parent
94e384ee27
commit
cf396e9464
7 changed files with 102 additions and 4 deletions
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@ -23,13 +23,13 @@ function EffectManager:getEffectStrings(character)
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if (#self.itemdata.effects >= 1) then
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if (#self.itemdata.effects >= 1) then
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local effectInstance = self:getEffectObject(self.itemdata.effects[1], character)
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local effectInstance = self:getEffectObject(self.itemdata.effects[1], character)
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if (effectInstance ~= nil) then
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if (effectInstance ~= nil) then
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returnString = effectInstance:applyEffect() .. "\n"
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returnString = effectInstance:getText() .. "\n"
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end
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end
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end
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end
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if (#self.itemdata.effects >= 2) then
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if (#self.itemdata.effects >= 2) then
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local effectInstance = self:getEffectObject(self.itemdata.effects[2], character)
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local effectInstance = self:getEffectObject(self.itemdata.effects[2], character)
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if (effectInstance ~= nil) then
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if (effectInstance ~= nil) then
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returnString = effectInstance:applyEffect()
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returnString = returnString .. effectInstance:getText()
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end
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end
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end
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end
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return returnString
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return returnString
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17
sonic-radiance.love/game/loot/effects/blockstatus.lua
Normal file
17
sonic-radiance.love/game/loot/effects/blockstatus.lua
Normal file
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@ -0,0 +1,17 @@
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local ParentEffect = require "game.loot.effects.parent"
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local BlockStatusEffect = ParentEffect:extend()
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function BlockStatusEffect:new(effect, character)
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self.effect = effect
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self.character = character
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end
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function BlockStatusEffect:applyEffect()
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end
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function BlockStatusEffect:getText()
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return "Block " .. self.effect.blockWhat .. " " .. "effects"
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end
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return BlockStatusEffect
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28
sonic-radiance.love/game/loot/effects/heal.lua
Normal file
28
sonic-radiance.love/game/loot/effects/heal.lua
Normal file
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@ -0,0 +1,28 @@
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local ParentEffect = require "game.loot.effects.parent"
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local HealEffect = ParentEffect:extend()
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function HealEffect:new(effect, character)
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self.effect = effect
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self.character = character
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end
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function HealEffect:applyEffect()
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end
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function HealEffect:getText()
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local num = self.effect.value
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if (self.effect.computationMode == "percent") then
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num = num .. "%"
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end
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local type = ""
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if (self.effect.healType == "hp") then
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type = "HP"
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end
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if (self.effect.healType == "mp") then
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type = "MP"
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end
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return "Heal " .. num .. " " .. type;
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end
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return HealEffect
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@ -1,3 +1,6 @@
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return {
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return {
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heal = require "game.loot.effects.heal",
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setStatus = require "game.loot.effects.setstatus",
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protectElement = require "game.loot.effects.protectelem",
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blockStatus = require "game.loot.effects.blockstatus"
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}
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}
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@ -1,7 +1,8 @@
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local EffectParent = Object:extend()
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local EffectParent = Object:extend()
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function EffectParent:new(effect, character)
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function EffectParent:new(effect, character)
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self.effect = effect
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self.character = character
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end
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end
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function EffectParent:applyEffect()
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function EffectParent:applyEffect()
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19
sonic-radiance.love/game/loot/effects/protectelem.lua
Normal file
19
sonic-radiance.love/game/loot/effects/protectelem.lua
Normal file
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@ -0,0 +1,19 @@
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local ParentEffect = require "game.loot.effects.parent"
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local ProtectElemEffect = ParentEffect:extend()
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function ProtectElemEffect:new(effect, character)
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self.effect = effect
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self.character = character
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end
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function ProtectElemEffect:applyEffect()
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end
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function ProtectElemEffect:getText()
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local returnString = "Protect from " .. self.effect.element
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return returnString
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end
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return ProtectElemEffect
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30
sonic-radiance.love/game/loot/effects/setstatus.lua
Normal file
30
sonic-radiance.love/game/loot/effects/setstatus.lua
Normal file
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@ -0,0 +1,30 @@
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local ParentEffect = require "game.loot.effects.parent"
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local StatusEffect = ParentEffect:extend()
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function StatusEffect:new(effect, character)
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self.effect = effect
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self.character = character
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end
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function StatusEffect:applyEffect()
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end
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function StatusEffect:getText()
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local returnString = ""
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if (self.effect.set) then
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returnString = returnString .. "Give "
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else
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returnString = returnString .. "Remove "
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end
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if (self.effect.status == "allNegative") then
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returnString = returnString .. "all negative effects"
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else
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returnString = returnString .. self.effect.status .. " " .. "effect"
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end
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return returnString
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end
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return StatusEffect
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