chore: remove stray print
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parent
f700eaa8f8
commit
dd841a4435
13 changed files with 6 additions and 16 deletions
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@ -2,7 +2,6 @@ local TransitionParent = Object:extend()
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local TweenManager = require "game.modules.tweenmanager"
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local TweenManager = require "game.modules.tweenmanager"
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function TransitionParent:new(func, ox, oy, fadeOut, easeIn, easeOut, duration, wait)
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function TransitionParent:new(func, ox, oy, fadeOut, easeIn, easeOut, duration, wait)
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print(func, ox, oy, fadeOut, easeIn, easeOut, duration)
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self.tween = TweenManager(self)
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self.tween = TweenManager(self)
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self:loadResources()
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self:loadResources()
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self.func = func
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self.func = func
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@ -164,14 +164,14 @@ end
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function CharacterManager:printCharacter(id)
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function CharacterManager:printCharacter(id)
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local character = self.list[id]
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local character = self.list[id]
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print(id .. ". " .. character.fullname)
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core.debug:print(id .. ". " .. character.fullname)
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print("Lvl " .. character.level .. " (" .. character.exp .. "/" .. character.exp_next .. " exp)")
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core.debug:print("Lvl " .. character.level .. " (" .. character.exp .. "/" .. character.exp_next .. " exp)")
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end
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end
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function CharacterManager:printTeam()
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function CharacterManager:printTeam()
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for i,v in ipairs(self.team) do
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for i,v in ipairs(self.team) do
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self:printCharacter(v)
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self:printCharacter(v)
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print("-----")
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core.debug:print("-----")
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end
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end
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end
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end
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@ -43,7 +43,6 @@ function DialogBox:addOptions()
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end
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end
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function DialogBox:setOption(num)
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function DialogBox:setOption(num)
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print("option " .. num .. " chosen")
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self.events:addFlag(self.arguments.flag, num)
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self.events:addFlag(self.arguments.flag, num)
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self:finish()
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self:finish()
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end
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end
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@ -209,7 +209,7 @@ function Game:getTimeString()
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end
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end
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function Game:printTime()
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function Game:printTime()
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print(self:getTimeString())
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core.debug:print(self:getTimeString())
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end
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end
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return Game
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return Game
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@ -28,7 +28,6 @@ end
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function ParentWorld:addInvisibleWalls()
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function ParentWorld:addInvisibleWalls()
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local w, h = self:getDimensions()
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local w, h = self:getDimensions()
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print(w, h)
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self.obj.collisions["invisible"](self, 0, -16, 0, w, 16, 1000)
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self.obj.collisions["invisible"](self, 0, -16, 0, w, 16, 1000)
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self.obj.collisions["invisible"](self, 0, h, 0, w, 16, 1000)
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self.obj.collisions["invisible"](self, 0, h, 0, w, 16, 1000)
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self.obj.collisions["invisible"](self, w, 0, 0, 16, h, 1000)
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self.obj.collisions["invisible"](self, w, 0, 0, 16, h, 1000)
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@ -18,7 +18,7 @@ function EnnemyController:initVillains(battleData)
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elseif (ennData.type == "boss") then
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elseif (ennData.type == "boss") then
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self:addBoss(ennData)
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self:addBoss(ennData)
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else
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else
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print("unknown type " .. ennData.type)
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core.debug:warning("unknown type " .. ennData.type)
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end
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end
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end
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end
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end
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end
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@ -4,7 +4,6 @@ local EffectManager = require "game.loot.effectManager"
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function ItemAction:new(fighter, category, item)
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function ItemAction:new(fighter, category, item)
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ItemAction.super.new(self, fighter)
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ItemAction.super.new(self, fighter)
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print(item)
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self.category = category
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self.category = category
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self.item = item
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self.item = item
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self.itemdata = game.loot:getItemData(category, item)
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self.itemdata = game.loot:getItemData(category, item)
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@ -62,7 +62,6 @@ function QteParent:fail()
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end
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end
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function QteParent:finish(success)
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function QteParent:finish(success)
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print("action finished")
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self.choregraphy:endQte(success)
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self.choregraphy:endQte(success)
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if (self.isBlocking ~= nil) then
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if (self.isBlocking ~= nil) then
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self.isBlocking:finish()
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self.isBlocking:finish()
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@ -32,7 +32,6 @@ function StepParent:getStepCoordinate()
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end
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end
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function StepParent:finish()
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function StepParent:finish()
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print("action finished")
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self.choregraphy:endStep()
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self.choregraphy:endStep()
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end
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end
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@ -148,7 +148,6 @@ end
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function TurnController:startAction()
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function TurnController:startAction()
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core.debug:print("cbs/turns", "Starting action " .. self.turns.current)
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core.debug:print("cbs/turns", "Starting action " .. self.turns.current)
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local nextAction = self.actionList[self.turns.current]
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local nextAction = self.actionList[self.turns.current]
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print(nextAction)
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local nextFighter = nextAction.fighter
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local nextFighter = nextAction.fighter
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if (not nextFighter:canFight()) then
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if (not nextFighter:canFight()) then
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-- On skipe le personnage s'il a été detruit
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-- On skipe le personnage s'il a été detruit
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@ -11,8 +11,6 @@ function maputils.sortBattlers(a, b)
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local aspeed = astats.speed / (3 ^ (a.number-1))
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local aspeed = astats.speed / (3 ^ (a.number-1))
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local bspeed = bstats.speed / (3 ^ (b.number-1))
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local bspeed = bstats.speed / (3 ^ (b.number-1))
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print(a.fighter.name, a.number, aspeed, b.fighter.name, b.number, bspeed)
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if (aspeed == bspeed) then
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if (aspeed == bspeed) then
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if (a.fighter.isHero == b.fighter.isHero) then
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if (a.fighter.isHero == b.fighter.isHero) then
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@ -160,7 +160,6 @@ function PlayerActions:drawActionEffect()
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dy = 8
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dy = 8
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end
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end
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local x, y = self.x + 8 - dx, self.y + 8 - self.z + dy
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local x, y = self.x + 8 - dx, self.y + 8 - self.z + dy
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print(x, y)
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self.assets.sprites["punch"]:drawAnimation(x, y, math.rad(self.charsetManager.angle[self.charDir]))
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self.assets.sprites["punch"]:drawAnimation(x, y, math.rad(self.charsetManager.angle[self.charDir]))
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end
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end
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end
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end
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@ -50,7 +50,7 @@ function TiledMultiMap:loadMaps()
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end
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end
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function TiledMultiMap:addMap(id, mapData)
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function TiledMultiMap:addMap(id, mapData)
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print("Loading map " .. mapData.name)
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core.debug:print("Loading map " .. mapData.name)
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local mapFile = mapFolder .. mapData.folder .. "/" .. mapData.map .. ".lua"
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local mapFile = mapFolder .. mapData.folder .. "/" .. mapData.map .. ".lua"
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local wrapper = StiWrapper(self, mapFile, mapData.x, mapData.y, false)
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local wrapper = StiWrapper(self, mapFile, mapData.x, mapData.y, false)
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wrapper.id = id
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wrapper.id = id
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