feat: first try of a start menu
This commit is contained in:
parent
38a1d4b07d
commit
e221a36e74
10 changed files with 315 additions and 7 deletions
BIN
sonic-radiance.love/assets/gui/strings/exp.png
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BIN
sonic-radiance.love/assets/gui/strings/exp.png
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After Width: | Height: | Size: 648 B |
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sonic-radiance.love/assets/gui/strings/lvl.png
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sonic-radiance.love/assets/gui/strings/lvl.png
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@ -74,12 +74,8 @@ function Player:draw()
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end
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function Player:drawHUD(id)
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local border = 16
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self.assets.images["guiRing"]:draw(border, border)
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local ringString = utils.math.numberToString(game.loot.rings, 3)
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self.assets.fonts["hudnbrs"]:print(ringString, border + 14, border + 1)
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--love.graphics.print(id .. " test", 4, 4)
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self:drawEmblems(368, 24)
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self:drawEmblems(self.scene:getEmblemsPosition(), 24)
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end
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function Player:drawEmblems(x, y)
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@ -23,7 +23,10 @@ return {
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{"m_technic", "assets/gui/emblem_technic_mask.png"},
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{"m_power", "assets/gui/emblem_power_mask.png"},
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{"guiRing", "assets/gui/ring.png"}
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{"guiRing", "assets/gui/ring.png"},
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{"lvl", "assets/gui/strings/lvl.png"},
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{"exp", "assets/gui/strings/exp.png"},
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},
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["fonts"] = {
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{"small", "assets/gui/fonts/PixelOperator.ttf", 16},
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@ -32,6 +35,7 @@ return {
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["imagefonts"] = {
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{"hudnbrs", "assets/gui/fonts/hudnumbers"},
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{"hudnbrs_small", "assets/gui/fonts/hudsmallnumbers"},
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{"SA2font", "assets/gui/fonts/SA2font"},
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},
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["sfx"] = {
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{"hit", "assets/sfx/hit.wav"},
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@ -27,23 +27,115 @@ local MovePlayer = Scene:extend()
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local World = require "scenes.overworld.world"
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local CharsetManager = require "scenes.overworld.charsetmanager"
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local screens = require "scenes.overworld.screens"
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local gui = require "game.modules.gui"
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local TweenManager = require "game.modules.tweenmanager"
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function MovePlayer:new()
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MovePlayer.super.new(self)
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self.charsetManager = CharsetManager(self)
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self.assets:batchImport("game.modules.gui.assets")
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self.assets:batchImport("scenes.overworld.assets")
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self.tweens = TweenManager(self)
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World(self, "test", "map")
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self.world:setPlayerNumber(1)
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self.world:loadMap()
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self.currentScreen = nil
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self.backGroundOpacity = 0
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self.borderPosition = 0
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self.isPaused = false
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self.canPause = true
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self.borders = gui.newBorder(424, 30, 8)
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self.emblemPosition = 368
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self.ringBorder = 16
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self.timeBorder = -10
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end
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function MovePlayer:registerScreen(screen)
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if (self.currentScreen ~= nil) then
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self.currentScreen:quit()
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end
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self.currentScreen = screen
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end
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function MovePlayer:update(dt)
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self.charsetManager:update(dt)
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local keys = self:getKeys(1)
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self.tweens:update(dt)
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if (self.world.isActive) then
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self.charsetManager:update(dt)
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end
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if (self.currentScreen ~= nil) then
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self.currentScreen:update(dt)
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end
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if (keys["start"].isPressed and self.canPause) then
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if (not self.isPaused) then
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self:pause()
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else
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self:unpause()
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end
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end
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end
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function MovePlayer:pause()
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self.tweens:newTween(0,0.2, {backGroundOpacity=0.75}, "inQuad")
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self.tweens:newTween(0,0.3, {borderPosition=30}, "inOutQuad")
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self.tweens:newTween(0, 0.3, {emblemPosition=456}, "inOutQuad")
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self.tweens:newTween(0, 0.3, {ringBorder=8}, "inOutQuad")
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self.tweens:newTween(0, 0.3, {timeBorder=19}, "inOutQuad")
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self.isPaused = true
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self.world.isActive = false
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screens.mainmenu.pause(self)
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end
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function MovePlayer:unpause()
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self.tweens:newTween(0.1, 0.2, {backGroundOpacity=0}, "inQuad")
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self.tweens:newTween(0, 0.3, {borderPosition=0}, "inOutQuad")
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self.tweens:newTween(0, 0.3, {emblemPosition=368}, "inOutQuad")
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self.tweens:newTween(0, 0.3, {ringBorder=16}, "inOutQuad")
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self.tweens:newTween(0, 0.3, {timeBorder=-20}, "inOutQuad")
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self.isPaused = false
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self.world.isActive = true
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if (self.currentScreen ~= nil) then
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self.currentScreen:quit()
