feat: add a tile guiElement

This commit is contained in:
Kazhnuz 2021-09-12 09:54:54 +02:00
parent 023e0185ef
commit eb9ad6e208

View file

@ -0,0 +1,19 @@
local Parent = require "birb.modules.gui.elements.drawable"
local TileElement = Parent:extend()
function TileElement:new(name, assetName, id, x, y,r,sx,sy,ox,oy, opacity)
self:initWrapper()
local asset = self.assets.tileset[assetName]
assert(asset ~= nil, assetName .. " ( tileset ) doesn't exist")
self.tileId = id
TileElement.super.new(self, name, asset, x, y,r,sx,sy,ox,oy, opacity)
end
function TileElement:draw()
love.graphics.setColor(1, 1, 1, self.opacity)
self.drawable:drawTile(self.tileId, self.x,self.y,self.r,self.sx,self.sy,self.ox,self.oy)
utils.graphics.resetColor()
end
return TileElement