fix: drop spin jump and revamp a bit the spindash
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5 changed files with 41 additions and 42 deletions
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@ -1,7 +1,7 @@
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return {
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--{attack_name, level},
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{"spinattack", 2},
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{"spinjump", 3},
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--{"spinjump", 3},
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{"spindash", 8},
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{"hommingattack", 11},
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{"spinattack", 15},
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@ -12,31 +12,30 @@ return {
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targetNumber = 1, -- 0 for targeting all ennemies
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choregraphy = { -- the main attack choregraphy
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--{'goTo', "none", "target", 0, 0}
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{'goTo', "none", "target", -1, 0, 0.3, true},
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{'playSFX', "none", 'hit'},
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{'setAnimation', "none", 'hit1start', true},
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{'sendDamage', "none", 33, 100, false, false},
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{'addGFX',"sentDamage", 'hitGFX', "target", 0.75, 0, true, false},
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{'addGFX',"sentDamage", 'hitGFX', "actor", 0.75, 0, true, false},
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{'playSFX', "sentDamage", 'hitconnect'},
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{'setAnimation', "none", 'hit1end', true},
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{'playSFX', "none", 'hit'},
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{'setAnimation', "none", 'hit2start', true},
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{'sendDamage', "none", 33, 100, false, false},
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{'addGFX',"sentDamage", 'hitGFX', "target", 0.75, 0, true, false},
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{'addGFX',"sentDamage", 'hitGFX', "actor", 0.75, 0, true, false},
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{'playSFX', "sentDamage", 'hitconnect'},
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{'setAnimation', "none", 'hit2end', true},
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{'playSFX', "none", 'hit'},
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{'setAnimation', "none", 'hit3start', true},
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{'sendDamage', "none", 33, 100, false, false},
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{'addGFX',"sentDamage", 'hitGFX', "target", 0.75, 0, true, false},
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{'addGFX',"sentDamage", 'hitGFX', "actor", 0.75, 0, true, false},
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{'playSFX', "sentDamage", 'hitconnect'},
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{'setAnimation', "none", 'hit3end', true},
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{'setAnimation', "none", 'idle', false},
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--{'wait', "none", 0.2},
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--{'goTo', "none", "start", 0, 0},
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{'wait', "none", 0.5}
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{'wait', "none", 0.2},
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{'goTo', "none", "start", 0, 0, 0.3, true}
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},
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onContact = { -- if the attack move and touch multiple ennemies, you can add
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@ -1,12 +1,16 @@
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-- A basic file describing the basic attack, in order to make it customizable one
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-- day ?
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-- Also serve as a tutoriel for how to create a file attack and choregraphy
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return {
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name = "spinattack",
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cost = 05,
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cost = 03,
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targetNumber = 1, -- 0 for targeting all ennemies
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targetEnnemies = true,
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choregraphy = {
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{"setAnimation", "none", "spindash", false},
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{'playSFX', "none", 'spincharge'},
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{"wait", "none", 0.5},
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choregraphy = { -- the main attack choregraphy
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{"setAnimation", "none", "spin", false},
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{'playSFX', "none", 'spinrelease'},
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{"goTo", "none", "target", 0, 0, 0.3, true},
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@ -14,6 +18,10 @@ return {
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{'addGFX', "sentDamage", 'hitGFX', "target", 0, 0, true, false},
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{'playSFX', "sentDamage", 'hitconnect'},
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{'jumpBack', "none", 0.3, true},
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{'setAnimation', "none", 'idle', false},
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}
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{'goTo', "none", "start", 0, 0, 0.2, true}
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},
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onContact = { -- if the attack move and touch multiple ennemies, you can add
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-- specific effect when you touch the ennemy.
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},
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}
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19
sonic-radiance.love/datas/gamedata/skills/spindash.lua
Normal file
19
sonic-radiance.love/datas/gamedata/skills/spindash.lua
Normal file
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@ -0,0 +1,19 @@
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return {
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name = "spindash",
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cost = 05,
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targetNumber = 1, -- 0 for targeting all ennemies
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targetEnnemies = true,
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choregraphy = {
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{"setAnimation", "none", "spindash", false},
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{'playSFX', "none", 'spincharge'},
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{"wait", "none", 0.5},
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{"setAnimation", "none", "spin", false},
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{'playSFX', "none", 'spinrelease'},
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{"goTo", "none", "target", 0, 0, 0.3, true},
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{"sendDamage", "none", 120, 100, false, false},
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{'addGFX', "sentDamage", 'hitGFX', "target", 0, 0, true, false},
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{'playSFX', "sentDamage", 'hitconnect'},
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{'jumpBack', "none", 0.3, true},
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{'goTo', "none", "start", 0, 0, 0.2, true}
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}
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}
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@ -1,27 +0,0 @@
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-- A basic file describing the basic attack, in order to make it customizable one
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-- day ?
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-- Also serve as a tutoriel for how to create a file attack and choregraphy
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return {
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name = "spinjump",
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cost = 03,
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targetNumber = 1, -- 0 for targeting all ennemies
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targetEnnemies = true,
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choregraphy = { -- the main attack choregraphy
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{"setAnimation", "none", "spinjump", false},
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{'playSFX', "none", 'jump'},
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{'jumpTo', 'none', "target", 0, 0, 0.5, true},
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{"sendDamage", "none", 110, 100, false, true},
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{'addGFX', "sentDamage", 'hitGFX', "target", 0, 0, true, false},
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{'playSFX', "sentDamage", 'hitconnect'},
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{'jumpBack', "none", 0.3, true},
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{'setAnimation', "none", 'idle', false},
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},
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onContact = { -- if the attack move and touch multiple ennemies, you can add
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-- specific effect when you touch the ennemy.
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},
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}
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