feat: add stopMov step action
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3 changed files with 23 additions and 0 deletions
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@ -17,6 +17,7 @@ return {
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["addQTE"] = {"qteData", "origin", "blockProcess"},
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["setCounter"] = {"counterName", "number", "relative"},
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["useItemEffect"] = {},
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["stopMov"] = {},
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--[name] = {args},
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},
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argumentWrapper = "arguments",
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@ -6,6 +6,7 @@ actions["addGFX"] = require(baseURI .. "addGFX")
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actions["addQTE"] = require(baseURI .. "addQTE")
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actions["goTo"] = require(baseURI .. "goTo")
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actions["goTo3D"] = require(baseURI .. "goTo3D")
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actions["stopMov"] = require(baseURI .. "stopMov")
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actions["jumpBack"] = require(baseURI .. "jumpBack")
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actions["jump"] = require(baseURI .. "jump")
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actions["playSFX"] = require(baseURI .. "playSFX")
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@ -0,0 +1,21 @@
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local StepParent = require "scenes.battlesystem.controllers.fighters.systems.choregraphy.step.parent"
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local StopMovStep = StepParent:extend()
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function StopMovStep:new(controller, args)
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StopMovStep.super.new(self, controller, args, true)
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end
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function StopMovStep:start()
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self.choregraphy.actor:stopMoving()
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self:finish()
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end
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function StopMovStep:update(dt)
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end
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function StopMovStep:getSignal(signal)
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end
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return StopMovStep;
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