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end
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end
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function MovePlayer:quitScreen()
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self.currentScreen = nil
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end
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function MovePlayer:getEmblemsPosition()
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return self.emblemPosition
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end
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function MovePlayer:draw()
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love.graphics.setColor(0, 0, 0, self.backGroundOpacity)
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love.graphics.rectangle("fill", 0, 0, 424, 240)
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utils.graphics.resetColor()
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love.graphics.draw(self.borders, 0, self.borderPosition, 0, 1, -1)
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love.graphics.draw(self.borders, 424, 240 - self.borderPosition, 0, -1, 1)
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self.assets.images["guiRing"]:draw(self.ringBorder, self.ringBorder)
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local ringString = utils.math.numberToString(game.loot.rings, 3)
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self.assets.fonts["hudnbrs"]:print(ringString, self.ringBorder + 14, self.ringBorder + 1)
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self.assets.fonts["hudnbrs"]:print(game:getTimeString(), 424 - 16, 240 - self.timeBorder, "right")
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if (self.currentScreen ~= nil) then
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self.currentScreen:draw()
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end
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end
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return MovePlayer
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3
sonic-radiance.love/scenes/overworld/screens/init.lua
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3
sonic-radiance.love/scenes/overworld/screens/init.lua
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@ -0,0 +1,3 @@
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return {
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mainmenu = require "scenes.overworld.screens.mainmenu"
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}
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@ -0,0 +1,3 @@
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return {
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pause = require "scenes.overworld.screens.mainmenu.pause"
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}
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@ -0,0 +1,75 @@
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local ParentScreen = require "scenes.overworld.screens.parent"
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local PauseScreen = ParentScreen:extend()
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local ListBox = require "core.modules.menusystem.listbox"
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local Widget = require "core.modules.menusystem.widgets"
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local Emblem = require "game.modules.gui.emblem"
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local menu = require "game.modules.menus.fancy"
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local baseMenu = require "game.modules.menus.parents.menu"
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local baseWidget = require "game.modules.menus.parents.widget"
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local CharacterWidget = baseWidget:extend()
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--local PauseMenu =
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function PauseScreen:new(scene)
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PauseScreen.super.new(self, scene)
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end
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function PauseScreen:setMenu()
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menu.FancyMenu(self.scene, "main", 16, 48, 128, 8, false)
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menu.BaseWidget(self.scene, "main", "Team", ">")
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menu.BaseWidget(self.scene, "main", "Items", ">")
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--self.menuObj.BoxedWidget(self.scene, "main", "Equipments", ">")
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menu.BaseWidget(self.scene, "main", "Chao", ">")
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menu.BaseWidget(self.scene, "main", "Encylopedia", ">")
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menu.BaseWidget(self.scene, "main", "Save", ">")
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menu.BaseWidget(self.scene, "main", "Options", ">")
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menu.BaseWidget(self.scene, "main", "Exit game", ">")
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baseMenu(self.scene, "character", 168, 40, 248, 168, 4)
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CharacterWidget(self.scene, "sonic")
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CharacterWidget(self.scene, "tails")
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CharacterWidget(self.scene, "amy")
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CharacterWidget(self.scene, "sonic")
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end
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function PauseScreen:draw()
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self.scene.assets.fonts["SA2font"]:print("MAIN MENU", 158, 16)
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end
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-- Hero custom widget
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--
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function CharacterWidget:new(scene, name)
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self.charName = name
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self.emblem = Emblem(game.characters.list[name], scene)
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self.font2 = scene.assets.fonts["hudnbrs_small"]
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CharacterWidget.super.new(self, scene, "character")
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end
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function CharacterWidget:drawCanvas()
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local character = game.characters.list[self.charName]
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self.font:setFilter("shadow")
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local debut = 0
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local xDebut = 32
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self.font:draw(character.fullname, xDebut, debut, -1, "left")
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local yLvl = debut + 16
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local xLvl = xDebut
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self.scene.assets.images["lvl"]:draw(xLvl, yLvl)
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self.scene.assets.images["exp"]:draw(xLvl, yLvl + 10)
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self.font2:print(character.level, xLvl + 19, yLvl, "left")
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local expString = character.exp .. "/" .. character.exp_next
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self.font2:print(expString, xLvl + 19, yLvl + 10, "left")
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--text, x, y, limit, align
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end
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function CharacterWidget:draw(x, y)
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self.emblem:draw(x, y+6)
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if self.canvas.texture ~= nil then
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love.graphics.draw(self.canvas.texture, x - self.ox, y - self.oy)
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end
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end
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return PauseScreen
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103
sonic-radiance.love/scenes/overworld/screens/menu.lua
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103
sonic-radiance.love/scenes/overworld/screens/menu.lua
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@ -0,0 +1,103 @@
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local ListBox = require "core.modules.menusystem.listbox"
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local Widget = require "core.modules.menusystem.widgets"
