src/scenemanager: update the scene's assets before the scene
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@ -34,6 +34,7 @@ function SceneManager:update(dt)
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if (self.currentScene ~= nil) then
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if (self.currentScene ~= nil) then
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local keys = self.controller.input.keys
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local keys = self.controller.input.keys
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self.currentScene.keys = keys
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self.currentScene.keys = keys
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self.currentScene.assets:update(dt)
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self.currentScene:update(dt)
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self.currentScene:update(dt)
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end
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end
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end
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end
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