target", -2, 0, 1, false}},
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{"wait", "none", 0.3},
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{"taggedAction", "tornadoQte", {"addQTE", "none", {"simplePrompt", {{"right", 1}, {"left", 1}}, 0.9}, "target", false}},
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{"waitFor", "none", {"or", "qteSuccess", "actionFinished:playerMove"}},
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{'setAnimation', "actionFinished:playerMove", "actor", 'idle', true},
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{"stopMov", "qteSuccess", "actor"},
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{"waitFor", "none", "actionFinished:tornadoQte"},
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{"setAnimSpeed", "qteFailure", "actor", 0.66},
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{"taggedAction", "upperAnimation", {'setAnimation', "none", "actor", 'upper', false}},
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{"waitFor", "none", "haveFrameSignal:tornado"},
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{"sendDamage", "none", 120, "basic", "none", false},
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{"taggedAction", "tornadoGFX", {'addGFX', "sentDamage", 'tornado', "actor", 0, 0, 0, true, false}},
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{"goTo", "none", "tornadoGFX", "target", 0, 0, 0.3, true},
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{"taggedAction", "ennemyJump", {'jump', "none", "target", 5.5, true, false}},
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{'playSFX', "sentDamage", 'hitconnect'},
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{"waitFor", "none", "actionFinished:upperAnimation"},
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{"setAnimSpeed", "none", "actor", 1},
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{'setAnimation', "none", "actor", 'idle', false},
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{"wait", "none", 0.3},
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{"setAnimation", "none", "actor", "walk", false},
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{'goTo', "none", "actor", "start", 0, 0, 0.3, true},
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{'setAnimation', "none", "actor", 'idle', false},
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{"waitFor", "none", "actionFinished:ennemyJump"}
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},
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onContact = { -- if the attack move and touch multiple ennemies, you can add
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-- specific effect when you touch the ennemy.
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},
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}
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