parent
267359865e
commit
e05b04357d
6 changed files with 89 additions and 1 deletions
|
@ -27,6 +27,7 @@ local Game = Object:extend()
|
||||||
local Characters = require "game.characters"
|
local Characters = require "game.characters"
|
||||||
local Ennemies = require "game.ennemies"
|
local Ennemies = require "game.ennemies"
|
||||||
local Skills = require "game.skills"
|
local Skills = require "game.skills"
|
||||||
|
local Loot = require "game.loot"
|
||||||
|
|
||||||
local binser = require "core.modules.gamesystem.libs.binser"
|
local binser = require "core.modules.gamesystem.libs.binser"
|
||||||
|
|
||||||
|
@ -41,6 +42,7 @@ function Game:new()
|
||||||
self.characters = Characters(self)
|
self.characters = Characters(self)
|
||||||
self.ennemies = Ennemies(self)
|
self.ennemies = Ennemies(self)
|
||||||
self.skills = Skills(self)
|
self.skills = Skills(self)
|
||||||
|
self.loot = Loot(self)
|
||||||
|
|
||||||
self.version = "0.0.0"
|
self.version = "0.0.0"
|
||||||
end
|
end
|
||||||
|
|
31
sonic-radiance.love/game/loot.lua
Normal file
31
sonic-radiance.love/game/loot.lua
Normal file
|
@ -0,0 +1,31 @@
|
||||||
|
local LootManager = Object:extend()
|
||||||
|
|
||||||
|
function LootManager:new(controller)
|
||||||
|
self.controller = controller
|
||||||
|
self.rings = 0
|
||||||
|
self.inventory = {}
|
||||||
|
self.materials = {}
|
||||||
|
self.chaosDrives = {}
|
||||||
|
self.animals = {}
|
||||||
|
end
|
||||||
|
|
||||||
|
function LootManager:getData()
|
||||||
|
local data = {}
|
||||||
|
data.rings = self.rings
|
||||||
|
data.inventory = self.inventory
|
||||||
|
data.materials = self.materials
|
||||||
|
data.chaosDrives = self.chaosDrives
|
||||||
|
data.animals = self.animals
|
||||||
|
return data
|
||||||
|
end
|
||||||
|
|
||||||
|
function LootManager:setData(data)
|
||||||
|
local data = data
|
||||||
|
self.rings = data.rings
|
||||||
|
self.inventory = data.inventory
|
||||||
|
self.materials = data.materials
|
||||||
|
self.chaosDrives = data.chaosDrives
|
||||||
|
self.animals = data.animals
|
||||||
|
end
|
||||||
|
|
||||||
|
return LootManager
|
|
@ -8,6 +8,7 @@ end
|
||||||
function GamePanel:drawContent(x, y)
|
function GamePanel:drawContent(x, y)
|
||||||
local debugString = "# Save system data" .. "\n"
|
local debugString = "# Save system data" .. "\n"
|
||||||
debugString = debugString .. "Current slot: " .. game.slot .. " / " .. game.slotNumber .. "\n"
|
debugString = debugString .. "Current slot: " .. game.slot .. " / " .. game.slotNumber .. "\n"
|
||||||
|
debugString = debugString .. "Rings: " .. game.loot.rings .. "\n"
|
||||||
debugString = debugString .. "Gametime: " .. game:getTimeString() .. "\n"
|
debugString = debugString .. "Gametime: " .. game:getTimeString() .. "\n"
|
||||||
|
|
||||||
love.graphics.print(debugString, x, y)
|
love.graphics.print(debugString, x, y)
|
||||||
|
|
|
@ -41,7 +41,11 @@ function Player:draw()
|
||||||
end
|
end
|
||||||
|
|
||||||
function Player:drawHUD(id)
|
function Player:drawHUD(id)
|
||||||
love.graphics.print(id .. " test", 4, 4)
|
local border = 8
|
||||||
|
