chore: remove old common menu
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1 changed files with 0 additions and 76 deletions
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local menu = {}
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local RadianceListMenu = require "game.modules.menus.fancy"
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local defTransitions = require "birb.modules.transitions"
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menu.MainMenu = RadianceListMenu.FancyMenu:extend()
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menu.DebugMenu = RadianceListMenu.FancyMenu:extend()
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menu.SceneWidget = RadianceListMenu.BaseWidget:extend()
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local CONST = {}
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CONST.MENU = {}
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CONST.MENU.X = 16
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CONST.MENU.Y = 48
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CONST.MENU.W = 424/2
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CONST.MENU.ITEM_NUMBER = 8
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-- Basic menu structure
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function menu.MainMenu:new(scene, name)
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local x, y = CONST.MENU.X, CONST.MENU.Y
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local w = CONST.MENU.W / 1.5
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local itemNumber = CONST.MENU.ITEM_NUMBER
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menu.MainMenu.super.new(self, scene, name, x, y, w, itemNumber, false)
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end
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function menu.DebugMenu:new(scene, name)
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local x, y = CONST.MENU.X, CONST.MENU.Y
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local w = CONST.MENU.W
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local itemNumber = CONST.MENU.ITEM_NUMBER
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menu.DebugMenu.super.new(self, scene, name, x, y, w, itemNumber, false)
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end
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function menu.DebugMenu:setPanel(panel, panelArgument)
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self.panel = panel
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self.panelArgument = panelArgument
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end
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function menu.DebugMenu:activationAction()
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if (self.panel ~= nil) then
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self.scene.panel = self.panel(self.panelArgument)
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end
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end
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function menu.DebugMenu:clone(name)
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return menu.DebugMenu(self.scene, name)
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end
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function menu.DebugMenu:draw()
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love.graphics.setColor(0, 0, 0, 0.5)
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love.graphics.rectangle("fill", self.x, self.y, self.w, self.h)
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utils.graphics.resetColor()
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menu.DebugMenu.super.draw(self)
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end
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-- SceneWidget
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function menu.SceneWidget:new(scene, menuName, newScene, newSceneName, sceneArgument)
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menu.SceneWidget.super.new(self, scene, menuName, newSceneName, "")
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self.newScene = newScene
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self.sceneArgument = sceneArgument
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end
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function menu.SceneWidget:action()
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self.scene.assets:playSFX("mSelect")
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self.scene:flushKeys()
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if (self.sceneArgument ~= nil) then
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core.screen:startTransition(defTransitions.default, defTransitions.default,
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function() self.newScene(self.sceneArgument) end,
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0, 0)
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else
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core.screen:startTransition(defTransitions.default, defTransitions.default,
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function() self.newScene() end,
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0, 0)
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end
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end
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return menu
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