fix: add setAnimSpeed to Parent entity in cbs
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@ -84,6 +84,14 @@ function Parent:changeAnimation(animation, restart)
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end
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end
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end
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end
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function Parent:setAnimSpeed(speed)
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if (self.sprite.clone == nil) then
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self.assets.sprites[self.sprite.name]:setSpeedFactor(speed)
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else
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self.sprite.clone:setSpeedFactor(speed)
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end
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end
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function Parent:animationEnded(animation)
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function Parent:animationEnded(animation)
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-- Empty placeholder function
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-- Empty placeholder function
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end
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end
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