parent
5d34f55b23
commit
d6b62a41e2
8 changed files with 42 additions and 26 deletions
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sonic-radiance.love/assets/gui/egghead.png
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sonic-radiance.love/assets/gui/egghead.png
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@ -9,14 +9,24 @@ function Emblem:new(abstract, scene)
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end
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end
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function Emblem:draw(x, y)
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function Emblem:draw(x, y)
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local emblem1 = "e_" .. self.abstract.data.class
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self:drawBackground(x, y)
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local emblem2 = "m_" .. self.abstract.data.class
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self:drawForeground(x, y)
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end
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self.assets.images[emblem1]:draw(x, y)
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function Emblem:drawForeground(x, y)
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local emblem2 = "m_" .. self.abstract.data.class
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core.screen:setScissor(x, y-16, 32, 40)
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core.screen:setScissor(x, y-16, 32, 40)
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self.assets.sprites[self.charid]:drawAnimation(x+14, y+14)
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self.assets.sprites[self.charid]:drawAnimation(x+14, y+14)
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core.screen:resetScissor( )
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core.screen:resetScissor( )
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self.assets.images[emblem2]:draw(x, y)
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self.assets.images[emblem2]:draw(x, y)
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end
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end
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function Emblem:drawBackground(x, y)
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local emblem1 = "e_" .. self.abstract.data.class
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self.assets.images[emblem1]:draw(x, y)
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end
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return Emblem
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return Emblem
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@ -20,9 +20,10 @@ end
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function SimpleHPBar:draw(x, y)
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function SimpleHPBar:draw(x, y)
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love.graphics.setColor(0, 0, 0, 1)
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love.graphics.setColor(0, 0, 0, 1)
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gui.drawBar(x, y, 26, 4)
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gui.drawBar(x, y, 26, 4)
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love.graphics.rectangle("fill", x, y, 24, 4)
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love.graphics.setColor(248/255, 160/255, 0, 1)
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love.graphics.setColor(248/255, 160/255, 0, 1)
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local bar = math.floor(24 * (self.hp / self.baseHP))
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local bar = math.max(0, math.floor(22 * (self.hp / self.baseHP)))
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gui.drawBar(x, y + 1, bar, 2)
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love.graphics.rectangle("fill", x + 1, y + 1, math.floor(bar), 2)
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love.graphics.setColor(1, 1, 1, 1)
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love.graphics.setColor(1, 1, 1, 1)
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end
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end
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@ -31,32 +31,36 @@ function StatusBar:updatePP()
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end
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end
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function StatusBar:draw(x, y)
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function StatusBar:draw(x, y)
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self.emblem:draw(x, y)
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self.emblem:drawBackground(x, y)
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self.assets.images["statusbar"]:draw(x+12, y-6)
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self:drawStatusArea(x+10, y-8)
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self.emblem:drawForeground(x, y)
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end
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local hpmax = self.stats.hpmax
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function StatusBar:drawStatusArea(x, y)
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local ppmax = self.stats.ppmax
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self.assets.images["statusbar"]:draw(x, y)
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local bar1 = math.floor((self.hp/self.stats.hpmax)*58)
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local hpmax = self.stats.hpmax
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local bar2 = math.floor((self.pp/self.stats.ppmax)*58)
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local ppmax = self.stats.ppmax
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love.graphics.setColor(248/255, 160/255, 0, 1)
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local bar1 = math.floor((self.hp/self.stats.hpmax)*58)
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gui.drawBar(x+29, y+5, bar1, 7)
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local bar2 = math.floor((self.pp/self.stats.ppmax)*58)
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love.graphics.setColor(0, 248/255, 248/255, 1)
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gui.drawBar(x+17, y+17, bar2, 7)
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utils.graphics.resetColor()
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self.assets.fonts["hudnbrs_small"]:set()
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love.graphics.setColor(248/255, 160/255, 0, 1)
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love.graphics.print(math.floor(self.hp) .. "/" .. hpmax, x+34, y+5)
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gui.drawBar(x+10, y+11, bar1, 7)
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love.graphics.print(math.floor(self.pp) .. "/" .. ppmax, x+28, y+17)
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love.graphics.setColor(0, 248/255, 248/255, 1)
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gui.drawBar(x+22, y+23, bar2, 7)
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utils.graphics.resetColor()
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local lvl = self.abstract.level
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self.assets.fonts["hudnbrs_small"]:set()
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love.graphics.print(math.floor(self.hp) .. "/" .. hpmax, x+16, y+11)
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love.graphics.print(math.floor(self.pp) .. "/" .. ppmax, x+32, y+23)
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if lvl < 100 then
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local lvl = self.abstract.level
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if lvl < 100 then
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lvl = "0" .. lvl
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lvl = "0" .. lvl
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end
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end
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love.graphics.print(lvl, x+42, y+1)
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love.graphics.print(lvl, x+73, y-5)
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end
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end
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return StatusBar
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return StatusBar
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@ -14,7 +14,7 @@ function Ennemy:draw()
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Ennemy.super.draw(self)
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Ennemy.super.draw(self)
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local x, y = self.world.map:gridToPixel(self.x, self.y, true)
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local x, y = self.world.map:gridToPixel(self.x, self.y, true)
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self.owner:drawHUD(x - 14, y - 38)
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self.owner:drawHUD(x - 12, y - 38)
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if (self.isSelected) then
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if (self.isSelected) then
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local height = 32
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local height = 32
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@ -25,7 +25,8 @@ return {
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{"m_power", "assets/gui/emblem_power_mask.png"},
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{"m_power", "assets/gui/emblem_power_mask.png"},
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{"hudturn", "assets/gui/strings/hudturn.png"},
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{"hudturn", "assets/gui/strings/hudturn.png"},
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{"battlecompleted", "assets/gui/strings/battle_completed.png" }
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{"battlecompleted", "assets/gui/strings/battle_completed.png" },
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{"egghead", "assets/gui/egghead.png"}
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},
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},
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["fonts"] = {
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["fonts"] = {
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{"small", "assets/gui/fonts/PixelOperator.ttf", 16},
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{"small", "assets/gui/fonts/PixelOperator.ttf", 16},
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