feat:make actor able to load sti properties
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3ab7771352
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3 changed files with 11 additions and 4 deletions
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@ -45,6 +45,10 @@ function BaseActor:new(world, type, x, y, z, w, h, d, isSolid)
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self:register()
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self:register()
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end
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end
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function BaseActor:setProperties(properties)
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-- Do something here
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end
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function BaseActor:setManagers(world)
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function BaseActor:setManagers(world)
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self.world = world
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self.world = world
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self.scene = world.scene
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self.scene = world.scene
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@ -102,10 +102,13 @@ function BaseWorld:initActors( )
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self.currentCreationID = 0
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self.currentCreationID = 0
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end
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end
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function BaseWorld:newActor(name, x, y, z)
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function BaseWorld:newActor(name, x, y, z, properties)
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local debugstring = " at (" .. x .. ";" .. y .. ")."
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local debugstring = " at (" .. x .. ";" .. y .. ")."
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core.debug:print("world2D", "adding actor " .. name .. debugstring)
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core.debug:print("world2D", "adding actor " .. name .. debugstring)
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self.obj.index[name](self, x, y)
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local actor = self.obj.index[name](self, x, y)
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if (properties ~= nil) then
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actor:setProperties(properties)
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end
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end
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end
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function BaseWorld:newCollision(name, x, y, z, w, h, d)
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function BaseWorld:newCollision(name, x, y, z, w, h, d)
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@ -90,7 +90,7 @@ function StiMap:batchActor(objectlayer, object)
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for i=1, cellHor do
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for i=1, cellHor do
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for j=1, cellVert do
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for j=1, cellVert do
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self.world:newActor(name, x + (i-1)*gwidth, y + (j-1)*gheight, z)
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self.world:newActor(name, x + (i-1)*gwidth, y + (j-1)*gheight, z, object.properties)
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end
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end
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end
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end
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end
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end
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@ -104,7 +104,7 @@ function StiMap:newActor(objectlayer, object)
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y = y + z
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y = y + z
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end
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end
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self.world:newActor(objectlayer.name, object.x, y, z)
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self.world:newActor(objectlayer.name, object.x, y, z, object.properties)
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end
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end
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function StiMap:newCollision(objectlayer, object)
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function StiMap:newCollision(objectlayer, object)
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