chore: simplify hud handling
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a8bd55a2c2
commit
da647237a7
5 changed files with 25 additions and 52 deletions
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@ -21,7 +21,7 @@ function ActorManager:new(controller)
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self.cursor = self.turns.current
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for i, v in ipairs(game.characters.team) do
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self:addCharacter(POSITIONS[i].x, POSITIONS[i].y, v)
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self:addCharacter(POSITIONS[i].x, POSITIONS[i].y, v, i)
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end
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self:addEnnemy(10, 3, "motobug")
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@ -131,6 +131,10 @@ function ActorManager:draw()
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v.actor:drawIcon(4 + (i-1)*(20), 6)
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end
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self.controller.assets.images["menucursor"]:draw(self.cursor * 20 - 6, 26, math.rad(-90), 1, 1, 4, 8)
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for i,v in ipairs(self.actorlist) do
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v:drawHUD()
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end
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end
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return ActorManager
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@ -1,36 +0,0 @@
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local BattleHUD = Object:extend()
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local gui = require "game.modules.gui"
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function BattleHUD:new(controller)
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self.controller = controller
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self:loadAssets()
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end
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function BattleHUD:loadAssets()
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self.frame = gui.newBorder(424, 30, 8)
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end
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function BattleHUD:destroy( )
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self.frame:release( )
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end
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function BattleHUD:update(dt)
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end
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function BattleHUD:draw()
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self.controller.assets.fonts["hudnbrs"]:set()
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self:drawFrame()
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--self.controller:resetFont( )
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end
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function BattleHUD:drawFrame()
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love.graphics.draw(self.frame, 424, 20, 0, -1, -1)
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self.controller.assets.images["statusbar"]:draw(-8, 32)
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self.controller.assets.images["statusbar"]:draw(-8 + 128 + 24, 32)
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self.controller.assets.images["statusbar"]:draw(-8 + 256 + 48, 32)
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end
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return BattleHUD
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@ -58,4 +58,8 @@ function BaseEntity:drawShadow()
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self.controller.assets.images["actorsShadow"]:draw(x, y, 0, 1, 1, 12, 5)
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end
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function BaseEntity:drawHUD()
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end
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return BaseEntity
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@ -1,7 +1,7 @@
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local Actor = require("scenes.battlesystem.entities.actor")
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local Character = Actor:extend()
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function Character:new(controller, x, y, charid)
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function Character:new(controller, x, y, charid, charnumber)
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Character.super.new(self, controller, x, y, 0)
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self.isHero = true
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self.turnAction = nil
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@ -19,6 +19,8 @@ function Character:new(controller, x, y, charid)
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self.assets.sprites[self.charid]:setCustomSpeed(16)
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self:setAnimation("idle")
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self:setSprite(charid, 32, 48, true)
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self.charnumber = charnumber or 1
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end
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function Character:setAnimation(animation)
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@ -143,16 +145,13 @@ function Character:getBackSignal()
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self:setAnimation("walk")
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end
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function Character:drawStatus(frame, x, y)
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love.graphics.draw(frame, x, y)
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local y1 = y + 8
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local x1 = x + 16
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local x2 = x1 + 120
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love.graphics.setColor(.05, .8, .05, 1)
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for i=0, 3 do
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love.graphics.line(x1-i, y1+i, x2-i, y1+i)
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end
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utils.graphics.resetColor()
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function Character:drawHUD()
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local HUDBASE = -8
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local HUDSEP = 152
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local x = HUDBASE + (self.charnumber-1)*HUDSEP
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local y = 32
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self.controller.assets.images["statusbar"]:draw(x, y)
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end
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return Character
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@ -8,10 +8,14 @@ local HUD = require "scenes.battlesystem.controller.hud"
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local Cursor = require "scenes.battlesystem.controller.cursor"
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local MenuSystem = require "scenes.battlesystem.controller.menu"
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local gui = require "game.modules.gui"
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function BattleSystem:new()
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BattleSystem.super.new(self)
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self.assets:batchImport("scenes.battlesystem.assets")
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self.frame = gui.newBorder(424, 30, 8)
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self:initManagers()
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@ -19,17 +23,14 @@ function BattleSystem:new()
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end
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function BattleSystem:initManagers()
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--self.loader = Loader()
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self.datas = {}
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self.battlearena = BattleArena(self)
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self.actormanager = ActorManager(self)
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self.hud = HUD(self)
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self.cursor = Cursor(self)
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self.menu = MenuSystem(self)
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end
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function BattleSystem:update(dt)
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self.hud:update(dt)
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self.battlearena:update(dt)
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self.cursor:update(dt)
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@ -41,7 +42,8 @@ function BattleSystem:draw()
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self.cursor:drawBottom()
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self.battlearena:drawEntities()
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self.cursor:drawTop()
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self.hud:draw()
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love.graphics.draw(self.frame, 424, 20, 0, -1, -1)
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self.actormanager:draw()
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end
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