chore: extract emblem from statusbar
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commit
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2 changed files with 27 additions and 17 deletions
22
sonic-radiance.love/game/modules/gui/emblem.lua
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22
sonic-radiance.love/game/modules/gui/emblem.lua
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@ -0,0 +1,22 @@
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local Emblem = Object:extend()
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function Emblem:new(abstract, scene)
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self.assets = scene.assets
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self.abstract = abstract
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self.charid = self.abstract.simplename
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self.stats = self.abstract:getStats()
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end
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function Emblem:draw(x, y)
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local emblem1 = "e_" .. self.abstract.data.class
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local emblem2 = "m_" .. self.abstract.data.class
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self.assets.images[emblem1]:draw(x, y)
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core.screen:setScissor(x, y-16, 32, 40)
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self.assets.sprites[self.charid]:drawAnimation(x+14, y+14)
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core.screen:resetScissor( )
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self.assets.images[emblem2]:draw(x, y)
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end
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return Emblem
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@ -1,20 +1,19 @@
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local StatusBar = Object:extend()
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local StatusBar = Object:extend()
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local TweenManager = require "game.modules.tweenmanager"
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local TweenManager = require "game.modules.tweenmanager"
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local gui = require "game.modules.gui"
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local gui = require "game.modules.gui"
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local HUDBASE = 8
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local Emblem = require "game.modules.gui.emblem"
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local HUDSEP = 152
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function StatusBar:new(abstract, scene)
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function StatusBar:new(abstract, scene)
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self.assets = scene.assets
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self.assets = scene.assets
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self.abstract = abstract
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self.abstract = abstract
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self.charid = self.abstract.simplename
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self.emblem = Emblem(abstract, scene)
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self.stats = self.abstract:getStats()
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self.hp = self.abstract.hp
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self.hp = self.abstract.hp
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self.pp = self.abstract.pp
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self.pp = self.abstract.pp
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self.stats = self.abstract:getStats()
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self.tweens = TweenManager(self)
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self.tweens = TweenManager(self)
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end
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end
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@ -31,19 +30,8 @@ function StatusBar:updatePP()
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self.tweens:newTween(0, 0.3, {pp = self.abstract.pp}, 'linear')
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self.tweens:newTween(0, 0.3, {pp = self.abstract.pp}, 'linear')
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end
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end
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function StatusBar:drawEmblem(x, y)
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local emblem1 = "e_" .. self.abstract.data.class
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local emblem2 = "m_" .. self.abstract.data.class
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self.assets.images[emblem1]:draw(x, y)
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core.screen:setScissor(x, y-16, 32, 40)
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self.assets.sprites[self.charid]:drawAnimation(x+14, y+14)
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core.screen:resetScissor( )
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self.assets.images[emblem2]:draw(x, y)
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end
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function StatusBar:draw(x, y)
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function StatusBar:draw(x, y)
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self:drawEmblem(x, y)
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self.emblem:draw(x, y)
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self.assets.images["statusbar"]:draw(x+12, y-6)
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self.assets.images["statusbar"]:draw(x+12, y-6)
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local hpmax = self.stats.hpmax
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local hpmax = self.stats.hpmax
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