feat: first try of a start menu

This commit is contained in:
Kazhnuz 2020-08-20 15:39:02 +02:00
parent 38a1d4b07d
commit e221a36e74
10 changed files with 315 additions and 7 deletions

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@ -74,12 +74,8 @@ function Player:draw()
end
function Player:drawHUD(id)
local border = 16
self.assets.images["guiRing"]:draw(border, border)
local ringString = utils.math.numberToString(game.loot.rings, 3)
self.assets.fonts["hudnbrs"]:print(ringString, border + 14, border + 1)
--love.graphics.print(id .. " test", 4, 4)
self:drawEmblems(368, 24)
self:drawEmblems(self.scene:getEmblemsPosition(), 24)
end
function Player:drawEmblems(x, y)

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@ -23,7 +23,10 @@ return {
{"m_technic", "assets/gui/emblem_technic_mask.png"},
{"m_power", "assets/gui/emblem_power_mask.png"},
{"guiRing", "assets/gui/ring.png"}
{"guiRing", "assets/gui/ring.png"},
{"lvl", "assets/gui/strings/lvl.png"},
{"exp", "assets/gui/strings/exp.png"},
},
["fonts"] = {
{"small", "assets/gui/fonts/PixelOperator.ttf", 16},
@ -32,6 +35,7 @@ return {
["imagefonts"] = {
{"hudnbrs", "assets/gui/fonts/hudnumbers"},
{"hudnbrs_small", "assets/gui/fonts/hudsmallnumbers"},
{"SA2font", "assets/gui/fonts/SA2font"},
},
["sfx"] = {
{"hit", "assets/sfx/hit.wav"},

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@ -27,23 +27,115 @@ local MovePlayer = Scene:extend()
local World = require "scenes.overworld.world"
local CharsetManager = require "scenes.overworld.charsetmanager"
local screens = require "scenes.overworld.screens"
local gui = require "game.modules.gui"
local TweenManager = require "game.modules.tweenmanager"
function MovePlayer:new()
MovePlayer.super.new(self)
self.charsetManager = CharsetManager(self)
self.assets:batchImport("game.modules.gui.assets")
self.assets:batchImport("scenes.overworld.assets")
self.tweens = TweenManager(self)
World(self, "test", "map")
self.world:setPlayerNumber(1)
self.world:loadMap()
self.currentScreen = nil
self.backGroundOpacity = 0
self.borderPosition = 0
self.isPaused = false
self.canPause = true
self.borders = gui.newBorder(424, 30, 8)
self.emblemPosition = 368
self.ringBorder = 16
self.timeBorder = -10
end
function MovePlayer:registerScreen(screen)
if (self.currentScreen ~= nil) then
self.currentScreen:quit()
end
self.currentScreen = screen
end
function MovePlayer:update(dt)
local keys = self:getKeys(1)
self.tweens:update(dt)
if (self.world.isActive) then
self.charsetManager:update(dt)
end
function MovePlayer:draw()
if (self.currentScreen ~= nil) then
self.currentScreen:update(dt)
end
if (keys["start"].isPressed and self.canPause) then
if (not self.isPaused) then
self:pause()
else
self:unpause()
end
end
end
function MovePlayer:pause()
self.tweens:newTween(0,0.2, {backGroundOpacity=0.75}, "inQuad")
self.tweens:newTween(0,0.3, {borderPosition=30}, "inOutQuad")
self.tweens:newTween(0, 0.3, {emblemPosition=456}, "inOutQuad")
self.tweens:newTween(0, 0.3, {ringBorder=8}, "inOutQuad")
self.tweens:newTween(0, 0.3, {timeBorder=19}, "inOutQuad")
self.isPaused = true
self.world.isActive = false
screens.mainmenu.pause(self)
end
function MovePlayer:unpause()
self.tweens:newTween(0.1, 0.2, {backGroundOpacity=0}, "inQuad")
self.tweens:newTween(0, 0.3, {borderPosition=0}, "inOutQuad")
self.tweens:newTween(0, 0.3, {emblemPosition=368}, "inOutQuad")
self.tweens:newTween(0, 0.3, {ringBorder=16}, "inOutQuad")
self.tweens:newTween(0, 0.3, {timeBorder=-20}, "inOutQuad")
self.isPaused = false
self.world.isActive = true
if (self.currentScreen ~= nil) then
self.currentScreen:quit()
end
end
function MovePlayer:quitScreen()
self.currentScreen = nil
end
function MovePlayer:getEmblemsPosition()
return self.emblemPosition
end
function MovePlayer:draw()
love.graphics.setColor(0, 0, 0, self.backGroundOpacity)
love.graphics.rectangle("fill", 0, 0, 424, 240)
utils.graphics.resetColor()
love.graphics.draw(self.borders, 0, self.borderPosition, 0, 1, -1)
love.graphics.draw(self.borders, 424, 240 - self.borderPosition, 0, -1, 1)
self.assets.images["guiRing"]:draw(self.ringBorder, self.ringBorder)
local ringString = utils.math.numberToString(game.loot.rings, 3)
self.assets.fonts["hudnbrs"]:print(ringString, self.ringBorder + 14, self.ringBorder + 1)
self.assets.fonts["hudnbrs"]:print(game:getTimeString(), 424 - 16, 240 - self.timeBorder, "right")
if (self.currentScreen ~= nil) then
self.currentScreen:draw()
end
end
return MovePlayer