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local menu = {}
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menu.CustomMenu = ListBox:extend()
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menu.BasicMenu = ListBox:extend()
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menu.BoxedMenu = menu.BasicMenu:extend()
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menu.BasicWidget = Widget.Text:extend()
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menu.BoxedWidget = menu.BasicWidget:extend()
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local CONST = {}
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CONST.MENU = {}
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CONST.MENU.ITEM_HEIGHT = 17
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local gui = require "game.modules.gui"
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-- Custom Menu
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function menu.CustomMenu:new(scene, name, x, y, w, h, itemNumber)
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self.scene = scene
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menu.CustomMenu.super.new(self, scene.menusystem, name, x, y, w, h, itemNumber)
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end
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-- Basic menu
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function menu.BasicMenu:new(scene, name, itemNumber, x, y, w)
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self.scene = scene
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local h = itemNumber * CONST.MENU.ITEM_HEIGHT
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menu.BasicMenu.super.new(self, scene.menusystem, name, x, y, w, h, itemNumber)
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self.cursorTexture = love.graphics.newImage("assets/gui/cursor-menulist.png")
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self.cursorTransition = 0
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end
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function menu.BasicMenu:update(dt)
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menu.BasicMenu.super.update(self, dt)
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local relativecursor = self.widget.selected - self.view.firstSlot
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local transition = self.cursorTransition - relativecursor
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if math.abs(transition) < 0.1 then
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self.cursorTransition = relativecursor
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else
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self.cursorTransition = (self.cursorTransition) + ((relativecursor) - (self.cursorTransition)) * dt*45
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end
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end
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function menu.BasicMenu:drawCursor()
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local addition = 17
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local x = self.x - 1
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local y = self.y + ((self.cursorTransition) * addition) + 1
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love.graphics.draw(self.cursorTexture, x, y)
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end
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-- Boxed menu
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function menu.BoxedMenu:new(scene, name, itemNumber, x, y, w)
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menu.BoxedMenu.super.new(self, scene, name, itemNumber, x, y, w)
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self.box = gui.newTextBox("assets/gui/dialogbox.png", self.w+16, self.h+16)
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end
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function menu.BoxedMenu:draw()
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love.graphics.draw(self.box, self.x-8, self.y-8)
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menu.BoxedMenu.super.draw(self)
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end
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-- Basic Widget
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function menu.BasicWidget:new(scene, menu_name, label, label2)
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local font = scene.assets.fonts["small"]
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self.scene = scene
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local widgetMenu = scene.menusystem.menus[menu_name]
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self.label2 = label2 or ""
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menu.BasicWidget.super.new(self, widgetMenu, font, label)
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end
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function menu.BasicWidget:drawCanvas()
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local h = math.floor(self.height / 2) - (self.font:getHeight() / 2)
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love.graphics.setColor(0, 0, 0, 1)
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self.font:print(self.label, 9, h, "left")
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self.font:print(self.label2, self.width - 7, h, "right")
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utils.graphics.resetColor()
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self.font:print(self.label, 8, h, "left")
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self.font:print(self.label2, self.width - 8, h, "right")
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end
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-- Basic Widget
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function menu.BoxedWidget:new(scene, menu_name, label, label2)
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menu.BoxedWidget.super.new(self, scene, menu_name, label, label2)
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self.box = gui.newChoiceBack(self.menu.w + 24)
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end
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function menu.BoxedWidget:drawCanvas()
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love.graphics.draw(self.box, 0, 0)
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h = math.floor(self.height / 2) - (self.font:getHeight() / 2) - 1
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love.graphics.setColor(0, 0, 0, .8)
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self.font:print(self.label, 17, h, "left")
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self.font:print(self.label2, self.width - 8, h, "right")
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utils.graphics.resetColor()
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self.font:print(self.label, 16, h, "left")
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self.font:print(self.label2, self.width - 9, h, "right")
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end
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return menu
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32
sonic-radiance.love/scenes/overworld/screens/parent.lua
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32
sonic-radiance.love/scenes/overworld/screens/parent.lua
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local MenuScreenParent = Object:extend()
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local menu = require "scenes.overworld.screens.menu"
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function MenuScreenParent:new(scene)
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self.scene = scene
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self.menusystem = scene.menusystem
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self.menuObj = menu
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self:setMenu()
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self.scene:registerScreen(self)
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end
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function MenuScreenParent:update(dt)
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end
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function MenuScreenParent:setMenu()
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end
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function MenuScreenParent:quit()
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self.scene.menusystem:reset()
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self.scene:quitScreen()
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end
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function MenuScreenParent:draw()
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end
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return MenuScreenParent
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