feat: add homming attack
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2 changed files with 49 additions and 1 deletions
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@ -2,7 +2,7 @@ return {
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--{attack_name, level},
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{"spindash", 2},
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--{"spinjump", 3},
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{"hommingattack", 11},
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{"homming", 8},
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{"spinattack", 15},
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{"sonicflare", 18},
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{"bluetornado", 22},
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48
sonic-radiance.love/datas/gamedata/skills/homming.lua
Normal file
48
sonic-radiance.love/datas/gamedata/skills/homming.lua
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@ -0,0 +1,48 @@
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-- A basic file describing the basic attack, in order to make it customizable one
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-- day ?
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-- Also serve as a tutoriel for how to create a file attack and choregraphy
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return {
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name = "homming", -- unused for this attack, but still usefull sometimes
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fullname = "Homming Attack",
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cost = 00, -- the pp cost of the attack. Will be ignored if it's set
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-- as character default attack
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description = "Make consecutive attacks with A",
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targetNumber = 1, -- 0 for targeting all ennemies
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targetEnnemies = true,
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choregraphy = { -- the main attack choregraphy
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{"setAnimation", "none", "walk", false},
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{'goTo', "none", "start", 5, 0, 0.5, true},
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{"taggedAction", "jumpingHero", {'jump', "none", 5.5, true, false}},
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{"taggedAction", "hommingQte", {"addQTE", "none", {"simplePrompt", {{"A", 1}}, 0.4}, "target", false}},
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{"waitFor", "none", "actionFinished:hommingQte"},
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{"taggedAction", "dashToEnnemy", {"goTo3D", "none", "target", 0, 0, 8, 0.2, false}},
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{"setAnimation", "none", "spin", false},
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{'playSFX', "none", 'spinrelease'},
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{"waitFor", "none", "actionFinished:dashToEnnemy"},
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{"sendDamage", "none", 100, "basic", "none", false},
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{'addGFX', "sentDamage", 'hitGFX', "target", 0, 0, true, false},
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{'playSFX', "sentDamage", 'hitconnect'},
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{"taggedAction", "jumpingHero", {'jumpBack', "none", 5.5, 5.5, false}},
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{"wait", "none", 0.1},
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{"setCounter", "none", "spinSpam", 1, true},
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{"taggedAction", "hommingQte", {"addQTE", {"counter:spinSpam:lt:5", "qteSuccess"}, {"simplePrompt", {{"A", 1}}, 0.3}, "target", false}},
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{"waitFor", "none", {"or", "actionFinished:hommingQte", "actionFinished:jumpingHero"}},
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{"skipTo", {"counter:spinSpam:lt:5", "qteSuccess"}, "dashToEnnemy"},
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{"waitFor", "none", "actionFinished:jumpingHero"},
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{"setAnimation", "none", "walk", false},
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{'goTo', "none", "start", 0, 0, 0.3, true},
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{'setAnimation', "none", 'idle', false},
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},
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onContact = { -- if the attack move and touch multiple ennemies, you can add
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-- specific effect when you touch the ennemy.
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},
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}
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