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@ -0,0 +1,3 @@
return {
mainmenu = require "scenes.overworld.screens.mainmenu"
}

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@ -0,0 +1,3 @@
return {
pause = require "scenes.overworld.screens.mainmenu.pause"
}

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@ -0,0 +1,75 @@
local ParentScreen = require "scenes.overworld.screens.parent"
local PauseScreen = ParentScreen:extend()
local ListBox = require "core.modules.menusystem.listbox"
local Widget = require "core.modules.menusystem.widgets"
local Emblem = require "game.modules.gui.emblem"
local menu = require "game.modules.menus.fancy"
local baseMenu = require "game.modules.menus.parents.menu"
local baseWidget = require "game.modules.menus.parents.widget"
local CharacterWidget = baseWidget:extend()
--local PauseMenu =
function PauseScreen:new(scene)
PauseScreen.super.new(self, scene)
end
function PauseScreen:setMenu()
menu.FancyMenu(self.scene, "main", 16, 48, 128, 8, false)
menu.BaseWidget(self.scene, "main", "Team", ">")
menu.BaseWidget(self.scene, "main", "Items", ">")
--self.menuObj.BoxedWidget(self.scene, "main", "Equipments", ">")
menu.BaseWidget(self.scene, "main", "Chao", ">")
menu.BaseWidget(self.scene, "main", "Encylopedia", ">")
menu.BaseWidget(self.scene, "main", "Save", ">")
menu.BaseWidget(self.scene, "main", "Options", ">")
menu.BaseWidget(self.scene, "main", "Exit game", ">")
baseMenu(self.scene, "character", 168, 40, 248, 168, 4)
CharacterWidget(self.scene, "sonic")
CharacterWidget(self.scene, "tails")
CharacterWidget(self.scene, "amy")
CharacterWidget(self.scene, "sonic")
end
function PauseScreen:draw()
self.scene.assets.fonts["SA2font"]:print("MAIN MENU", 158, 16)
end
-- Hero custom widget
--
function CharacterWidget:new(scene, name)
self.charName = name
self.emblem = Emblem(game.characters.list[name], scene)
self.font2 = scene.assets.fonts["hudnbrs_small"]
CharacterWidget.super.new(self, scene, "character")
end
function CharacterWidget:drawCanvas()
local character = game.characters.list[self.charName]
self.font:setFilter("shadow")
local debut = 0
local xDebut = 32
self.font:draw(character.fullname, xDebut, debut, -1, "left")
local yLvl = debut + 16
local xLvl = xDebut
self.scene.assets.images["lvl"]:draw(xLvl, yLvl)
self.scene.assets.images["exp"]:draw(xLvl, yLvl + 10)
self.font2:print(character.level, xLvl + 19, yLvl, "left")
local expString = character.exp .. "/" .. character.exp_next
self.font2:print(expString, xLvl + 19, yLvl + 10, "left")
--text, x, y, limit, align
end
function CharacterWidget:draw(x, y)
self.emblem:draw(x, y+6)
if self.canvas.texture ~= nil then
love.graphics.draw(self.canvas.texture, x - self.ox, y - self.oy)
end
end
return PauseScreen

