battlesystem: rename menu constructor

This commit is contained in:
Kazhnuz 2019-03-31 12:05:17 +02:00
parent 8a09110ac8
commit eb033c319f

View file

@ -1,9 +1,9 @@
local MenuSystem = Object:extend()
local MenuConstructor = Object:extend()
local BaseMenu = {"attack", "techs", "object", "defend", "flee", "back"}
local MENUPOS_X1, MENUPOS_X2, MENUPOS_Y = 32, 32, 110
function MenuSystem:new( controller )
function MenuConstructor:new( controller )
self.controller = controller
self.isActive = false
self.techList = {}
@ -19,7 +19,7 @@ function MenuSystem:new( controller )
self.view = 1
end
function MenuSystem:set(currentCharacter)
function MenuConstructor:set(currentCharacter)
self.isActive = true
self.cursor = 1
self.cursorTransition = 0
@ -32,7 +32,7 @@ function MenuSystem:set(currentCharacter)
end
function MenuSystem:getSkillList()
function MenuConstructor:getSkillList()
local list = game.characters:getSkillList(self.character.charid)
local skillmenu = {}
for k,v in pairs(list) do
@ -44,11 +44,11 @@ function MenuSystem:getSkillList()
return skillmenu
end
function MenuSystem:unset( )
function MenuConstructor:unset( )
self.isActive = false
end
function MenuSystem:update(dt)
function MenuConstructor:update(dt)
if (self.isActive) then
local keys = self.controller.keys
@ -117,7 +117,7 @@ function MenuSystem:update(dt)
end
end
function MenuSystem:sendSignal(menu, id)
function MenuConstructor:sendSignal(menu, id)
--print(self.menu[menu][id])
self.isActive = false
if (menu == 1) then
@ -127,7 +127,7 @@ function MenuSystem:sendSignal(menu, id)
end
end
function MenuSystem:draw()
function MenuConstructor:draw()
if (self.isActive) then
local x, y, addition
x = 32
@ -157,4 +157,4 @@ function MenuSystem:draw()
end
end
return MenuSystem
return MenuConstructor