feat: add charset attribution to gizmo
This commit is contained in:
parent
68fc277d05
commit
ec04a8c86c
4 changed files with 49 additions and 32 deletions
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@ -9,7 +9,7 @@ return {
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tilewidth = 16,
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tilewidth = 16,
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tileheight = 16,
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tileheight = 16,
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nextlayerid = 7,
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nextlayerid = 7,
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nextobjectid = 10,
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nextobjectid = 13,
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properties = {},
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properties = {},
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tilesets = {
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tilesets = {
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{
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{
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@ -458,61 +458,67 @@ return {
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name = "",
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name = "",
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type = "",
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type = "",
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shape = "rectangle",
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shape = "rectangle",
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x = 240,
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x = 176,
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y = 144,
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y = 112,
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width = 16,
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width = 16,
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height = 16,
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height = 16,
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rotation = 0,
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rotation = 0,
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visible = true,
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visible = true,
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properties = {
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properties = {
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["charId"] = 1,
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["charset"] = "perso2",
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["isSolid"] = true
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["isSolid"] = true
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}
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}
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},
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},
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{
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{
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id = 5,
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id = 10,
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name = "",
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name = "",
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type = "",
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type = "",
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shape = "rectangle",
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shape = "rectangle",
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x = 288,
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x = 224,
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y = 144,
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y = 112,
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width = 16,
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width = 16,
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height = 16,
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height = 16,
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rotation = 0,
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rotation = 0,
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visible = true,
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visible = true,
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properties = {
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properties = {
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["isSolid"] = false
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["charId"] = 2,
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["charset"] = "perso2",
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["isSolid"] = true
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}
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}
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},
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},
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{
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{
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id = 8,
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id = 11,
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name = "",
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name = "",
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type = "",
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type = "",
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shape = "rectangle",
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shape = "rectangle",
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x = 240,
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x = 272,
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y = 192,
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y = 112,
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width = 16,
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width = 16,
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height = 16,
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height = 16,
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rotation = 0,
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rotation = 0,
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visible = true,
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visible = true,
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properties = {
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properties = {
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["isSolid"] = true,
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["charId"] = 3,
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["needButton"] = false
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["charset"] = "perso2",
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["isSolid"] = true
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}
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}
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},
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},
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{
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{
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id = 9,
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id = 12,
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name = "",
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name = "",
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type = "",
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type = "",
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shape = "rectangle",
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shape = "rectangle",
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x = 288,
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x = 320,
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y = 192,
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y = 112,
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width = 16,
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width = 16,
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height = 16,
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height = 16,
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rotation = 0,
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rotation = 0,
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visible = true,
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visible = true,
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properties = {
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properties = {
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["isSolid"] = false,
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["charId"] = 5,
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["needButton"] = false
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["charset"] = "perso",
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["isSolid"] = true
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}
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}
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}
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}
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}
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}
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@ -1,5 +1,5 @@
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<?xml version="1.0" encoding="UTF-8"?>
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<?xml version="1.0" encoding="UTF-8"?>
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<map version="1.4" tiledversion="1.4.3" orientation="orthogonal" renderorder="right-down" width="30" height="40" tilewidth="16" tileheight="16" infinite="0" nextlayerid="7" nextobjectid="10">
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<map version="1.4" tiledversion="1.4.3" orientation="orthogonal" renderorder="right-down" width="30" height="40" tilewidth="16" tileheight="16" infinite="0" nextlayerid="7" nextobjectid="13">
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<editorsettings>
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<editorsettings>
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<export target="test.lua" format="lua"/>
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<export target="test.lua" format="lua"/>
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</editorsettings>
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</editorsettings>
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@ -93,26 +93,32 @@
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</data>
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</data>
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</layer>
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</layer>
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<objectgroup id="6" name="gizmo">
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<objectgroup id="6" name="gizmo">
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<object id="4" x="240" y="144" width="16" height="16">
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<object id="4" x="176" y="112" width="16" height="16">
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<properties>
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<properties>
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<property name="charId" type="int" value="1"/>
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<property name="charset" value="perso2"/>
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<property name="isSolid" type="bool" value="true"/>
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<property name="isSolid" type="bool" value="true"/>
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</properties>
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</properties>
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</object>
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</object>
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<object id="5" x="288" y="144" width="16" height="16">
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<object id="10" x="224" y="112" width="16" height="16">
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<properties>
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<property name="isSolid" type="bool" value="false"/>
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</properties>
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</object>
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<object id="8" x="240" y="192" width="16" height="16">
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<properties>
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<properties>
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<property name="charId" type="int" value="2"/>
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<property name="charset" value="perso2"/>
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<property name="isSolid" type="bool" value="true"/>
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<property name="isSolid" type="bool" value="true"/>
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<property name="needButton" type="bool" value="false"/>
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</properties>
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</properties>
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</object>
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</object>
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<object id="9" x="288" y="192" width="16" height="16">
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<object id="11" x="272" y="112" width="16" height="16">
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<properties>
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<properties>
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<property name="isSolid" type="bool" value="false"/>
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<property name="charId" type="int" value="3"/>
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<property name="needButton" type="bool" value="false"/>
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<property name="charset" value="perso2"/>
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<property name="isSolid" type="bool" value="true"/>
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</properties>
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</object>
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<object id="12" x="320" y="112" width="16" height="16">
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<properties>
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<property name="charId" type="int" value="5"/>
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<property name="charset" value="perso"/>
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<property name="isSolid" type="bool" value="true"/>
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</properties>
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</properties>
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</object>
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</object>
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</objectgroup>
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</objectgroup>
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@ -31,6 +31,9 @@ function Gizmo:applyProperties()
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self:addHitbox("btnInput", "btnInput", -1, -1, self.w + 2, self.h + 2, false)
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self:addHitbox("btnInput", "btnInput", -1, -1, self.w + 2, self.h + 2, false)
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end
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end
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self.needButton = self.properties.needButton
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self.needButton = self.properties.needButton
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self.charId = self.properties.charId or 1
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self.charset = self.properties.charset or nil
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self.cantTurn = self.properties.cantTurn or self.cantTurn
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end
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end
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function Gizmo:setDefaultProperties()
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function Gizmo:setDefaultProperties()
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@ -26,6 +26,7 @@ function Parent:initCharset()
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self.charset = nil
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self.charset = nil
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self.charDir = "down"
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self.charDir = "down"
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self.cantWalk = false
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self.cantWalk = false
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self.cantTurn = false
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end
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end
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function Parent:setCharset(charset, charId, cantWalk)
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function Parent:setCharset(charset, charId, cantWalk)
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@ -45,9 +46,10 @@ end
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function Parent:draw()
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function Parent:draw()
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if (self.charset ~= nil) then
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if (self.charset ~= nil) then
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self:drawCharset()
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self:drawCharset()
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end
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else
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if (self.drawDebugBox) then
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if (self.drawDebugBox) then
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love.graphics.rectangle("line", math.floor(self.x), math.floor(self.y), self.w, self.h)
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love.graphics.rectangle("line", math.floor(self.x), math.floor(self.y), self.w, self.h)
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end
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end
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end
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end
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end
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