feat: add more content to the battle finished screen
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8421b8ae97
commit
d9237b9383
7 changed files with 93 additions and 11 deletions
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sonic-radiance.love/assets/gui/expbar.png
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sonic-radiance.love/assets/gui/expbar.png
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sonic-radiance.love/assets/gui/ranks.lua
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sonic-radiance.love/assets/gui/ranks.lua
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@ -0,0 +1,6 @@
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return {
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metadata = {
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height = 27,
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width = 27,
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}
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}
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sonic-radiance.love/assets/gui/ranks.png
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sonic-radiance.love/assets/gui/ranks.png
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@ -4,6 +4,7 @@ return {
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{"normaltiles", "assets/backgrounds/normaltile"},
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{"sptiles", "assets/backgrounds/specialtile"},
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{"borders", "assets/backgrounds/borders"},
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{"ranks", "assets/gui/ranks"}
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},
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["sprites"] = {
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{"cursorground", "assets/gui/cursor/ground"},
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@ -13,6 +14,7 @@ return {
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["textures"] = {
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{"menucursor", "assets/gui/cursor-menulist.png"},
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{"statusbar", "assets/gui/status_bar.png"},
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{"expbar", "assets/gui/expbar.png"},
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{"cursorpeak", "assets/gui/cursor/peak.png"},
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{"actorsShadow", "assets/sprites/shadow.png"},
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{"emptytile", "assets/backgrounds/tilemask.png"},
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@ -39,6 +41,8 @@ return {
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["imagefonts"] = {
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{"hudnbrs", "assets/gui/fonts/hudnumbers"},
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{"hudnbrs_small", "assets/gui/fonts/hudsmallnumbers"},
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{"SA2font", "assets/gui/fonts/SA2font"},
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{"sadv", "assets/gui/fonts/sadv"}
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},
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["sfx"] = {
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{"hit", "assets/sfx/hit.wav"},
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@ -7,11 +7,13 @@ local BATTLECOMPLETE_STOP = 4
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local gui = require "game.modules.gui"
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local tw, th = 280, 64
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local tw, th = 280+48, 64
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local rankWidth, rankHeight = 64, 48
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function VictoryScreen:new(scene)
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self.scene = scene
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self.assets = scene.assets
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self.turnSystem = scene.turns
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self.tweens = TweenManager(self)
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@ -25,11 +27,34 @@ function VictoryScreen:new(scene)
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self.tweens:newTween(0, 0.6, {labelOpacity=1}, 'inExpo')
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self.tweens:newTween(0.9, 0.4, {labelY=32}, 'inExpo')
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self.textBox = gui.newTextBox("assets/gui/dialogbox.png", tw, th)
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self.infoBox = self:createInfoBox()
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self.rankBox = gui.newTextBox("assets/gui/dialogbox.png", rankWidth, rankHeight)
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self.tbSize = 0.6
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self.tbOpacity = 0
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self.tweens:newTween(1.4, 0.4, {tbSize=1, tbOpacity=1}, 'inExpo')
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self.rankOpacity = 0
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self.rankSize = 4
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self.tweens:newTween(1.9, 0.4, {rankSize=1, rankOpacity=1}, 'inExpo')
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end
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function VictoryScreen:createInfoBox()
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local textBox = gui.newTextBox("assets/gui/dialogbox.png", tw, th)
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local canvas = love.graphics.newCanvas(tw, th)
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love.graphics.setCanvas(canvas)
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love.graphics.draw(textBox, 0, 0)
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self.assets.fonts["SA2font"]:print("ENNEMIES:", 6, 6)
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self.assets.fonts["SA2font"]:print(self.turnSystem.ennemies:count(), tw - 6, 6, "right")
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self.assets.fonts["SA2font"]:print("COMBOS:", 6, th - 6 - 22)
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self.assets.fonts["SA2font"]:print("0/0", tw - 6, th - 6 - 22, "right")
