chore: move argument parsers into a single folder
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9 changed files with 5 additions and 5 deletions
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@ -3,7 +3,7 @@ local EventUtils = {}
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-- steps utils
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-- steps utils
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function EventUtils.getStepStructure(stepName)
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function EventUtils.getStepStructure(stepName)
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local stepTypeList = require "game.events.arguments"
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local stepTypeList = require "datas.parsers.eventstep"
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return stepTypeList[stepName]
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return stepTypeList[stepName]
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end
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end
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@ -3,7 +3,7 @@ local BattleUtils = {}
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-- ENNEMY FUNCTIONS
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-- ENNEMY FUNCTIONS
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function BattleUtils.getEnnemyTypeStructure(type)
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function BattleUtils.getEnnemyTypeStructure(type)
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local typeList = require "game.utils.battle.arguments"
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local typeList = require "datas.parsers.ennemytype"
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return typeList[type]
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return typeList[type]
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end
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end
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@ -3,7 +3,7 @@ local ChoregraphyUtils = {}
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-- steps utils
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-- steps utils
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function ChoregraphyUtils.getStepStructure(stepName)
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function ChoregraphyUtils.getStepStructure(stepName)
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local stepTypeList = require "game.utils.choregraphy.arguments"
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local stepTypeList = require "datas.parsers.choregraphystep"
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return stepTypeList[stepName]
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return stepTypeList[stepName]
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end
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end
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@ -47,7 +47,7 @@ end
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-- QTE utils
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-- QTE utils
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function ChoregraphyUtils.getQteStructure(qteName)
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function ChoregraphyUtils.getQteStructure(qteName)
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local stepTypeList = require "game.utils.choregraphy.qte"
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local stepTypeList = require "datas.parsers.qtesteps"
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return stepTypeList[qteName]
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return stepTypeList[qteName]
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end
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end
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@ -3,7 +3,7 @@ local ItemUtils = {}
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-- VALIDATION FUNCTIONS
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-- VALIDATION FUNCTIONS
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function ItemUtils.getItemEffectStructure(type)
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function ItemUtils.getItemEffectStructure(type)
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local typeList = require "game.utils.items.arguments"
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local typeList = require "datas.parsers.itemeffects"
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return typeList[type]
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return typeList[type]
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end
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end
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