improvement: use the first team member on battle/shoot maps

This commit is contained in:
Kazhnuz 2020-08-02 22:00:50 +02:00
parent d3cb2c9052
commit d0229f8aff
3 changed files with 3 additions and 3 deletions

View file

@ -6,7 +6,9 @@ function Player:new(world, x, y, z, id)
Player.super.new(self, world, "player", x, y, 0, 16, 12, 24, true) Player.super.new(self, world, "player", x, y, 0, 16, 12, 24, true)
self:setGravity(480*2) self:setGravity(480*2)
self:setSprite("sonic", 8, 10) self.charName = game.characters.team[1]
self.assets:addSprite("player", "datas/gamedata/characters/" .. self.charName .. "/sprites")
self:setSprite("player", 8, 10)
self:cloneSprite() self:cloneSprite()
self.guiborder = game.gui.newBorder(424, 20, 6) self.guiborder = game.gui.newBorder(424, 20, 6)

View file

@ -3,7 +3,6 @@ return {
{"shadow", "assets/sprites/shadow.png"} {"shadow", "assets/sprites/shadow.png"}
}, },
["sprites"] = { ["sprites"] = {
{"sonic", "datas/gamedata/characters/sonic/sprites"},
{"ring", "assets/sprites/items/ring"} {"ring", "assets/sprites/items/ring"}
}, },
["imagefonts"] = { ["imagefonts"] = {

View file

@ -3,7 +3,6 @@ return {
{"shadow", "assets/sprites/shadow.png"} {"shadow", "assets/sprites/shadow.png"}
}, },
["sprites"] = { ["sprites"] = {
{"sonic", "datas/gamedata/characters/sonic/sprites"},
{"ring", "assets/sprites/items/ring"} {"ring", "assets/sprites/items/ring"}
}, },
["imagefonts"] = { ["imagefonts"] = {