feat(actors): add a floor collision

This commit is contained in:
Kazhnuz 2019-07-27 14:53:07 +02:00
parent a401bf1b27
commit e6e29cf443
3 changed files with 20 additions and 1 deletions

View file

@ -37,7 +37,11 @@ function Box3D:new(owner, w, h, d, isVisible)
self.shadowSources = {} self.shadowSources = {}
self.needRedraw = false self.needRedraw = false
self.isVisible = isVisible or true if (isVisible == nil) then
self.isVisible = true
else
self.isVisible = isVisible
end
if (self.isVisible) then if (self.isVisible) then
self:setTexture() self:setTexture()

View file

@ -0,0 +1,14 @@
local Base = require "core.modules.world.actors.actor3D"
local Floor = Base:extend()
function Floor:new(world, x, y, z, w, h, d)
Floor.super.new(self, world, "wall", x, y, z, w, h, d, true)
self:setDebugColor(0,0,0)
self.boxes.Base(self, w, h, d, false)
end
function Floor:update(dt)
end
return Floor

View file

@ -10,5 +10,6 @@ Obj.index["player"] = Obj.Player
Obj.collisions = {} Obj.collisions = {}
Obj.collisions["wall"] = require(cwd .. "wall") Obj.collisions["wall"] = require(cwd .. "wall")
Obj.collisions["invisible"] = require(cwd .. "invisible") Obj.collisions["invisible"] = require(cwd .. "invisible")
Obj.collisions["floor"] = require(cwd .. "floor")
return Obj return Obj