self.assets.images["guiRing"]:draw(border, border)
|
||||||
|
local ringString = utils.math.numberToString(game.loot.rings, 3)
|
||||||
|
self.assets.fonts["hudnbrs"]:print(ringString, border + 14, border + 1)
|
||||||
|
--love.graphics.print(id .. " test", 4, 4)
|
||||||
end
|
end
|
||||||
|
|
||||||
return Player
|
return Player
|
||||||
|
|
49
sonic-radiance.love/scenes/overworld/assets.lua
Normal file
49
sonic-radiance.love/scenes/overworld/assets.lua
Normal file
|
@ -0,0 +1,49 @@
|
||||||
|
return {
|
||||||
|
["tilesets"] = {
|
||||||
|
{"charicons", "assets/sprites/characters/charicons"},
|
||||||
|
{"normaltiles", "assets/backgrounds/normaltile"},
|
||||||
|
{"sptiles", "assets/backgrounds/specialtile"},
|
||||||
|
{"borders", "assets/backgrounds/borders"},
|
||||||
|
},
|
||||||
|
["sprites"] = {
|
||||||
|
{"cursorground", "assets/gui/cursor/ground"},
|
||||||
|
{"hitGFX", "assets/sprites/gfx/hit"},
|
||||||
|
},
|
||||||
|
["textures"] = {
|
||||||
|
{"menucursor", "assets/gui/cursor-menulist.png"},
|
||||||
|
{"statusbar", "assets/gui/status_bar.png"},
|
||||||
|
{"cursorpeak", "assets/gui/cursor/peak.png"},
|
||||||
|
{"actorsShadow", "assets/sprites/shadow.png"},
|
||||||
|
|
||||||
|
{"e_speedster", "assets/gui/emblem_speedster.png"},
|
||||||
|
{"e_technic", "assets/gui/emblem_technic.png"},
|
||||||
|
{"e_power", "assets/gui/emblem_power.png"},
|
||||||
|
|
||||||
|
{"m_speedster", "assets/gui/emblem_speedster_mask.png"},
|
||||||
|
{"m_technic", "assets/gui/emblem_technic_mask.png"},
|
||||||
|
{"m_power", "assets/gui/emblem_power_mask.png"},
|
||||||
|
|
||||||
|
{"guiRing", "assets/gui/ring.png"}
|
||||||
|
},
|
||||||
|
["fonts"] = {
|
||||||
|
{"small", "assets/gui/fonts/PixelOperator.ttf", 16},
|
||||||
|
{"victory", "assets/gui/fonts/vipnagorgialla.ttf", 12}
|
||||||
|
},
|
||||||
|
["imagefonts"] = {
|
||||||
|
{"hudnbrs", "assets/gui/fonts/hudnumbers"},
|
||||||
|
{"hudnbrs_small", "assets/gui/fonts/hudsmallnumbers"},
|
||||||
|
},
|
||||||
|
["sfx"] = {
|
||||||
|
{"hit", "assets/sfx/hit.wav"},
|
||||||
|
{"hitconnect", "assets/sfx/hitconnect.wav"},
|
||||||
|
{"jump", "assets/sfx/jump.wav"},
|
||||||
|
{"woosh", "assets/sfx/woosh.wav"},
|
||||||
|
{"spincharge", "assets/sfx/spincharge.wav"},
|
||||||
|
{"spinrelease", "assets/sfx/spinrelease.wav"},
|
||||||
|
|
||||||
|
{"mBack", "assets/sfx/menus/back.wav"},
|
||||||
|
{"mBeep", "assets/sfx/menus/beep.wav"},
|
||||||
|
{"mSelect", "assets/sfx/menus/select.wav"},
|
||||||
|
{"mError", "assets/sfx/menus/error.wav"},
|
||||||
|
}
|
||||||
|
}
|
|
@ -30,6 +30,7 @@ local CharsetManager = require "scenes.overworld.charsetmanager"
|
||||||
function MovePlayer:new()
|
function MovePlayer:new()
|
||||||
MovePlayer.super.new(self)
|
MovePlayer.super.new(self)
|
||||||
self.charsetManager = CharsetManager(self)
|
self.charsetManager = CharsetManager(self)
|
||||||
|
self.assets:batchImport("scenes.overworld.assets")
|
||||||
|
|
||||||
World(self, "test", "map")
|
World(self, "test", "map")
|
||||||
self.world:setPlayerNumber(1)
|
self.world:setPlayerNumber(1)
|
||||||
|
|
Loading…
Reference in a new issue