parent
db1c3005cb
commit
dbdc2b9b18
2 changed files with 26 additions and 1 deletions
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@ -34,6 +34,10 @@ function TurnController:new(scene, battleData)
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self:applyDeath()
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self:applyDeath()
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end
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end
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function TurnController:showMessage(message)
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self.hud:showMessage(message)
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end
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function TurnController:startBattle()
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function TurnController:startBattle()
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self.isActive = true
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self.isActive = true
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self.hud:movePlayerHUD(true)
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self.hud:movePlayerHUD(true)
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@ -151,9 +155,9 @@ function TurnController:sendSignalToCurrentBattler(signal, subSignal)
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end
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end
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function TurnController:draw()
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function TurnController:draw()
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self.hud:draw()
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self.player:draw()
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self.player:draw()
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self.ennemies:draw()
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self.ennemies:draw()
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self.hud:draw()
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end
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end
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@ -5,6 +5,7 @@ local TweenManager = require "game.modules.tweenmanager"
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local PLAYER_HUD_HIDDEN = 240+64
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local PLAYER_HUD_HIDDEN = 240+64
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local PLAYER_HUD_VISIBLE = 240-44
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local PLAYER_HUD_VISIBLE = 240-44
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local PLAYER_MESSAGE = 240 - 24
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function HUD:new(turns)
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function HUD:new(turns)
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self.turns = turns
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self.turns = turns
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@ -17,6 +18,17 @@ function HUD:new(turns)
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self.playerHUDPosition = PLAYER_HUD_HIDDEN
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self.playerHUDPosition = PLAYER_HUD_HIDDEN
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self.battlerCursor = self.turns.turns.current
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self.battlerCursor = self.turns.turns.current
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self.message = "Test de message"
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self.messageOpacity = 0
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end
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function HUD:showMessage(message)
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self.message = message
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self.messageOpacity = 1
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self.tweens:resetTweens()
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self.tweens:newTween(0, 0.2, {messageOpacity = 1}, 'inOutCubic')
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self.tweens:newTween(1, 0.2, {messageOpacity = 0}, 'inOutCubic')
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end
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end
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function HUD:update(dt)
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function HUD:update(dt)
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@ -63,6 +75,15 @@ function HUD:draw()
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if #self.turns.actionList > 0 then
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if #self.turns.actionList > 0 then
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self.assets.images["menucursor"]:draw(cursorx, 5, math.rad(90), 1, 1, 4, 16)
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self.assets.images["menucursor"]:draw(cursorx, 5, math.rad(90), 1, 1, 4, 16)
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end
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end
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love.graphics.setColor(0,0,0, 0.5 * self.messageOpacity)
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love.graphics.rectangle("fill", 0, PLAYER_MESSAGE, 424, 16)
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if (self.messageOpacity > 0) then
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self.assets.fonts["small"]:setColor(1,1,1, self.messageOpacity)
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self.assets.fonts["small"]:draw(self.message, 424/2, PLAYER_MESSAGE - 1, -1, "center")
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self.assets.fonts["small"]:setColor(1,1,1, 1)
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end
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utils.graphics.resetColor()
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end
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end
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function HUD:drawEmptyIcon(x, y)
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function HUD:drawEmptyIcon(x, y)
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