feat: add homming attack

This commit is contained in:
Kazhnuz 2021-07-18 14:09:24 +02:00
parent 3a3c864037
commit cd59f8d74e
2 changed files with 49 additions and 1 deletions

View file

@ -2,7 +2,7 @@ return {
--{attack_name, level},
{"spindash", 2},
--{"spinjump", 3},
{"hommingattack", 11},
{"homming", 8},
{"spinattack", 15},
{"sonicflare", 18},
{"bluetornado", 22},

View file

@ -0,0 +1,48 @@
-- A basic file describing the basic attack, in order to make it customizable one
-- day ?
-- Also serve as a tutoriel for how to create a file attack and choregraphy
return {
name = "homming", -- unused for this attack, but still usefull sometimes
fullname = "Homming Attack",
cost = 00, -- the pp cost of the attack. Will be ignored if it's set
-- as character default attack
description = "Make consecutive attacks with A",
targetNumber = 1, -- 0 for targeting all ennemies
targetEnnemies = true,
choregraphy = { -- the main attack choregraphy
{"setAnimation", "none", "walk", false},
{'goTo', "none", "start", 5, 0, 0.5, true},
{"taggedAction", "jumpingHero", {'jump', "none", 5.5, true, false}},
{"taggedAction", "hommingQte", {"addQTE", "none", {"simplePrompt", {{"A", 1}}, 0.4}, "target", false}},
{"waitFor", "none", "actionFinished:hommingQte"},
{"taggedAction", "dashToEnnemy", {"goTo3D", "none", "target", 0, 0, 8, 0.2, false}},
{"setAnimation", "none", "spin", false},
{'playSFX', "none", 'spinrelease'},
{"waitFor", "none", "actionFinished:dashToEnnemy"},
{"sendDamage", "none", 100, "basic", "none", false},
{'addGFX', "sentDamage", 'hitGFX', "target", 0, 0, true, false},
{'playSFX', "sentDamage", 'hitconnect'},
{"taggedAction", "jumpingHero", {'jumpBack', "none", 5.5, 5.5, false}},
{"wait", "none", 0.1},
{"setCounter", "none", "spinSpam", 1, true},
{"taggedAction", "hommingQte", {"addQTE", {"counter:spinSpam:lt:5", "qteSuccess"}, {"simplePrompt", {{"A", 1}}, 0.3}, "target", false}},
{"waitFor", "none", {"or", "actionFinished:hommingQte", "actionFinished:jumpingHero"}},
{"skipTo", {"counter:spinSpam:lt:5", "qteSuccess"}, "dashToEnnemy"},
{"waitFor", "none", "actionFinished:jumpingHero"},
{"setAnimation", "none", "walk", false},
{'goTo', "none", "start", 0, 0, 0.3, true},
{'setAnimation', "none", 'idle', false},
},
onContact = { -- if the attack move and touch multiple ennemies, you can add
-- specific effect when you touch the ennemy.
},
}