core: use newest version
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parent
cf38b3c326
commit
d2588cba74
4 changed files with 77 additions and 3 deletions
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@ -36,6 +36,9 @@ function Scene:new()
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self.menusystem = MenuSystem()
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self.keys = core.input:getKeyList()
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self.inputLocked = false
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self.inputLockedTimer = 0
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self:register()
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end
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@ -63,9 +66,33 @@ function Scene:clear()
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end
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function Scene:setKeys()
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if (self.inputLocked) then
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self.keys = core.input.fakekeys
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self.inputLockedTimer = self.inputLockedTimer - 1
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if (self.inputLockedTimer <= 0 ) then
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self.inputLockedTimer = false
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end
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else
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self.keys = core.input.keys
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end
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self.menusystem.keys = self.keys
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end
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function Scene:getKeys()
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if (self.inputLocked) then
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return self.keys
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else
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return core.input.fakekeys
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end
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end
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function Scene:flushKeys()
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core.input:flushKeys()
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self.keys = core.input.keys
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self.inputLockedTimer = 1
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self.inputLocked = true
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end
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return Scene
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24
sonic-radiance.love/core/modules/world/actors/actor2D.lua
Normal file
24
sonic-radiance.love/core/modules/world/actors/actor2D.lua
Normal file
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@ -0,0 +1,24 @@
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local Actor2D = Object:extend()
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function Actor2D:new(world, type, x, h, w, h)
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self.world = world
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self.x = x or 0
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self.y = y or 0
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self.w = w or 0
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self.h = h or 0
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self.type = type or ""
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end
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function Actor2D:register()
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self.world:registerActor(self)
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end
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function Actor2D:update(dt)
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-- here will be update actions
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end
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function Actor2D:draw()
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-- here will be update actions
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end
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return Actor2D
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25
sonic-radiance.love/core/modules/world/baseworld.lua
Normal file
25
sonic-radiance.love/core/modules/world/baseworld.lua
Normal file
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@ -0,0 +1,25 @@
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local BaseWorld = Object:extend()
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function BaseWorld:new(scene)
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self.scene = scene
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self.entities = {}
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end
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function BaseWorld:registerEntity(entity)
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table.insert(self.entities, entity)
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end
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function BaseWorld:update(dt)
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for i,v in ipairs(self.entities) do
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v:update(dt)
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end
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end
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function BaseWorld:draw(dt)
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for i,v in ipairs(self.entities) do
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v:draw(dt)
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end
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end
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return BaseWorld
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@ -54,9 +54,7 @@ end
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function SceneManager:update(dt)
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if (self.currentScene ~= nil) then
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local keys = self.controller.input.keys
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self.currentScene.keys = keys
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self.currentScene.menusystem.keys = keys
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self.currentScene:setKeys()
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self.currentScene.assets:update(dt)
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self.currentScene.menusystem:update(dt)
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self.currentScene:update(dt)
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