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love.graphics.setCanvas()
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local imagedata = canvas:newImageData()
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local texture = love.graphics.newImage( imagedata )
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imagedata:release()
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canvas:release()
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return texture
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end
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function VictoryScreen:update(dt)
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@ -37,19 +62,66 @@ function VictoryScreen:update(dt)
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end
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function VictoryScreen:draw()
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love.graphics.setColor(0, 0, 0, self.vignetteOpacity)
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local width, height = core.screen:getDimensions()
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love.graphics.rectangle("fill", 0, 0, width, height)
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self:drawVignette(width, height)
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self:drawLabel(width/2, self.labelY, self.labelOpacity)
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love.graphics.setColor(1, 1, 1, self.labelOpacity)
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local w, h = self.assets.images["battlecompleted"]:getDimensions()
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self.assets.images["battlecompleted"]:draw(width/2, self.labelY, 0, 1, 1, w/2, h/2)
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self:drawInfobox(width/2, height/2 - 32, self.tbSize, self.tbOpacity)
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--love.graphics.setColor(1, 1, 1, self.tbOpacity)
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--love.graphics.draw(self.textBox, width/2, height/2 - 32, 0, self.tbSize, self.tbSize, tw/2, th/2)
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local startx = (width/2 - tw/2)
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local endx = (width/2 + tw/2)
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local scorex = startx + rankWidth + 8
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local starty = height/2 + 8
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local endy = starty + rankHeight
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self:drawRankBox(startx, starty, self.rankSize, self.tbOpacity, self.rankOpacity)
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self:drawText(scorex, starty, endx, "EXP:", "+999", self.tbOpacity)
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self:drawText(scorex, endy - 24, endx, "RINGS:", "+999", self.tbOpacity)
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for i,character in ipairs(self.turnSystem.player.list) do
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self:drawCharacterExp(startx + ((i-1)*84), endy + 8, character, self.tbOpacity)
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end
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utils.graphics.resetColor()
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end
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function VictoryScreen:drawVignette(width, height)
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love.graphics.setColor(0, 0, 0, self.vignetteOpacity)
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love.graphics.rectangle("fill", 0, 0, width, height)
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end
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function VictoryScreen:drawLabel(x, y, opacity)
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love.graphics.setColor(1, 1, 1, opacity)
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local w, h = self.assets.images["battlecompleted"]:getDimensions()
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self.assets.images["battlecompleted"]:draw(x, y, 0, 1, 1, w/2, h/2)
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end
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function VictoryScreen:drawInfobox(x, y, size, opacity)
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love.graphics.setColor(1, 1, 1, opacity)
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love.graphics.draw(self.infoBox, x, y, 0, size, size, tw/2, th/2)
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end
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function VictoryScreen:drawRankBox(x, y, rankSize, boxOpacity, rankOpacity)
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love.graphics.setColor(1, 1, 1, boxOpacity)
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love.graphics.draw(self.rankBox, x, y)
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love.graphics.setColor(1, 1, 1, rankOpacity)
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self.assets.tileset["ranks"]:drawTile(1, x + (rankWidth/2), y + (rankHeight/2), 0, rankSize, rankSize, 13, 13)
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end
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function VictoryScreen:drawText(x, y, x2, text1, text2, opacity)
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love.graphics.setColor(1, 1, 1, opacity)
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self.assets.fonts["SA2font"]:print(text1, x, y)
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self.assets.fonts["SA2font"]:print(text2, x2, y, "right")
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end
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function VictoryScreen:drawCharacterExp(x, y, character, opacity)
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love.graphics.setColor(1, 1, 1, opacity)
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self.assets.images["expbar"]:draw(x, y)
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character:drawIcon(x+1, y+6)
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love.graphics.setColor(0, 0.8, 0.1, opacity)
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gui.drawBar(x + 22, y + 11, 56, 7)
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end
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return VictoryScreen
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