parent
5139d9727d
commit
e6cf6b5761
5 changed files with 10 additions and 7 deletions
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@ -5,6 +5,7 @@
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return {
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return {
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name = "spinattack",
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name = "spinattack",
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fullname = "Spin Attack",
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cost = 03,
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cost = 03,
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targetNumber = 1, -- 0 for targeting all ennemies
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targetNumber = 1, -- 0 for targeting all ennemies
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@ -1,5 +1,6 @@
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return {
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return {
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name = "spindash",
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name = "spindash",
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fullname = "Spin Dash",
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cost = 05,
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cost = 05,
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targetNumber = 1, -- 0 for targeting all ennemies
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targetNumber = 1, -- 0 for targeting all ennemies
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targetEnnemies = true,
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targetEnnemies = true,
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@ -3,7 +3,7 @@ local fancy = require "game.modules.menus.fancy"
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local BattleMenu = fancy.FancyMenu:extend()
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local BattleMenu = fancy.FancyMenu:extend()
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local MENUPOS_X1, MENUPOS_Y = 88, 72
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local MENUPOS_X1, MENUPOS_Y = 88, 72
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local MENU_WIDTH = 180-24
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local MENU_WIDTH = 180-32
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local MENU_ITEM_NUMBER = 6
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local MENU_ITEM_NUMBER = 6
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function BattleMenu:new(scene, name)
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function BattleMenu:new(scene, name)
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@ -30,11 +30,11 @@ end
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function MenuConstructor:buildBaseMenu(character)
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function MenuConstructor:buildBaseMenu(character)
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CharacterMenu(self.scene, "BaseMenu")
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CharacterMenu(self.scene, "BaseMenu")
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widgets.ActionWidget(character, "BaseMenu", "attack")
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widgets.ActionWidget(character, "BaseMenu", "attack", "Attack")
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self:addSubMenu("BaseMenu", "SkillMenu", "Skills")
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self:addSubMenu("BaseMenu", "SkillMenu", "Skills")
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self:addSubMenu("BaseMenu", "ObjectMenu", "Objects")
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self:addSubMenu("BaseMenu", "ObjectMenu", "Objects")
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widgets.ActionWidget(character, "BaseMenu", "defend")
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widgets.ActionWidget(character, "BaseMenu", "defend", "Defend")
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widgets.ActionWidget(character, "BaseMenu", "flee")
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widgets.ActionWidget(character, "BaseMenu", "flee", "Flee")
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end
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end
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function MenuConstructor:set(currentCharacter)
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function MenuConstructor:set(currentCharacter)
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@ -48,9 +48,10 @@ end
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-- ActionWidget
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-- ActionWidget
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-- The basic action widget
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-- The basic action widget
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function widgets.ActionWidget:new(character, menu_name, action)
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function widgets.ActionWidget:new(character, menu_name, action, label)
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self.actionType = action or ""
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self.actionType = action or ""
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widgets.ActionWidget.super.new(self, character, menu_name, action, "")
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local label = label or self.actionType
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widgets.ActionWidget.super.new(self, character, menu_name, label, "")
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end
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end
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function widgets.ActionWidget:sendCharacterData()
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function widgets.ActionWidget:sendCharacterData()
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@ -104,7 +105,7 @@ function widgets.SkillWidget:new(character, menu_name, skill)
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end
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end
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end
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end
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widgets.SkillWidget.super.new(self, character, menu_name, self.skillname, "-" .. label2, "skills")
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widgets.SkillWidget.super.new(self, character, menu_name, self.skilldata.fullname, "-" .. label2, "skills")
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end
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end
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function widgets.SkillWidget:sendCharacterData()
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function widgets.SkillWidget:sendCharacterData()
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