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@ -0,0 +1,103 @@
local ListBox = require "core.modules.menusystem.listbox"
local Widget = require "core.modules.menusystem.widgets"
local menu = {}
menu.CustomMenu = ListBox:extend()
menu.BasicMenu = ListBox:extend()
menu.BoxedMenu = menu.BasicMenu:extend()
menu.BasicWidget = Widget.Text:extend()
menu.BoxedWidget = menu.BasicWidget:extend()
local CONST = {}
CONST.MENU = {}
CONST.MENU.ITEM_HEIGHT = 17
local gui = require "game.modules.gui"
-- Custom Menu
function menu.CustomMenu:new(scene, name, x, y, w, h, itemNumber)
self.scene = scene
menu.CustomMenu.super.new(self, scene.menusystem, name, x, y, w, h, itemNumber)
end
-- Basic menu
function menu.BasicMenu:new(scene, name, itemNumber, x, y, w)
self.scene = scene
local h = itemNumber * CONST.MENU.ITEM_HEIGHT
menu.BasicMenu.super.new(self, scene.menusystem, name, x, y, w, h, itemNumber)
self.cursorTexture = love.graphics.newImage("assets/gui/cursor-menulist.png")
self.cursorTransition = 0
end
function menu.BasicMenu:update(dt)
menu.BasicMenu.super.update(self, dt)
local relativecursor = self.widget.selected - self.view.firstSlot
local transition = self.cursorTransition - relativecursor
if math.abs(transition) < 0.1 then
self.cursorTransition = relativecursor
else
self.cursorTransition = (self.cursorTransition) + ((relativecursor) - (self.cursorTransition)) * dt*45
end
end
function menu.BasicMenu:drawCursor()
local addition = 17
local x = self.x - 1
local y = self.y + ((self.cursorTransition) * addition) + 1
love.graphics.draw(self.cursorTexture, x, y)
end
-- Boxed menu
function menu.BoxedMenu:new(scene, name, itemNumber, x, y, w)
menu.BoxedMenu.super.new(self, scene, name, itemNumber, x, y, w)
self.box = gui.newTextBox("assets/gui/dialogbox.png", self.w+16, self.h+16)
end
function menu.BoxedMenu:draw()
love.graphics.draw(self.box, self.x-8, self.y-8)
menu.BoxedMenu.super.draw(self)
end
-- Basic Widget
function menu.BasicWidget:new(scene, menu_name, label, label2)
local font = scene.assets.fonts["small"]
self.scene = scene
local widgetMenu = scene.menusystem.menus[menu_name]
self.label2 = label2 or ""
menu.BasicWidget.super.new(self, widgetMenu, font, label)
end
function menu.BasicWidget:drawCanvas()
local h = math.floor(self.height / 2) - (self.font:getHeight() / 2)
love.graphics.setColor(0, 0, 0, 1)
self.font:print(self.label, 9, h, "left")
self.font:print(self.label2, self.width - 7, h, "right")
utils.graphics.resetColor()
self.font:print(self.label, 8, h, "left")
self.font:print(self.label2, self.width - 8, h, "right")
end
-- Basic Widget
function menu.BoxedWidget:new(scene, menu_name, label, label2)
menu.BoxedWidget.super.new(self, scene, menu_name, label, label2)
self.box = gui.newChoiceBack(self.menu.w + 24)
end
function menu.BoxedWidget:drawCanvas()
love.graphics.draw(self.box, 0, 0)
h = math.floor(self.height / 2) - (self.font:getHeight() / 2) - 1
love.graphics.setColor(0, 0, 0, .8)
self.font:print(self.label, 17, h, "left")
self.font:print(self.label2, self.width - 8, h, "right")
utils.graphics.resetColor()
self.font:print(self.label, 16, h, "left")
self.font:print(self.label2, self.width - 9, h, "right")
end
return menu

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@ -0,0 +1,32 @@
local MenuScreenParent = Object:extend()
local menu = require "scenes.overworld.screens.menu"
function MenuScreenParent:new(scene)
self.scene = scene
self.menusystem = scene.menusystem
self.menuObj = menu
self:setMenu()
self.scene:registerScreen(self)
end
function MenuScreenParent:update(dt)
end
function MenuScreenParent:setMenu()
end
function MenuScreenParent:quit()
self.scene.menusystem:reset()
self.scene:quitScreen()
end
function MenuScreenParent:draw()
end
return MenuScreenParent